删除 'source-code/source/plugins/TLAC/Input/DirectInput/GenericUsbInput.h'
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#pragma once
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#include "../Controller.h"
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#include "../../IInputDevice.h"
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#include "GuState.h"
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namespace TLAC::Input
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{
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class GenericUsbInput : public Controller, public IInputDevice
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{
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public:
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GenericUsbInput();
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~GenericUsbInput();
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static bool TryInitializeInstance();
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bool Initialize();
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bool PollInput() override;
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bool IsDown(GuButton button);
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bool IsUp(GuButton button);
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bool IsTapped(GuButton button);
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bool IsReleased(GuButton button);
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bool WasDown(GuButton button);
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bool WasUp(GuButton button);
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inline GuJoystick GetLeftStick() { return currentState.LeftStick; };
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inline GuJoystick GetRightStick() { return currentState.RightStick; };
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inline GuJoystick GetDpad() { return currentState.Dpad.Stick; };
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static inline bool InstanceInitialized() { return instance != nullptr; };
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static inline GenericUsbInput* GetInstance() { return instance; };
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static inline void DeleteInstance() { delete instance; instance = nullptr; };
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private:
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static GenericUsbInput* instance;
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GuState lastState;
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GuState currentState;
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const float triggerThreshold = 0.5f;
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const float joystickThreshold = 0.5f;
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const float dpadThreshold = 0.5f;
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inline float NormalizeTrigger(long value) { return (float)value / USHRT_MAX; };
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inline float NormalizeStick(long value) { return (float)value / USHRT_MAX * 2.0f - 1.0f; };
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inline GuJoystick NormalizeStick(long x, long y) { return GuJoystick(NormalizeStick(x), NormalizeStick(y)); };
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void UpdateInternalGuState(GuState &state);
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bool MatchesDirection(GuJoystick joystick, GuDirection directionEnum, float threshold);
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bool GetButtonState(GuState &state, GuButton button);
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};
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}
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