PDL3: Simpler, easier, safer... but still in alpha.
This commit is contained in:
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#pragma once
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// PatchApplier provides the stuff for implementing patches for the specific game version
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class PatchApplier {
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public:
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virtual void ApplyPatches() {};
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};
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@@ -0,0 +1,342 @@
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#pragma once
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#include <vector>
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#include "PatchApplier.h"
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#include "framework.h"
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class PatchApplier600 : public PatchApplier {
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virtual void ApplyPatches() {
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const struct { void* Address; std::vector<uint8_t> Data; } patches_600[] =
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{
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// Always return true for the SelCredit enter SelPv check
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{ (void*)0x000000014037A560, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } },
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// Just completely ignore all SYSTEM_STARTUP errors
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{ (void*)0x00000001403DC590, { 0xC3 } },
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// Always exit TASK_MODE_APP_ERROR on the first frame
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{ (void*)0x00000001403DE8B7, { 0x90, 0x90 } },
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{ (void*)0x00000001403DE8D3, { 0x89, 0xD1, 0x90 } },
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// Ignore the EngineClear variable to clear the framebuffer at all resolutions
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{ (void*)0x00000001404E7470, { 0x90, 0x90 } },
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{ (void*)0x00000001404E7505, { 0x90, 0x90 } },
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// Write ram files to the current directory instead of Y : / SBZV / ram
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{ (void*)0x0000000140648AE9, { 0xE9, 0xD8, 0x00 } },
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// Change mdata path from "C:/Mount/Option" to "mdata/"
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{ (void*)0x0000000140A51058, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
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{ (void*)0x0000000140648A8E, { 0x06 } },
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// Skip parts of the network check state
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{ (void*)0x000000014064D391, { 0xE9, 0x22, 0x03, 0x00 } },
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// Set the initial DHCP WAIT timer value to 0
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{ (void*)0x000000014064E0C7, { 0x00, 0x00 } },
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// Ignore SYSTEM_STARTUP Location Server checks
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{ (void*)0x000000014064EE82, { 0x90, 0x90 } },
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// Toon Shader Fix by lybxlpsv
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{ (void*)0x00000001404E813F, { 0x90 } },
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{ (void*)0x00000001404E8140, { 0x90 } },
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// Toon Shader Outline Fix by lybxlpsv
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{ (void*)0x000000014061C6B2, { 0x01 } },
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// Skip unnecessary checks
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{ (void*)0x0000000140207FB0, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
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{ (void*)0x000000014064A400, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
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// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
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{ (void*)0x000000014018CE06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
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// Allow modifier mode selection (by Team Shimapan)
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{ (void*)0x00000001405A7C03, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
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{ (void*)0x00000001405A6B45, { 0x90, 0x90 } },
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// allow modifier modes to work without use_card
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{ (void*)0x00000001405A7B9A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
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{ (void*)0x000000014012F2CA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
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// enable module selector without use_card
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// { (void*)0x00000001405C513B,{ 0x01 } }, // no
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// Force Hide IDs
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{ (void*)0x000000014096D840, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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{ (void*)0x000000014096D850, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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// fix TouchReaction
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// get some more space by optimizing this code for size
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/*{ (void*)0x000000014067D1F2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
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{ (void*)(0x000000014067D1F2 + 0x7),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
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{ (void*)(0x000000014067D1F2 + 0xD),{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
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{ (void*)(0x000000014067D1F2 + 0x15),{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // unsure
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// add new code
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{ (void*)(0x000000014067D1F2 + 0x17),{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
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{ (void*)(0x000000014067D1F2 + 0x1C),{ 0xEB, 0x5D } }, // JMP 0x1406a205d // unsure
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{ (void*)(0x000000014067D1F2 + 0x7B),{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) // unsuew
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{ (void*)(0x000000014067D1F2 + 0x82),{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
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{ (void*)(0x000000014067D1F2 + 0x86),{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 // unsure
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{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
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{ (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
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{ (void*)(0x000000014067D1F2 - 0x5B),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
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{ (void*)(0x000000014067D1F2 - 0x55),{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // unsure
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// jmp to new code
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{ (void*)(0x000000014067D1F2 - 0x52),{ 0xEB, 0x67 } },*/ // JMP 0x1406a1ff9 // unsure
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};
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for (size_t i = 0; i < _countof(patches_600); i++)
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InjectCode(patches_600[i].Address, patches_600[i].Data);
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// The old stereo patch...
