patches: cleanup to separate 600 and 710 patches, and add 710 reflect+refract res patching

This commit is contained in:
somewhatlurker
2020-12-31 13:21:02 +11:00
parent 66e439cce0
commit 4b6fd89d78
7 changed files with 1145 additions and 1040 deletions
@@ -0,0 +1,7 @@
#pragma once
// PatchApplier provides the stuff for implementing patches for the specific game version
class PatchApplier {
public:
virtual void ApplyPatches() {};
};
@@ -0,0 +1,342 @@
#pragma once
#include <vector>
#include "PatchApplier.h"
#include "framework.h"
class PatchApplier600 : public PatchApplier {
virtual void ApplyPatches() {
const struct { void* Address; std::vector<uint8_t> Data; } patches_600[] =
{
// Always return true for the SelCredit enter SelPv check
{ (void*)0x000000014037A560, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } },
// Just completely ignore all SYSTEM_STARTUP errors
{ (void*)0x00000001403DC590, { 0xC3 } },
// Always exit TASK_MODE_APP_ERROR on the first frame
{ (void*)0x00000001403DE8B7, { 0x90, 0x90 } },
{ (void*)0x00000001403DE8D3, { 0x89, 0xD1, 0x90 } },
// Ignore the EngineClear variable to clear the framebuffer at all resolutions
{ (void*)0x00000001404E7470, { 0x90, 0x90 } },
{ (void*)0x00000001404E7505, { 0x90, 0x90 } },
// Write ram files to the current directory instead of Y : / SBZV / ram
{ (void*)0x0000000140648AE9, { 0xE9, 0xD8, 0x00 } },
// Change mdata path from "C:/Mount/Option" to "mdata/"
{ (void*)0x0000000140A51058, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
{ (void*)0x0000000140648A8E, { 0x06 } },
// Skip parts of the network check state
{ (void*)0x000000014064D391, { 0xE9, 0x22, 0x03, 0x00 } },
// Set the initial DHCP WAIT timer value to 0
{ (void*)0x000000014064E0C7, { 0x00, 0x00 } },
// Ignore SYSTEM_STARTUP Location Server checks
{ (void*)0x000000014064EE82, { 0x90, 0x90 } },
// Toon Shader Fix by lybxlpsv
{ (void*)0x00000001404E813F, { 0x90 } },
{ (void*)0x00000001404E8140, { 0x90 } },
// Toon Shader Outline Fix by lybxlpsv
{ (void*)0x000000014061C6B2, { 0x01 } },
// Skip unnecessary checks
{ (void*)0x0000000140207FB0, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
{ (void*)0x000000014064A400, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
{ (void*)0x000000014018CE06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
// Allow modifier mode selection (by Team Shimapan)
{ (void*)0x00000001405A7C03, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x00000001405A6B45, { 0x90, 0x90 } },
// allow modifier modes to work without use_card
{ (void*)0x00000001405A7B9A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x000000014012F2CA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
// enable module selector without use_card
// { (void*)0x00000001405C513B,{ 0x01 } }, // no
// Force Hide IDs
{ (void*)0x000000014096D840, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ (void*)0x000000014096D850, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
// fix TouchReaction
// get some more space by optimizing this code for size
/*{ (void*)0x000000014067D1F2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
{ (void*)(0x000000014067D1F2 + 0x7),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
{ (void*)(0x000000014067D1F2 + 0xD),{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
{ (void*)(0x000000014067D1F2 + 0x15),{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // unsure
// add new code
{ (void*)(0x000000014067D1F2 + 0x17),{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
{ (void*)(0x000000014067D1F2 + 0x1C),{ 0xEB, 0x5D } }, // JMP 0x1406a205d // unsure
{ (void*)(0x000000014067D1F2 + 0x7B),{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) // unsuew
{ (void*)(0x000000014067D1F2 + 0x82),{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
{ (void*)(0x000000014067D1F2 + 0x86),{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 // unsure
{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
{ (void*)(0x000000014067D1F2 - 0x5B),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
{ (void*)(0x000000014067D1F2 - 0x55),{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // unsure
// jmp to new code
{ (void*)(0x000000014067D1F2 - 0x52),{ 0xEB, 0x67 } },*/ // JMP 0x1406a1ff9 // unsure
};
for (size_t i = 0; i < _countof(patches_600); i++)
InjectCode(patches_600[i].Address, patches_600[i].Data);
// The old stereo patch...
