add ShaderPatch plugin
This commit is contained in:
@@ -0,0 +1,117 @@
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include "framework.h"
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//#include "PluginConfigApi.h"
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#include "detours.h"
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#pragma comment(lib, "detours.lib")
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#include <vector>
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#include <regex>
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void InjectCode(void* address, const std::vector<uint8_t> data)
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{
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const size_t byteCount = data.size() * sizeof(uint8_t);
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DWORD oldProtect;
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VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(address, data.data(), byteCount);
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VirtualProtect(address, byteCount, oldProtect, nullptr);
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}
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void NopBytes(void* address, unsigned int num)
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{
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std::vector<uint8_t> newbytes = {};
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for (unsigned int i = 0; i < num; ++i) newbytes.push_back(0x90);
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InjectCode(address, newbytes);
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}
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void hookedLoadFromFarcThunk(FArchivedFile** ppFile)
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{
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loadFromFarcThunk(ppFile);
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if (ppFile == nullptr || *ppFile == nullptr)
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return;
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FArchivedFile &file = **ppFile;
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if (file.notLoadedFlag != 0)
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return;
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std::string modifiedStr = "";
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for (ShaderPatchInfo &patch : patchesVec)
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{
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bool archMatches = false;
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for (std::string &arch : patch.archs)
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{
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if (gpuName.size() >= arch.size() && gpuName.rfind(arch, 0) == 0)
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{
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archMatches = true;
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break;
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}
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}
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if (archMatches && std::regex_match(file.fileName.GetCharBuf(), patch.fileRegex))
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{
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if (modifiedStr.length() == 0)
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modifiedStr = std::string(file.data, file.dataSize);
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modifiedStr = std::regex_replace(modifiedStr, patch.dataRegex, patch.dataReplace);
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}
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}
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if (modifiedStr.length() > 0)
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{
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file.data = _strdup(modifiedStr.c_str());
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file.dataSize = modifiedStr.size();
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printf("[ShaderPatch] Patched %s\n", file.fileName.GetCharBuf());
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}
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}
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BOOL APIENTRY DllMain(HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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// install a thunk to hook
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InjectCode((void*)0x1405e5991, { 0x48, 0x83, 0xec, 0x20 }); // SUB RSP, 0x20
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InjectCode((void*)0x1405e5995, { 0xe8, 0x56, 0xe8, 0xb9, 0xff }); // CALL 0x1401841f0
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InjectCode((void*)0x1405e599a, { 0x48, 0x83, 0xc4, 0x20 }); // ADD RSP, 0x20
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InjectCode((void*)0x1405e599e, { 0xc3 }); // RET
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InjectCode((void*)0x1405e534a, { 0xe8, 0x42, 0x06, 0x00, 0x00 }); // CALL 0x1405e5991
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DisableThreadLibraryCalls(hModule);
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach(&(PVOID&)loadFromFarcThunk, (PVOID)hookedLoadFromFarcThunk);
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DetourTransactionCommit();
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loadGpuName();
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printf("[ShaderPatch] Detected GPU: %s\n", gpuName);
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//Sleep(2000);
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LoadConfig();
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}
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return TRUE;
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}
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//using namespace PluginConfig;
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//
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//extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
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//{
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// return L"ShaderPatch";
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//}
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//
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//extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
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//{
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// return L"Automatically patches shaders";
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//}
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@@ -0,0 +1,205 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <string>
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#include <vector>
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#include <regex>
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#include <stdint.h>
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#include <fstream>
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struct ShaderPatchInfo {
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std::regex fileRegex;
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std::regex dataRegex;
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std::string dataReplace;
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std::vector<std::string> archs;
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};
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std::vector<ShaderPatchInfo> patchesVec;
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#pragma pack(push, 1)
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struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t unk;
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uint64_t size;
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char* GetCharBuf()
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{
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if (size > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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};
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struct FArchivedFile {
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uint8_t padding00[0x10];
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uint8_t notLoadedFlag;
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uint8_t padding11[0x07];
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MsString farcPath;
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MsString fileName;
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uint8_t padding58[0x38];
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uint64_t dataSize;
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char* data;
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};
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#pragma pack(pop)
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void (__stdcall* loadFromFarcThunk)(FArchivedFile** file) = (void(__stdcall*)(FArchivedFile** file))0x1405e5991;
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std::string gpuName;
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void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
