add ShaderPatch plugin

This commit is contained in:
somewhatlurker
2019-10-04 15:46:47 +10:00
parent 2053a3ad20
commit 6a9c03c650
6 changed files with 494 additions and 0 deletions
@@ -0,0 +1,117 @@
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include "framework.h"
//#include "PluginConfigApi.h"
#include "detours.h"
#pragma comment(lib, "detours.lib")
#include <vector>
#include <regex>
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
void NopBytes(void* address, unsigned int num)
{
std::vector<uint8_t> newbytes = {};
for (unsigned int i = 0; i < num; ++i) newbytes.push_back(0x90);
InjectCode(address, newbytes);
}
void hookedLoadFromFarcThunk(FArchivedFile** ppFile)
{
loadFromFarcThunk(ppFile);
if (ppFile == nullptr || *ppFile == nullptr)
return;
FArchivedFile &file = **ppFile;
if (file.notLoadedFlag != 0)
return;
std::string modifiedStr = "";
for (ShaderPatchInfo &patch : patchesVec)
{
bool archMatches = false;
for (std::string &arch : patch.archs)
{
if (gpuName.size() >= arch.size() && gpuName.rfind(arch, 0) == 0)
{
archMatches = true;
break;
}
}
if (archMatches && std::regex_match(file.fileName.GetCharBuf(), patch.fileRegex))
{
if (modifiedStr.length() == 0)
modifiedStr = std::string(file.data, file.dataSize);
modifiedStr = std::regex_replace(modifiedStr, patch.dataRegex, patch.dataReplace);
}
}
if (modifiedStr.length() > 0)
{
file.data = _strdup(modifiedStr.c_str());
file.dataSize = modifiedStr.size();
printf("[ShaderPatch] Patched %s\n", file.fileName.GetCharBuf());
}
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
// install a thunk to hook
InjectCode((void*)0x1405e5991, { 0x48, 0x83, 0xec, 0x20 }); // SUB RSP, 0x20
InjectCode((void*)0x1405e5995, { 0xe8, 0x56, 0xe8, 0xb9, 0xff }); // CALL 0x1401841f0
InjectCode((void*)0x1405e599a, { 0x48, 0x83, 0xc4, 0x20 }); // ADD RSP, 0x20
InjectCode((void*)0x1405e599e, { 0xc3 }); // RET
InjectCode((void*)0x1405e534a, { 0xe8, 0x42, 0x06, 0x00, 0x00 }); // CALL 0x1405e5991
DisableThreadLibraryCalls(hModule);
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)loadFromFarcThunk, (PVOID)hookedLoadFromFarcThunk);
DetourTransactionCommit();
loadGpuName();
printf("[ShaderPatch] Detected GPU: %s\n", gpuName);
//Sleep(2000);
LoadConfig();
}
return TRUE;
}
//using namespace PluginConfig;
//
//extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
//{
// return L"ShaderPatch";
//}
//
//extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
//{
// return L"Automatically patches shaders";
//}
@@ -0,0 +1,205 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <string>
#include <vector>
#include <regex>
#include <stdint.h>
#include <fstream>
struct ShaderPatchInfo {
std::regex fileRegex;
std::regex dataRegex;
std::string dataReplace;
std::vector<std::string> archs;
};
std::vector<ShaderPatchInfo> patchesVec;
#pragma pack(push, 1)
struct MsString {
union {
char* string_ptr;
char string_buf[16];
};
uint64_t unk;
uint64_t size;
char* GetCharBuf()
{
if (size > 0xf && string_ptr != nullptr)
return string_ptr;
else
return string_buf;
};
};
struct FArchivedFile {
uint8_t padding00[0x10];
uint8_t notLoadedFlag;
uint8_t padding11[0x07];
MsString farcPath;
MsString fileName;
uint8_t padding58[0x38];
uint64_t dataSize;
char* data;
};
#pragma pack(pop)
void (__stdcall* loadFromFarcThunk)(FArchivedFile** file) = (void(__stdcall*)(FArchivedFile** file))0x1405e5991;
std::string gpuName;
void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
int(*NvAPI_Initialize)() = NULL;
int(*NvAPI_Unload)() = NULL;
int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
void loadGpuName()
{
NvAPI_QueryInterface = (void*(*)(unsigned int offset))GetProcAddress(LoadLibrary("nvapi64.dll"), "nvapi_QueryInterface");
if (NvAPI_QueryInterface == nullptr)
{
gpuName = "Other";
return;
}
NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
NvAPI_EnumPhysicalGPUs = (int(*)(int64_t** handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
NvAPI_GPU_GetShortName = (int(*)(int64_t* handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
if (NvAPI_Initialize == nullptr ||
NvAPI_Unload == nullptr ||
NvAPI_EnumPhysicalGPUs == nullptr ||
NvAPI_GPU_GetShortName == nullptr)
{
gpuName = "Unknown";
return;
}
int64_t* hdlGpu[64] = { 0 };
int nGpu = 0;
NvAPI_Initialize();
NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
//printf("[ShaderPatch] nGpu: %d\n", nGpu);
if (nGpu < 1)
{
gpuName = "Unknown";
NvAPI_Unload();
return;
}
char nameBuf[64];
NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
NvAPI_Unload();
gpuName = nameBuf;
return;
}
std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
{
std::vector<std::string> tokens;
size_t prev = 0, pos = 0;
do
{
pos = str.find(delim, prev);
if (pos == std::string::npos)
pos = str.length();
std::string token = str.substr(prev, pos - prev);
if (!token.empty())
tokens.push_back(token);
prev = pos + delim.length();
} while (pos < str.length() && prev < str.length());
return tokens;
}
std::wstring ExePath() {
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
return std::wstring(buffer);
}
std::wstring DirPath() {
std::wstring exepath = ExePath();
std::wstring::size_type pos = exepath.find_last_of(L"\\/");
return exepath.substr(0, pos);
}
std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\ShaderPatch.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
void LoadConfig()
{
std::ifstream fileStream(CONFIG_FILE_STRING);
if (!fileStream.is_open())
return;
std::string line;
// check for BOM
std::getline(fileStream, line);
if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0)
fileStream.seekg(3);
else
fileStream.seekg(0);
while (std::getline(fileStream, line))
{
try {
if (line.size() <= 0 || line[0] == '#' || line[0] == '[' || (line.size() >= 2 && line.rfind("//", 0) == 0))
continue;
std::vector<std::string> equalSplit = SplitString(line, "=");
if (equalSplit.size() < 2) continue;
ShaderPatchInfo patch = ShaderPatchInfo();
patch.fileRegex = equalSplit[0];
std::vector<std::string> rules = SplitString(equalSplit[1], "||");
if (rules.size() < 1) continue; // probably will never trigger but whatever
for (std::string &rule : rules)
{
if (rule.size() >= 5 && rule.rfind("arch:", 0) == 0)
{
rule.erase(0, 5);
patch.archs = SplitString(rule, ",");
}
else if (rule.size() >= 5 && rule.rfind("from:", 0) == 0)
{
rule.erase(0, 5);
patch.dataRegex = rule;
}
else if (rule.size() >= 3 && rule.rfind("to:", 0) == 0)
{
rule.erase(0, 3);
patch.dataReplace = rule;
}
}
patchesVec.push_back(patch);
}
catch (int e)
{
}
}
fileStream.close();
}