// Use 2 channels instead of 4
if (nStereo)
{
InjectCode((void*)0x0000000140A4A588, { 0x02 });
printf("[Patches] Stereo patch enabled\n");
}
// Disable AA
if (!nTAA)
{
// set TAA var (shouldn't be needed but whatever)
//*(byte*)0x00000001411AB67C = 0; // no
// make constructor/init not set TAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014049258D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x000000014049258D + 0) = 0x90;
*((byte*)0x000000014049258D + 1) = 0x90;
*((byte*)0x000000014049258D + 2) = 0x90;
VirtualProtect((BYTE*)0x000000014049258D, 3, oldProtect, &bck); }
// not sure, but it's somewhere in TaskPvGame init
// just make it set TAA to 0 instead of 1 to avoid possible issues
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001400FF48D, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001400FF48D + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001400FF48D, 1, oldProtect, &bck); }
// prevent re-enabling after taking photos
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x0000000140476EC8, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x0000000140476EC8 + 0) = 0x00;
VirtualProtect((BYTE*)0x0000000140476EC8, 1, oldProtect, &bck); }
printf("[Patches] TAA disabled\n");
}
if (!nMLAA)
{
// set MLAA var (shouldn't be needed but whatever)
//*(byte*)0x00000001411AB680 = 0; // no
// make constructor/init not set MLAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014049258A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x000000014049258A + 0) = 0x90;
*((byte*)0x000000014049258A + 1) = 0x90;
*((byte*)0x000000014049258A + 2) = 0x90;
VirtualProtect((BYTE*)0x000000014049258A, 3, oldProtect, &bck); }
printf("[Patches] MLAA disabled\n");
}
// Replace the hardcoded videos with MP4s, if they exist
if (nMP4Movies)
{
patchMovieExt("adv_cfm_cm", (void*)0x0000000140989ED5);
patchMovieExt("adv_sega_cm", (void*)0x0000000140989EF6);
patchMovieExt("diva_adv02", (void*)0x00000001409C537D);
patchMovieExt("diva_adv", (void*)0x00000001409C53AB);
}
// Hide "FREE PLAY"
if (nHideFreeplay)
{
InjectCode((void*)0x0000000140388A5B, { 0x06, 0xB6 });
printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
}
// Enable "FREE PLAY" mode
if (nFreeplay || nHideFreeplay)
{
InjectCode((void*)0x00000001403A1B1A, { 0x75 });
printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
printf("[Patches] Show PD Loader text\n");
}
}
// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
if (nCursor)
{
/*InjectCode((void*)0x000000014018B44A, { 0x00 });
InjectCode((void*)0x00000001402E7FE5, { 0xeb }); // Disable debug cursor // unsure
printf("[Patches] Cursor enabled\n");*/
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
printf("[Patches] Status icons set to error state\n");
}
else if (nStatusIcons == 3) // 3 for OK icons
{
cardIcon = { 0xFC, 0x0A };
networkIcon = { 0xA0, 0x1E };
printf("[Patches] Status icons set to OK state\n");
}
else if (nStatusIcons == 4) // 4 for partial OK icons
{
cardIcon = { 0xFB, 0x0A };
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state
InjectCode((void*)0x00000001403A0CA3, cardIcon); // OK state
// network icon
InjectCode((void*)0x00000001403A107B, networkIcon); // error state
InjectCode((void*)0x00000001403A1085, networkIcon); // OK state
InjectCode((void*)0x00000001403A109B, networkIcon); // partial state
InjectCode((void*)0x00000001403A10D5, { 0x48, 0xE9 }); // never show the error code for partial connection
// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
// printf("[Patches] Status icons %s\n", iconType);
}
// Removes PV watermark
if (nHidePVWatermark)
{
InjectCode((void*)0x00000001409D9798, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
printf("[Patches] PV watermark hidden\n");
}
// Disable the PV screen photo UI
if (nNoPVUi)
{
InjectCode((void*)0x0000000140476DB1, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // unsure
// patch minimum PV UI state to 1 instead of 0
// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
// dump new code in the skipped button panel condition
InjectCode((void*)0x0000000140476DB3, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
InjectCode((void*)0x0000000140476DBD, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
InjectCode((void*)0x0000000140476DC4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 // unsure
InjectCode((void*)0x000000014047694D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 // unsure
printf("[Patches] PV UI disabled\n");
}
