Update ShaderPatch.ini

This commit is contained in:
lybxlpsv
2019-11-02 08:47:14 +07:00
parent e5c360e0ed
commit 6e65a7ccfd
+8
View File
@@ -51,6 +51,14 @@ hair_npr1.*=cfg:toon_hair||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0
tone_map_npr1.*=cfg:toon_lines||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
# Intel/AMD related patches
(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:RET|TXL|NRM|OPTION NV_fragment|PARAM p_charfragment.color|ATTRIB).*?||to:##
(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:SHORT |LONG ).*?||to:
(?:movie|sprite|imgfilter).*=cfg:amd||from:PARAM p_charfragment.color||to:##
(?:movie|sprite|imgfilter).*=cfg:amd||from:!!NVfp4.0||to:!!ARBfp1.0
(?:movie|sprite|imgfilter).*=cfg:amd||from:POW||to:##POW
# Debug patches:
# Nametags
# Adds comments with the shader file name to the shader text. Useful for debugging issues