2.6.5a: Fix PlayerData, auto-disable DivaMovie if DXVA-HW is available (unless forced - fixes random black backgrounds)

This commit is contained in:
nastys
2021-10-07 23:10:40 +02:00
parent e8c2ac672a
commit 66db5deb2b
5 changed files with 198 additions and 182 deletions
@@ -1,98 +1,98 @@
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<TargetExt>.dva</TargetExt>
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<WarningLevel>Level3</WarningLevel>
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<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{1994C586-F73B-4EF2-BA3E-2A0FC3034B1A}</ProjectGuid>
<RootNamespace>DivaMovie</RootNamespace>
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@@ -10,8 +10,9 @@
#include <mfapi.h>
#include <mferror.h>
#include <mftransform.h>
#include <SimpleIni.h>
bool forceSoftwareDecoding = false, debug = false;
bool forceSoftwareDecoding = false, forceHardwareDecoding = false, debug = false;
IDirect3DDeviceManager9* deviceManager;
@@ -146,11 +147,21 @@ VTABLE_HOOK(HRESULT, IMFTransform, ProcessMessage, MFT_MESSAGE_TYPE eMessage, UL
if (SUCCEEDED(result))
INSTALL_VTABLE_HOOK(This, ProcessOutput, 25);
}
else
else if (!forceHardwareDecoding && eMessage == MFT_MESSAGE_SET_D3D_MANAGER && result == 0)
{
static bool warn = false;
if(!warn) MessageBoxW(0, L"Your system supports DXVA hardware decoding.\nIt is highly recommended to disable DivaMovie (in Plugins and Patches).", L"DivaMovie", MB_ICONWARNING);
warn = true;
if (!warn)
{
MessageBoxW(0, L"Your system supports DXVA hardware decoding.\nDivaMovie will be disabled.\n\nIt is highly recommended to restart the game now.", L"DivaMovie", MB_ICONWARNING);
CSimpleIniW ini_reader;
ini_reader.SetUnicode(false);
ini_reader.LoadFile(MASTER_CONFIG_FILE);
ini_reader.SetValue(L"plugins", L"DivaMovie.dva", L"0");
ini_reader.SaveFile(MASTER_CONFIG_FILE);
warn = true;
}
}
return result;
}
@@ -183,6 +194,7 @@ HOOK(HRESULT, DXVA2CreateDirect3DDeviceManager, PROC_ADDRESS("dxva2.dll", "DXVA2
void loadConfig() {
forceSoftwareDecoding = GetPrivateProfileIntW(L"general", L"force_software_decoding", 0, CONFIG_FILE) > 0 ? true : false;
forceHardwareDecoding = GetPrivateProfileIntW(L"general", L"force_hardware_decoding", 0, CONFIG_FILE) > 0 ? true : false;
debug = GetPrivateProfileIntW(L"general", L"debug", 0, CONFIG_FILE) > 0 ? true : false;
}
@@ -200,6 +212,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
PluginConfig::PluginConfigOption config[] = {
{ PluginConfig::CONFIG_BOOLEAN, new PluginConfig::PluginConfigBooleanData{ L"force_software_decoding", L"general", CONFIG_FILE, L"Force Software Decoding", L"Use software decoding even on systems that support DXVA hardware decoding.", false } },
{ PluginConfig::CONFIG_BOOLEAN, new PluginConfig::PluginConfigBooleanData{ L"force_hardware_decoding", L"general", CONFIG_FILE, L"Force Hardware Decoding", L"Do not disable DivaMovie on systems that support DXVA hardware decoding.", false } },
{ PluginConfig::CONFIG_BOOLEAN, new PluginConfig::PluginConfigBooleanData{ L"debug", L"general", CONFIG_FILE, L"Debug", L"Enable PRINT (possibly at the cost of performance).", false } },
};
@@ -210,7 +223,7 @@ extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
{
return L"DivaMovie Plugin by Skyth\n\nDivaMovie enables movies on systems that does not support DXVA hardware decoding.";
return L"DivaMovie Plugin by Skyth\n\nDivaMovie enables movies on systems that do not support DXVA hardware decoding.";
}
extern "C" __declspec(dllexport) PluginConfig::PluginConfigArray GetPluginOptions(void)
@@ -1,74 +1,77 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <cstdio>
#include <windows.h>
#include <detours.h>
#include <string>
std::wstring ExePath() {
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
return std::wstring(buffer);
}
std::wstring DirPath() {
std::wstring exepath = ExePath();
std::wstring::size_type pos = exepath.find_last_of(L"\\/");
return exepath.substr(0, pos);
}
std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\DivaMovie.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
#define PRINT(value, ...) if (debug) printf(value, __VA_ARGS__);
#define PROC_ADDRESS(libraryName, procName) \
GetProcAddress(LoadLibrary(TEXT(libraryName)), procName)
#define SAFE_RELEASE(object) if (object) { object->Release(); object = NULL; }
#define VTABLE_HOOK(returnType, className, functionName, ...) \
typedef returnType functionName(className* This, __VA_ARGS__); \
functionName* original##functionName; \
returnType implOf##functionName(className* This, __VA_ARGS__)
#define INSTALL_VTABLE_HOOK(object, functionName, functionIndex) \
{ \
void** addr = &(*(void***)object)[functionIndex]; \
if (*addr != implOf##functionName) \
{ \
PRINT("[DivaMovie] Installing %s hook...\n", #functionName); \
original##functionName = (functionName*)*addr; \
DWORD oldProtect; \
VirtualProtect(addr, sizeof(void*), PAGE_EXECUTE_READWRITE, &oldProtect); \
*addr = implOf##functionName; \
VirtualProtect(addr, sizeof(void*), oldProtect, NULL); \
} \
}
#define HOOK(returnType, function, location, ...) \
typedef returnType function(__VA_ARGS__); \
function* original##function = (function*)location; \
returnType implOf##function(__VA_ARGS__)
#define INSTALL_HOOK(functionName) \
{ \
PRINT("[DivaMovie] Installing %s hook...\n", #functionName); \
DetourTransactionBegin(); \
DetourUpdateThread(GetCurrentThread()); \
DetourAttach((void**)&original##functionName, implOf##functionName); \
