playerdata: add level_plate_effect, slidertouch_se_equip, border_rival
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@@ -8,12 +8,15 @@ namespace TLAC::Components
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std::string *PlayerName;
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std::string* LevelName;
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int LevelPlateId;
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int LevelPlateEffect;
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int SkinEquip;
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int BtnSeEquip;
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int SlideSeEquip;
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int ChainslideSeEquip;
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int SlidertouchSeEquip;
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bool ShowGreatClearBorder;
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bool ShowExcellentClearBorder;
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bool ShowRivalClearBorder;
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bool UseCard;
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bool GameModifierOptions;
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bool ActionSE;
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@@ -78,7 +78,7 @@ struct PlayerData
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int32_t field_11C;
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int32_t field_120;
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int32_t level_plate_id;
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int32_t field_128;
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int32_t level_plate_effect;
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int32_t vocaloid_point;
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int32_t hp_vol;
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int32_t act_toggle;
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@@ -229,12 +229,15 @@ namespace TLAC::Components
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config.TryGetValue("level_name", &customPlayerData->LevelName);
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customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id");
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customPlayerData->LevelPlateEffect = config.GetIntegerValue("level_plate_effect");
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customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip");
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customPlayerData->BtnSeEquip = config.GetIntegerValue("btn_se_equip");
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customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip");
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customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip");
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customPlayerData->SlidertouchSeEquip = config.GetIntegerValue("slidertouch_se_equip");
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customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
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customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
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customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival");
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customPlayerData->UseCard = config.GetBooleanValue("use_card");
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customPlayerData->GameModifierOptions = config.GetBooleanValue("gamemode_options");
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customPlayerData->ActionSE = config.GetBooleanValue("act_toggle");
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@@ -310,14 +313,16 @@ namespace TLAC::Components
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};
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setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
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setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0);
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setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
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setIfNotEqual(&playerData->btn_se_equip, customPlayerData->BtnSeEquip, -1);
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setIfNotEqual(&playerData->slide_se_equip, customPlayerData->SlideSeEquip, -1);
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setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
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setIfNotEqual(&playerData->slidertouch_se_equip, customPlayerData->SlidertouchSeEquip, -1);
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setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
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// Display clear borders on the progress bar
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*(byte*)(PLAYER_DATA_ADDRESS + 0xD94) = (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
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*(byte*)(PLAYER_DATA_ADDRESS + 0xD94) = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
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playerData->use_card = customPlayerData->UseCard; // required to allow for module selection
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@@ -22,15 +22,15 @@ namespace TLAC::Components
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{
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int pvNum;
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int exDifficulty;
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byte padding08[0xa4]; // ???
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byte padding08[0xa4]; // ??? -- seems to be 6*6 ints (0x90 bytes) for modules + 5 ints (0x14 bytes) for skin and button se
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int clearRank; // +0xac: clear rank
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int score; // +0xb0: score
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int percent; // +0xb4: best percent
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byte paddingB8[0x14]; // ???
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byte paddingB8[0x14]; // ??? -- challenge_kind, chain_challenge_flag, chain_challenge_num, chain_challenge_max, challenge_ng_flag
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int rival_clearRank; // +0xcc: rival clear rank?
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int rival_score; // +0xd0: rival score
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int rival_percent; // +0xd4: rival percent
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byte paddingD8[0x9]; // ???
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byte paddingD8[0x9]; // ??? -- interim_ranking int?
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byte optionA; // +0xe1: gamemode options
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byte optionB;
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byte optionC;
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