Implement samyuu's wireframe injection; Pro Lag Compensation
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@@ -40,6 +40,8 @@ namespace TLAC::Components
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Input::Binding* CoinBinding;
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Input::Binding* WireframeBinding;
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InputEmulator();
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~InputEmulator();
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@@ -111,5 +113,6 @@ namespace TLAC::Components
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void addCoin();
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void toggleNpr1();
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void toggleWireframe();
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};
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}
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