make GPUModel.h for GPU model/architecture detection,
use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
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@@ -1,3 +1,7 @@
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/*
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PD Loader Launcher Plugin Information Structs
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*/
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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