DetourTransactionCommit(); \
}
#define ASSERT(function) \
if (FAILED(result = (function))) \
{ \
PRINT("[DivaMovie] %s failed (error code: 0x%08x)\n", #function, (unsigned int)result); \
goto end; \
} /*\
else \
{ \
PRINT("[DivaMovie] %s succeeded\n", #function); \
}*/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <cstdio>
#include <windows.h>
#include <detours.h>
#include <string>
std::wstring ExePath() {
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
return std::wstring(buffer);
}
std::wstring DirPath() {
std::wstring exepath = ExePath();
std::wstring::size_type pos = exepath.find_last_of(L"\\/");
return exepath.substr(0, pos);
}
std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\DivaMovie.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
std::wstring MASTER_CONFIG_FILE_STRING = DirPath() + L"\\plugins\\config.ini";
LPCWSTR MASTER_CONFIG_FILE = MASTER_CONFIG_FILE_STRING.c_str();
#define PRINT(value, ...) if (debug) printf(value, __VA_ARGS__);
#define PROC_ADDRESS(libraryName, procName) \
GetProcAddress(LoadLibrary(TEXT(libraryName)), procName)
#define SAFE_RELEASE(object) if (object) { object->Release(); object = NULL; }
#define VTABLE_HOOK(returnType, className, functionName, ...) \
typedef returnType functionName(className* This, __VA_ARGS__); \
functionName* original##functionName; \
returnType implOf##functionName(className* This, __VA_ARGS__)
#define INSTALL_VTABLE_HOOK(object, functionName, functionIndex) \
{ \
void** addr = &(*(void***)object)[functionIndex]; \
if (*addr != implOf##functionName) \
{ \
PRINT("[DivaMovie] Installing %s hook...\n", #functionName); \
original##functionName = (functionName*)*addr; \
DWORD oldProtect; \
VirtualProtect(addr, sizeof(void*), PAGE_EXECUTE_READWRITE, &oldProtect); \
*addr = implOf##functionName; \
VirtualProtect(addr, sizeof(void*), oldProtect, NULL); \
} \
}
#define HOOK(returnType, function, location, ...) \
typedef returnType function(__VA_ARGS__); \
function* original##function = (function*)location; \
returnType implOf##function(__VA_ARGS__)
#define INSTALL_HOOK(functionName) \
{ \
PRINT("[DivaMovie] Installing %s hook...\n", #functionName); \
DetourTransactionBegin(); \
DetourUpdateThread(GetCurrentThread()); \
DetourAttach((void**)&original##functionName, implOf##functionName); \
DetourTransactionCommit(); \
}
#define ASSERT(function) \
if (FAILED(result = (function))) \
{ \
PRINT("[DivaMovie] %s failed (error code: 0x%08x)\n", #function, (unsigned int)result); \
goto end; \
} /*\
else \
{ \
PRINT("[DivaMovie] %s succeeded\n", #function); \
}*/
@@ -289,11 +289,11 @@ ConfigOptionBase* playerdataArray[] = {
new BooleanOption(L"border_excellent", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Excellent)", L"Shows the clear border for an excellent rating on the progress bar.", true, true),
new BooleanOption(L"border_rival", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Clear Border (Rival)", L"Shows the clear border for beating your rival on the progress bar.", false, true),
new BooleanOption(L"use_card", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Use Card", L"Enables IC card. This allows module selection.", false, true),
new BooleanOption(L"module_card_workaround", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Module Selection Workaround", L"Allows module selection without card and tries to improve menu performance.\n(BETA)", true, true),
new BooleanOption(L"use_pv_module_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Modules", L"Allows song-specific module selection.", false, true),
new BooleanOption(L"use_pv_skin_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Skins", L"Allows song-specific skin settings.\nValues stored in skins.ini", false, true),
new BooleanOption(L"use_pv_sfx_equip ", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Sound Effects", L"Allows song-specific sound effect settings.\nValues stored in sfx.ini", false, true),
new BooleanOption(L"use_card", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Use Card", L"Enables IC card. This allows module selection.", true, true),
new BooleanOption(L"module_card_workaround", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Fast Module Selection (buggy)", L"Allows module selection without card and tries to improve menu performance.\nKnown to cause issues, especially with song-specific modules.", false, true),
new BooleanOption(L"use_pv_module_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Modules", L"Allows song-specific module selection.", true, true),
new BooleanOption(L"use_pv_skin_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Skins", L"Allows song-specific skin settings.\nValues stored in skins.ini", true, true),
new BooleanOption(L"use_pv_sfx_equip", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Song Specific Sound Effects", L"Allows song-specific sound effect settings.\nValues stored in sfx.ini", true, true),
new BooleanOption(L"gamemode_options", PLAYERDATA_SECTION, PLAYERDATA_FILE, L"Game Modifiers", L"Allows use of game mode modifiers (hi-speed, hidden, and sudden).", true, true),
};
+1 -1
View File
@@ -224,7 +224,7 @@ namespace Launcher {
if (wineVersion != "")
{
this->labelGPU->Text = "Wine " + wineVersion + " (at least 4.12.1 is required)\n";
this->labelGPU->Text = "Wine " + wineVersion + " (remember to disable movies!)\n";
}
else this->labelGPU->Text = "GPU Info:\n";
this->labelGPU->Text += vendor + " " + renderer + "\n";