// Don't show volume control
if (nHideVolCtrl)
{
// skip SE button
InjectCode((void*)0x000000014096CD28, { 0xC0, 0xD3 });
// skip volume sliders button
InjectCode((void*)0x0000000140A4A3D8, { 0xE0, 0x50 });
printf("[Patches] Volume control hidden\n");
}
// Skip loading (and therefore displaying) song lyrics
if (nNoLyrics)
{
InjectCode((void*)0x00000001404CE362, { 0x00, 0x00 });
InjectCode((void*)0x00000001404CE29E, { 0x48, 0xE9 }); // ensure first iteration doesn't run // unsure
printf("[Patches] Lyrics disabled\n");
}
// Skip loading (and therefore displaying) song movies
if (nNoMovies)
{
InjectCode((void*)0x00000001404D1C6B, { 0x48, 0xE9 }); // unsure
InjectCode((void*)0x00000001404D1B61, { 0x48, 0xE9 }); // unsure
printf("[Patches] Movies disabled\n");
}
// Disable error banner
if (nNoError)
{
// Disable Errors Banner
InjectCode((void*)0x00000001403A0DCB, { 0x90, 0x90 });
printf("[Patches] Errors Banner disabled\n");
}
// Disable timer
if (nNoTimer)
{
// Freeze mode selection timer
InjectCode((void*)0x00000001405456DE, { 0x90, 0x90, 0x90 });
// Freeze PV selection timer
InjectCode((void*)0x000000014059B21F, { 0x90, 0x90, 0x90, 0x90 });
}
// Disable timer sprite
if (nNoTimerSprite)
{
InjectCode((void*)0x00000001409883A8, { 0x00 }); // time_loop
InjectCode((void*)0x0000000140A01E20, { 0x00 }); // time_in
InjectCode((void*)0x0000000140A01E28, { 0x00 }); // time_out
}
// Enhanced Stage Manager
if (nEStageManager > 0)
{
// Replace the function that provides the number of stages and compact some of it
InjectCode((void*)0x0000000140371E50, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
// Jump to another section by addding some code to replace the values (Jump 1)
InjectCode((void*)(0x0000000140371E50 + 0x104), { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
InjectCode((void*)(0x0000000140371E50 + 0xC50), { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // unsure
// Use the value from our own address instead of the original one
InjectCode((void*)0x00000001403DDABF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // unsure
// Jump to another section by addding some code to replace the values (Jump 2)
InjectCode((void*)(0x00000001403F65AF + 0x89), { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
DWORD StageCountProtect;
VirtualProtect((int32_t*)0x140372B10, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); // unsure
int* ESM = (int*)0x0000000140372B10; // unsure
if (nEStageManagerEncore)
ESM[1] = nEStageManager;
else
ESM[0] = nEStageManager;
ESM[2] = nEStageManagerEncore;
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
InjectCode((void*)0x00000001409E71C0, { 0x00 });
InjectCode((void*)0x00000001409E71D0, { 0x00 });
InjectCode((void*)0x00000001409E71E0, { 0x00 });
InjectCode((void*)0x00000001409E71F0, { 0x00 });
InjectCode((void*)0x00000001409E7200, { 0x00 });
}
// Enable card button by somewhatlurker (pretty much just eye candy for now)
if (nCard)
{
InjectCode((void*)0x00000001405449EB, { 0x90, 0x90 });
}
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
if (!nHardwareSlider)
{
// Don't update the touch slider state so we can write our own
InjectCode((void*)0x00000001405F0C5B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
}
}
};
@@ -0,0 +1,682 @@
#pragma once
#pragma once
#include <vector>
#include "PatchApplier.h"
#include "framework.h"
class PatchApplier710 : public PatchApplier {
virtual void ApplyPatches() {
const struct { void* Address; std::vector<uint8_t> Data; } patches_710[] =
{
// Just completely ignore all SYSTEM_STARTUP errors
{ (void*)0x00000001403F5080, { 0xC3 } },
// Always exit TASK_MODE_APP_ERROR on the first frame
{ (void*)0x00000001403F73A7, { 0x90, 0x90 } },
{ (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } },
// Ignore the EngineClear variable to clear the framebuffer at all resolutions
{ (void*)0x0000000140501480, { 0x90, 0x90 } },
{ (void*)0x0000000140501515, { 0x90, 0x90 } },
// Write ram files to the current directory instead of Y : / SBZV / ram
{ (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } },
// Change mdata path from "C:/Mount/Option" to "mdata/"
{ (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
{ (void*)0x000000014066CEAE, { 0x06 } },
// Skip parts of the network check state
{ (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } },
// Set the initial DHCP WAIT timer value to 0
{ (void*)0x00000001406724E7, { 0x00, 0x00 } },
// Ignore SYSTEM_STARTUP Location Server checks
