make GPUModel.h for GPU model/architecture detection,

use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
This commit is contained in:
somewhatlurker
2019-10-08 20:02:33 +11:00
parent 330dfa430e
commit 74ea2ab7bc
7 changed files with 102 additions and 74 deletions
@@ -1,3 +1,7 @@
/*
PD Loader Launcher Plugin Information Structs
*/
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>