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int(*NvAPI_Initialize)() = NULL;
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int(*NvAPI_Unload)() = NULL;
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int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
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int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
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void loadGpuName()
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{
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NvAPI_QueryInterface = (void*(*)(unsigned int offset))GetProcAddress(LoadLibrary("nvapi64.dll"), "nvapi_QueryInterface");
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if (NvAPI_QueryInterface == nullptr)
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{
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gpuName = "Other";
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return;
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}
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NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
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NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
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NvAPI_EnumPhysicalGPUs = (int(*)(int64_t** handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
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NvAPI_GPU_GetShortName = (int(*)(int64_t* handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
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if (NvAPI_Initialize == nullptr ||
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NvAPI_Unload == nullptr ||
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NvAPI_EnumPhysicalGPUs == nullptr ||
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NvAPI_GPU_GetShortName == nullptr)
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{
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gpuName = "Unknown";
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return;
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}
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int64_t* hdlGpu[64] = { 0 };
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int nGpu = 0;
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NvAPI_Initialize();
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NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
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//printf("[ShaderPatch] nGpu: %d\n", nGpu);
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if (nGpu < 1)
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{
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gpuName = "Unknown";
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NvAPI_Unload();
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return;
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}
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char nameBuf[64];
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NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
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NvAPI_Unload();
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gpuName = nameBuf;
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return;
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}
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std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
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{
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std::vector<std::string> tokens;
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size_t prev = 0, pos = 0;
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do
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{
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pos = str.find(delim, prev);
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if (pos == std::string::npos)
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pos = str.length();
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std::string token = str.substr(prev, pos - prev);
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if (!token.empty())
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tokens.push_back(token);
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prev = pos + delim.length();
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} while (pos < str.length() && prev < str.length());
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return tokens;
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}
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std::wstring ExePath() {
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WCHAR buffer[MAX_PATH];
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GetModuleFileNameW(NULL, buffer, MAX_PATH);
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return std::wstring(buffer);
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}
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std::wstring DirPath() {
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std::wstring exepath = ExePath();
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std::wstring::size_type pos = exepath.find_last_of(L"\\/");
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return exepath.substr(0, pos);
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}
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std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\ShaderPatch.ini";
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LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
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void LoadConfig()
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{
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std::ifstream fileStream(CONFIG_FILE_STRING);
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if (!fileStream.is_open())
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return;
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std::string line;
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// check for BOM
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std::getline(fileStream, line);
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if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0)
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fileStream.seekg(3);
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else
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fileStream.seekg(0);
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while (std::getline(fileStream, line))
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{
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try {
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if (line.size() <= 0 || line[0] == '#' || line[0] == '[' || (line.size() >= 2 && line.rfind("//", 0) == 0))
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continue;
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std::vector<std::string> equalSplit = SplitString(line, "=");
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if (equalSplit.size() < 2) continue;
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ShaderPatchInfo patch = ShaderPatchInfo();
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patch.fileRegex = equalSplit[0];
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std::vector<std::string> rules = SplitString(equalSplit[1], "||");
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if (rules.size() < 1) continue; // probably will never trigger but whatever
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for (std::string &rule : rules)
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{
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if (rule.size() >= 5 && rule.rfind("arch:", 0) == 0)
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{
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rule.erase(0, 5);
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patch.archs = SplitString(rule, ",");
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}
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else if (rule.size() >= 5 && rule.rfind("from:", 0) == 0)
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{
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rule.erase(0, 5);
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patch.dataRegex = rule;
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}
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else if (rule.size() >= 3 && rule.rfind("to:", 0) == 0)
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{
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rule.erase(0, 3);
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patch.dataReplace = rule;
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}
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}
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patchesVec.push_back(patch);
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}
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catch (int e)
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{
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}
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}
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fileStream.close();
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}
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