[Patches] Lag Compensation; [Launcher] Acrylic and Light/Dark themes and other improvements
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@@ -34,7 +34,7 @@ namespace GPUModel
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// note that the used GL context may differ
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std::string getGpuName()
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{
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// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing
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// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing, 3: Ampere
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int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, CONFIG_FILE);
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if (nGPUModel >= 0 && nGPUModel <= 2)
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{
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@@ -50,6 +50,9 @@ namespace GPUModel
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case 2:
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arch = "TU000";
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break;
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case 3:
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arch = "GA000";
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break;
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}
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printf("[GPUModel] GPU Model override: %s\n", arch.c_str());
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