[TLAC]: add DIVALLER binding
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@@ -8,6 +8,7 @@
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#include "../../Input/Bindings/XinputBinding.h"
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#include "../../Input/Bindings/MouseBinding.h"
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#include "../../Input/Bindings/Ds4Binding.h"
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#include "../../Input/Bindings/DVLBinding.h"
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#include "../../Input/KeyConfig/Config.h"
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#include "../../Utilities/Operations.h"
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#include "../../Utilities/EnumBitwiseOperations.h"
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@@ -107,6 +108,15 @@ namespace TLAC::Components
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Config::BindConfigKeys(configFile.ConfigMap, "WIREFRAME", *WireframeBinding, { "Backspace" });
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mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
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TestBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L3));
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ServiceBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L2));
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CoinBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_L1));
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StartBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_FN));
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SankakuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_TRIANGLE));
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ShikakuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_SQUARE));
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BatsuBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_CROSS));
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MaruBinding->AddBinding(new DivallerBinding(DivallerButton::DVL_CIRCLE));
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}
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void InputEmulator::Update()
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@@ -7,6 +7,7 @@
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#include "../../Input/Bindings/KeyboardBinding.h"
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#include "../../Input/KeyConfig/Config.h"
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#include "../../Input/DirectInput/Ds4/DualShock4.h"
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#include "../../Input/Divaller/Divaller.h"
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#include "../../FileSystem/ConfigFile.h"
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#include "../../Utilities/Math.h"
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#include <algorithm>
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@@ -100,7 +101,11 @@ namespace TLAC::Components
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || (!enableInMenus && !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)))
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return;
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if (usePs4OfficialSlider)
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if (Input::Divaller::GetInstance() != nullptr)
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{
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ApplyBitfieldState(Input::Divaller::GetInstance()->GetSlider());
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}
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else if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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@@ -140,7 +145,7 @@ namespace TLAC::Components
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void TouchSliderEmulator::OnFocusLost()
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{
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if (usePs4OfficialSlider)
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if (usePs4OfficialSlider || Input::Divaller::GetInstance() != nullptr)
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_RAW);
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else
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sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
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