{ (void*)0x00000001406732A2, { 0x90, 0x90 } },
// Toon Shader Fix by lybxlpsv
{ (void*)0x000000014050214F, { 0x90 } },
{ (void*)0x0000000140502150, { 0x90 } },
// Toon Shader Outline Fix by lybxlpsv
{ (void*)0x0000000140641102, { 0x01 } },
// Skip unnecessary checks
{ (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
{ (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
{ (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
// Allow modifier mode selection (by Team Shimapan)
{ (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x00000001405CA0F5, { 0x90, 0x90 } },
// allow modifier modes to work without use_card
{ (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
{ (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
// enable module selector without use_card
{ (void*)0x00000001405C513B,{ 0x01 } },
// fix back button
{ (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } },
// Force Hide IDs
{ (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
// fix TouchReaction
// get some more space by optimizing this code for size
{ (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
{ (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
{ (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
{ (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual)
// add new code
{ (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
{ (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d
{ (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720)
{ (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
{ (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81
{ (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
{ (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
{ (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
{ (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function)
// jmp to new code
{ (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9
};
for (size_t i = 0; i < _countof(patches_710); i++)
InjectCode(patches_710[i].Address, patches_710[i].Data);
// The old stereo patch...
// Use 2 channels instead of 4
if (nStereo)
{
InjectCode((void*)0x0000000140A860C0, { 0x02 });
printf("[Patches] Stereo patch enabled\n");
}
// Disable AA
if (!nTAA)
{
// set TAA var (shouldn't be needed but whatever)
*(byte*)0x00000001411AB67C = 0;
// make constructor/init not set TAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001404AB11D + 0) = 0x90;
*((byte*)0x00000001404AB11D + 1) = 0x90;
*((byte*)0x00000001404AB11D + 2) = 0x90;
VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); }
// not sure, but it's somewhere in TaskPvGame init
// just make it set TAA to 0 instead of 1 to avoid possible issues
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001401063CE + 0) = 0x00;
VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); }
// prevent re-enabling after taking photos
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x000000014048FBA9 + 0) = 0x00;
VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); }
printf("[Patches] TAA disabled\n");
}
if (!nMLAA)
{
// set MLAA var (shouldn't be needed but whatever)
*(byte*)0x00000001411AB680 = 0;
// make constructor/init not set MLAA
{DWORD oldProtect, bck;
VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
*((byte*)0x00000001404AB11A + 0) = 0x90;
*((byte*)0x00000001404AB11A + 1) = 0x90;
*((byte*)0x00000001404AB11A + 2) = 0x90;
VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); }
printf("[Patches] MLAA disabled\n");
}
// Replace the hardcoded videos with MP4s, if they exist
if (nMP4Movies)
{
patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC);
patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4);
patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC);
patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD);
patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE);
patchMovieExt("diva_adv02", (void*)0x00000001409FF455);
patchMovieExt("diva_adv", (void*)0x00000001409FF483);
}
// Hide "FREE PLAY"
if (nHideFreeplay)
{
InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 });
printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
}
// Enable "FREE PLAY" mode
if (nFreeplay || nHideFreeplay)
{
// Always return true for the SelCredit enter SelPv check
InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 });
InjectCode((void*)0x00000001403BABEA, { 0x75 });
printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
if (nPDLoaderText && !nHideFreeplay)
{
InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
printf("[Patches] Show PD Loader text\n");
}
}
// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
if (nCursor)
{
InjectCode((void*)0x000000014019341B, { 0x00 });
InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor
printf("[Patches] Cursor enabled\n");
}
// Override status icon states to be invalid (hides them)
if (nStatusIcons > 0)
{
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
if (nStatusIcons == 2) // 2 for error icons
{
cardIcon = { 0xFA, 0x0A };
networkIcon = { 0x9F, 0x1E };
printf("[Patches] Status icons set to error state\n");
}
else if (nStatusIcons == 3) // 3 for OK icons
{
cardIcon = { 0xFC, 0x0A };
networkIcon = { 0xA0, 0x1E };
printf("[Patches] Status icons set to OK state\n");
}
else if (nStatusIcons == 4) // 4 for partial OK icons
{
cardIcon = { 0xFB, 0x0A };
networkIcon = { 0xA1, 0x1E };
printf("[Patches] Status icons set to partial OK state\n");
}
else // 1 or invalid for hidden
{
cardIcon = { 0xFD, 0x0A };
networkIcon = { 0x9E, 0x1E };
printf("[Patches] Status icons hidden\n");
}
// card icon
InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state
// network icon
InjectCode((void*)0x00000001403BA14B, networkIcon); // error state
InjectCode((void*)0x00000001403BA155, networkIcon); // OK state
InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state
InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection
// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
// printf("[Patches] Status icons %s\n", iconType);
}
// Removes PV watermark
if (nHidePVWatermark)
{
InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
printf("[Patches] PV watermark hidden\n");
}
// Disable the PV screen photo UI
if (nNoPVUi)
{
InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02)
// patch minimum PV UI state to 1 instead of 0
// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
// dump new code in the skipped button panel condition
InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634
InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93
printf("[Patches] PV UI disabled\n");
}
// Don't show volume control
if (nHideVolCtrl)
{
// skip SE button
InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 });
// skip volume sliders button
InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 });
printf("[Patches] Volume control hidden\n");
}
// Skip loading (and therefore displaying) song lyrics
if (nNoLyrics)
{
InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 });
InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run
printf("[Patches] Lyrics disabled\n");
}
// Skip loading (and therefore displaying) song movies
if (nNoMovies)
{
InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 });
InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 });
printf("[Patches] Movies disabled\n");
}
// Disable error banner
if (nNoError)
{
// Disable Errors Banner
InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 });
printf("[Patches] Errors Banner disabled\n");
}
// Disable timer
if (nNoTimer)
{
// Freeze mode selection timer
InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 });
// Freeze PV selection timer
InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 });
}
// Disable timer sprite
if (nNoTimerSprite)
{
InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop
InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in
InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out
}
// Enhanced Stage Manager
if (nEStageManager > 0)
{
// Replace the function that provides the number of stages and compact some of it
InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
// Jump to another section by addding some code to replace the values (Jump 1)
InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
// Use the value from our own address instead of the original one
InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 });
// Jump to another section by addding some code to replace the values (Jump 2)
InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
DWORD StageCountProtect;
VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect);
int* ESM = (int*)0x000000014038BBB0;
if (nEStageManagerEncore)
ESM[1] = nEStageManager;
else
ESM[0] = nEStageManager;
ESM[2] = nEStageManagerEncore;
printf("[Patches] Enhanced Stage Manager enabled\n");
}
// OpenGL Patches
if (nOGLPatchA)
{
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
}
if (nOGLPatchB)
{
// (js loc_14069BC32) -> (nop)...
InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
if (nUnlockPseudo)
{
InjectCode((void*)0x0000000140A21770, { 0x00 });
InjectCode((void*)0x0000000140A21780, { 0x00 });
InjectCode((void*)0x0000000140A21790, { 0x00 });
InjectCode((void*)0x0000000140A217A0, { 0x00 });
InjectCode((void*)0x0000000140A217B0, { 0x00 });
}
// Enable card button by somewhatlurker (pretty much just eye candy for now)
if (nCard)
{
InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 });
}
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
if (!nHardwareSlider)
{
// Don't update the touch slider state so we can write our own
InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
}
// Quick start
{
if (nQuickStart == 1) // skip the card/guest screen
{
InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 });
}
else if (nQuickStart == 2) // skip everything; normal mode
{
InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 });
InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error
}
}
// Disable scrolling sound effect
if (nNoScrollingSfx)
{
InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Disable hand scaling
if (nNoHandScaling)
{
InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 });
}
// Default hand size
if (nDefaultHandSize != -1)
{
printf("[Patches] Changing default hand size...\n");
const float num = (float)nDefaultHandSize / 10000.0;
DWORD oldProtect;
float* addr1 = (float*)(0x140506B59);
float* addr2 = (float*)(0x140506B60);
/*float* addr3 = (float*)(0x140506B67);
float* addr4 = (float*)(0x140506B71);*/
VirtualProtect(addr1, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
VirtualProtect(addr2, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
/*VirtualProtect(addr3, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
VirtualProtect(addr4, 4, PAGE_EXECUTE_READWRITE, &oldProtect);*/
*addr1 = *addr2 /*= *addr3 = *addr4*/ = num;
VirtualProtect(addr1, 4, oldProtect, nullptr);
VirtualProtect(addr2, 4, oldProtect, nullptr);
/*VirtualProtect(addr3, 4, oldProtect, nullptr);
VirtualProtect(addr4, 4, oldProtect, nullptr);*/
printf("[Patches] New default hand size: %f\n", num);
}
// Sing missed notes
if (nSingMissed)
{
InjectCode((void*)0x140109044, { 0xEB });
// Breaks border:
// InjectCode((void*)0x140109096, { 0xEB });
}
// Force mouth animations
{
if (nForceMouth == 1) // PDA
{
printf("[Patches] Forcing PDA mouth...\n");
int* mouth_table = (int*)(0x1409A1DC0);
DWORD oldProtect;
VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 11; i++)
{
mouth_table[i]++;
}
VirtualProtect(mouth_table, 44, oldProtect, nullptr);
printf("[Patches] PDA mouth forced\n");
}
else if (nForceMouth == 2) // FT
{
printf("[Patches] Forcing FT mouth...\n");
int* mouth_table_oldid = (int*)(0x1409A1E1C);
DWORD oldProtect;
VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 11; i++)
{
mouth_table_oldid[i]--;
}
VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr);
printf("[Patches] FT mouth forced\n");
}
}
// Force expressions
{
if (nForceExpressions == 1) // PDA
{
printf("[Patches] Forcing PDA expressions...\n");
int* exp_table = (int*)(0x140A21900);
DWORD oldProtect;
VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 26; i++)
{
exp_table[i] += 2;
}
VirtualProtect(exp_table, 104, oldProtect, nullptr);
printf("[Patches] PDA expressions forced\n");
}
else if (nForceExpressions == 2) // FT
{
printf("[Patches] Forcing FT expressions...\n");
int* exp_table_oldid = (int*)(0x140A219D0);
DWORD oldProtect;
VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 26; i++)
{
exp_table_oldid[i] -= 2;
}
VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr);
printf("[Patches] FT expressions forced\n");
}
}
// Force look animations
{
if (nForceLook == 1) // PDA
{
printf("[Patches] Forcing PDA look...\n");
int* look_table = (int*)(0x1409A1D70);
DWORD oldProtect;
VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 9; i++)
{
look_table[i]++;
}
VirtualProtect(look_table, 36, oldProtect, nullptr);
printf("[Patches] PDA look forced\n");
}
else if (nForceLook == 2) // FT
{
printf("[Patches] Forcing FT look...\n");
int* look_table_oldid = (int*)(0x1409A1D9C);
DWORD oldProtect;
VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
