TLAC: proper raw input for PS4 controller slider
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@@ -59,8 +59,22 @@ namespace TLAC::Components
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usePs4OfficialSlider = configFile.GetBooleanValue("ps4_official_slider");
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enableInMenus = configFile.GetBooleanValue("slider_in_menus");
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if (!usePs4OfficialSlider)
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if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = true; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(true); // if is a current instance, set raw mode on it (also sets for future instances)
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}
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else
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = false; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(false); // if is a current instance, set raw mode on it (also sets for future instances)
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" });
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" });
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@@ -93,33 +107,16 @@ namespace TLAC::Components
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Joystick ls = ds4->GetLeftStick();
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Joystick rs = ds4->GetRightStick();
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// this looks bad because it is -- experimentally derived based on observed values
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/*
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0: -1
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63: -0.507805
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65: -0.492210
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126: -0.015640
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127: -0.007828
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128: -0.000015
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129: 0.000015
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130: 0.007950
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131: 0.015885
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192: 0.500023
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255: 1
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*/
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uint32_t state = 0;
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uint8_t read;
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//printf("left stick: %8.6f, %8.6f, ", ls.XAxis, ls.YAxis);
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read = ls.XAxis < 0 ? ((ls.XAxis + 1.001) * 128) : 255 - (uint8_t)((-ls.XAxis + 1.001) * 126);
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//printf("%d, ", (int)read);
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state |= read ^ 0b10000000;
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read = ls.YAxis < 0 ? ((ls.YAxis + 1.001) * 128) : 255 - (uint8_t)((-ls.YAxis + 1.001) * 126);
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//printf("%d\n", (int)read);
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state |= (read ^ 0b10000000) << 8;
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read = rs.XAxis < 0 ? ((rs.XAxis + 1.001) * 128) : 255 - (uint8_t)((-rs.XAxis + 1.001) * 126);
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state |= (read ^ 0b10000000) << 16;
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read = rs.YAxis < 0 ? ((rs.YAxis + 1.001) * 128) : 255 - (uint8_t)((-rs.YAxis + 1.001) * 126);
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state |= (read ^ 0b10000000) << 24;
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// DualShock4 normalises sticks to floats -- this undoes that
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//printf("left stick: %9.6f, %9.6f, ", ls.XAxis, ls.YAxis);
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state |= (uint8_t)((ls.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000; // 0.001 to prevent rounding errors
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//printf("%d, ", (int)(state ^ 0b10000000));
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state |= ((uint8_t)((ls.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 8;
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//printf("%d\n", (int)((state >> 8) ^ 0b10000000));
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state |= ((uint8_t)((rs.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 16;
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state |= ((uint8_t)((rs.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 24;
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ApplyBitfieldState(state);
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}
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