for (int i = 0; i < 9; i++)
{
look_table_oldid[i]--;
}
VirtualProtect(look_table_oldid, 36, oldProtect, nullptr);
printf("[Patches] FT look forced\n");
}
}
// NPR1
{
if (nNpr1 == 1) // force on
{
InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
InjectCode((void*)0x0000000140502FC6, { 0x01, 0x00, 0x00, 0x00, 0xC3 });
printf("[Patches] NPR1 forced\n");
}
else if (nNpr1 == 2) // force off
{
InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 });
printf("[Patches] NPR1 disabled\n");
}
}
// Depth of Field
if (!nDoF)
{
InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)0x00000001411AB650, { 0b00000001 });
}
// MAG filter
if (nMAG > 0)
{
//InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
unsigned char filter;
switch (nMAG)
{
case 1: // nearest
filter = 0;
InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 });
break;
case 2: // sharpen
filter = 3; // sharpen(4tap)
break;
case 3: // cone
filter = 5; // cone(2tap)
break;
default:
filter = 1;
}
//InjectCode((void*)0x00000001404A864F, { filter });
//InjectCode((void*)0x00000001411AC518, { filter });
InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 });
InjectCode((void*)0x00000001404ACE93, { 0x90 });
}
// Reflections
if (!nReflections)
{
InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
InjectCode((void*)0x1411ADAFC, { 0x00 });
}
// Shadows
if (!nShadows)
{
//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
//InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)0x140502766, { 0x00 });
InjectCode((void*)0x1411AD438, { 0x00 });
InjectCode((void*)0x1411AD320, { 0x00 });
}
// Punch-through transparency
if (!nPunchthrough)
{
InjectCode((void*)0x1411AD43D, { 0x00 });
}
// Glare
if (!nGlare)
{
InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
// Shader
if (!nShader)
{
InjectCode((void*)0x140C9C48E, { 0x00 });
}
// 2D
if (n2D)
{
//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 });
/*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow
InjectCode((void*)0x1411AD323, { 0x00 }); // reflect
InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS
InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess
InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/
InjectCode((void*)0x1411AD32A, { 0x01 }); // post process
InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite
InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
}
// Prevent data deletion
if (nNoDelete)
{
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x14081B6A4), { 0xC3 });
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)(0x14081B67A), { 0xC3 });
}
// patch refract and reflect buffer sizes
// no need to really check anything before injecting, because reinjecting defaults is fine
InjectCode((void*)(0x140a24424), std::vector<uint8_t>((uint8_t*)&nRefractResWidth, (uint8_t*)((int64_t)&nRefractResWidth + 4)));
InjectCode((void*)(0x140a24428), std::vector<uint8_t>((uint8_t*)&nRefractResHeight, (uint8_t*)((int64_t)&nRefractResHeight + 4)));
InjectCode((void*)(0x140a2443c), std::vector<uint8_t>((uint8_t*)&nReflectResWidth, (uint8_t*)((int64_t)&nReflectResWidth + 4)));
InjectCode((void*)(0x140a24440), std::vector<uint8_t>((uint8_t*)&nReflectResHeight, (uint8_t*)((int64_t)&nReflectResHeight + 4)));
// for large reflect resolutions, adjust blur effect amount to not lose the effect
// scaling is based on a 1024 width instead of the original 512px
// because we don't wanna make it too blurry when just being used to smooth jaggies
if (nReflectResWidth >= 2048)
{
int blurAmount = nReflectResWidth / 1024;
// multiply blur setting
// ECX has blur amount, EDX has blur type
InjectCode((void*)(0x140503000), { 0x89, 0x15, 0x3a, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad340], EDX
InjectCode((void*)(0x140503006), { 0xb8 }); // MOV EAX, blurAmount
InjectCode((void*)(0x140503007), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
InjectCode((void*)(0x14050300b), { 0xf7, 0xe1 }); // MUL (EDX:EAX,)ECX
InjectCode((void*)(0x14050300d), { 0xeb, 0x09 }); // JMP 0x140503018
InjectCode((void*)(0x140503018), { 0x89, 0x05, 0x1e, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad33c], EAX
InjectCode((void*)(0x14050301e), { 0xc3 }); // RET
// divide dwgui blur amount getting
// RDX gets type, RCX gets amount
InjectCode((void*)(0x140502910), { 0x48, 0x85, 0xd2 }); // TEST RDX, RDX
InjectCode((void*)(0x140502913), { 0x74, 0x08 }); // JZ 0x14050291d
InjectCode((void*)(0x140502915), { 0x8b, 0x05, 0x25, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad340]
InjectCode((void*)(0x14050291b), { 0x89, 0x02 }); // MOV dword ptr [RDX], EAX
InjectCode((void*)(0x14050291d), { 0x48, 0x85, 0xc9 }); // TEST RCX, RCX
InjectCode((void*)(0x140502920), { 0x74, 0x2d }); // JZ 0x14050294f
InjectCode((void*)(0x140502922), { 0x8b, 0x05, 0x14, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad33c]
InjectCode((void*)(0x140502928), { 0xeb, 0x0d }); // JMP 0x140502937
InjectCode((void*)(0x140502937), { 0x49, 0xc7, 0xc0 }); // MOV R8, blurAmount
InjectCode((void*)(0x14050293a), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
InjectCode((void*)(0x14050293e), { 0xeb, 0x08 }); // JMP 0x140502948
InjectCode((void*)(0x140502948), { 0x31, 0xd2 }); // XOR EDX,EDX
InjectCode((void*)(0x14050294a), { 0x49, 0xf7, 0xf0 }); // DIV (EDX:EAX,)R8
InjectCode((void*)(0x14050294d), { 0x89, 0x01 }); // MOV dword ptr [RCX], EAX
InjectCode((void*)(0x14050294f), { 0xc3 }); // RET
}
}
};
@@ -104,6 +104,9 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="PatchApplier.h" />
<ClInclude Include="PatchApplier600.h" />
<ClInclude Include="PatchApplier710.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -23,5 +23,14 @@
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier600.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PatchApplier710.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
File diff suppressed because it is too large Load Diff
@@ -1,5 +1,7 @@
#pragma once
#include "windows.h"
#include <string>
#include <vector>
std::string TrimString(const std::string& str, const std::string& whitespace)
{
@@ -34,3 +36,93 @@ std::vector<std::string> SplitString(const std::string& str, const std::string&
return tokens;
}
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
void patchMovieExt(std::string moviefile, void* address)
{
bool isinmdata = 0;
try {
for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata"))
{
if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue;
if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4"))
{
isinmdata = 1;
//std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl;
break;
}
}
}
catch (const std::filesystem::filesystem_error& e) {
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
}
if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4"))
{
InjectCode(address, { 0x6D, 0x70, 0x34 });
std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n";
return;
}
//std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n";
return;
}
const LPCWSTR CONFIG_FILE = L".\\config.ini";
auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE);
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE);
auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE);
auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE);
auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE);
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
auto nMAG = GetPrivateProfileIntW(L"graphics", L"mag", 0, CONFIG_FILE);
auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE);
auto nNoScrollingSfx = GetPrivateProfileIntW(L"patches", L"no_scrolling_sfx", FALSE, CONFIG_FILE);
auto nNoHandScaling = GetPrivateProfileIntW(L"patches", L"no_hand_scaling", FALSE, CONFIG_FILE);
auto nDefaultHandSize = GetPrivateProfileIntW(L"patches", L"default_hand_size", -1, CONFIG_FILE);
auto nSingMissed = GetPrivateProfileIntW(L"patches", L"sing_missed", FALSE, CONFIG_FILE);
auto nForceMouth = GetPrivateProfileIntW(L"patches", L"force_mouth", 0, CONFIG_FILE);
auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE);
auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE);
auto nNpr1 = GetPrivateProfileIntW(L"graphics", L"npr1", 0, CONFIG_FILE);
auto nReflections = GetPrivateProfileIntW(L"graphics", L"reflections", TRUE, CONFIG_FILE);
auto nShadows = GetPrivateProfileIntW(L"graphics", L"shadows", TRUE, CONFIG_FILE);
auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, CONFIG_FILE);
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);