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// Use 2 channels instead of 4
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if (nStereo)
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{
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InjectCode((void*)0x0000000140A4A588, { 0x02 });
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printf("[Patches] Stereo patch enabled\n");
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}
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// Disable AA
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if (!nTAA)
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{
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// set TAA var (shouldn't be needed but whatever)
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//*(byte*)0x00000001411AB67C = 0; // no
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// make constructor/init not set TAA
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{DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x000000014049258D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x000000014049258D + 0) = 0x90;
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*((byte*)0x000000014049258D + 1) = 0x90;
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*((byte*)0x000000014049258D + 2) = 0x90;
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VirtualProtect((BYTE*)0x000000014049258D, 3, oldProtect, &bck); }
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// not sure, but it's somewhere in TaskPvGame init
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// just make it set TAA to 0 instead of 1 to avoid possible issues
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{DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x00000001400FF48D, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x00000001400FF48D + 0) = 0x00;
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VirtualProtect((BYTE*)0x00000001400FF48D, 1, oldProtect, &bck); }
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// prevent re-enabling after taking photos
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{DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x0000000140476EC8, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x0000000140476EC8 + 0) = 0x00;
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VirtualProtect((BYTE*)0x0000000140476EC8, 1, oldProtect, &bck); }
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printf("[Patches] TAA disabled\n");
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}
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if (!nMLAA)
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{
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// set MLAA var (shouldn't be needed but whatever)
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//*(byte*)0x00000001411AB680 = 0; // no
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// make constructor/init not set MLAA
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{DWORD oldProtect, bck;
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VirtualProtect((BYTE*)0x000000014049258A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((byte*)0x000000014049258A + 0) = 0x90;
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*((byte*)0x000000014049258A + 1) = 0x90;
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*((byte*)0x000000014049258A + 2) = 0x90;
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VirtualProtect((BYTE*)0x000000014049258A, 3, oldProtect, &bck); }
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printf("[Patches] MLAA disabled\n");
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}
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// Replace the hardcoded videos with MP4s, if they exist
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if (nMP4Movies)
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{
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patchMovieExt("adv_cfm_cm", (void*)0x0000000140989ED5);
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patchMovieExt("adv_sega_cm", (void*)0x0000000140989EF6);
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patchMovieExt("diva_adv02", (void*)0x00000001409C537D);
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patchMovieExt("diva_adv", (void*)0x00000001409C53AB);
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}
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// Hide "FREE PLAY"
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if (nHideFreeplay)
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{
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InjectCode((void*)0x0000000140388A5B, { 0x06, 0xB6 });
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printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
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}
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// Enable "FREE PLAY" mode
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if (nFreeplay || nHideFreeplay)
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{
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InjectCode((void*)0x00000001403A1B1A, { 0x75 });
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printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
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if (nPDLoaderText && !nHideFreeplay)
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{
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InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
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printf("[Patches] Show PD Loader text\n");
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}
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}
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// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
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if (nCursor)
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{
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/*InjectCode((void*)0x000000014018B44A, { 0x00 });
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InjectCode((void*)0x00000001402E7FE5, { 0xeb }); // Disable debug cursor // unsure
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printf("[Patches] Cursor enabled\n");*/
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}
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// Override status icon states to be invalid (hides them)
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if (nStatusIcons > 0)
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{
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std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
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std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
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if (nStatusIcons == 2) // 2 for error icons
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{
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cardIcon = { 0xFA, 0x0A };
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networkIcon = { 0x9F, 0x1E };
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printf("[Patches] Status icons set to error state\n");
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}
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else if (nStatusIcons == 3) // 3 for OK icons
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{
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cardIcon = { 0xFC, 0x0A };
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networkIcon = { 0xA0, 0x1E };
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printf("[Patches] Status icons set to OK state\n");
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}
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else if (nStatusIcons == 4) // 4 for partial OK icons
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{
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cardIcon = { 0xFB, 0x0A };
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networkIcon = { 0xA1, 0x1E };
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printf("[Patches] Status icons set to partial OK state\n");
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}
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else // 1 or invalid for hidden
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{
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cardIcon = { 0xFD, 0x0A };
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networkIcon = { 0x9E, 0x1E };
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printf("[Patches] Status icons hidden\n");
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}
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// card icon
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InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state
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InjectCode((void*)0x00000001403A0CA3, cardIcon); // OK state
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// network icon
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InjectCode((void*)0x00000001403A107B, networkIcon); // error state
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InjectCode((void*)0x00000001403A1085, networkIcon); // OK state
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InjectCode((void*)0x00000001403A109B, networkIcon); // partial state
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InjectCode((void*)0x00000001403A10D5, { 0x48, 0xE9 }); // never show the error code for partial connection
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// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
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// printf("[Patches] Status icons %s\n", iconType);
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}
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// Removes PV watermark
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if (nHidePVWatermark)
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{
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InjectCode((void*)0x00000001409D9798, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
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printf("[Patches] PV watermark hidden\n");
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}
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// Disable the PV screen photo UI
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if (nNoPVUi)
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{
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InjectCode((void*)0x0000000140476DB1, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // unsure
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// patch minimum PV UI state to 1 instead of 0
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// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
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// dump new code in the skipped button panel condition
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InjectCode((void*)0x0000000140476DB3, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
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InjectCode((void*)0x0000000140476DBD, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
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InjectCode((void*)0x0000000140476DC4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 // unsure
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InjectCode((void*)0x000000014047694D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 // unsure
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printf("[Patches] PV UI disabled\n");
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}
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// Don't show volume control
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if (nHideVolCtrl)
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{
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// skip SE button
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InjectCode((void*)0x000000014096CD28, { 0xC0, 0xD3 });
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// skip volume sliders button
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InjectCode((void*)0x0000000140A4A3D8, { 0xE0, 0x50 });
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printf("[Patches] Volume control hidden\n");
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}
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// Skip loading (and therefore displaying) song lyrics
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if (nNoLyrics)
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{
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InjectCode((void*)0x00000001404CE362, { 0x00, 0x00 });
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InjectCode((void*)0x00000001404CE29E, { 0x48, 0xE9 }); // ensure first iteration doesn't run // unsure
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printf("[Patches] Lyrics disabled\n");
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}
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// Skip loading (and therefore displaying) song movies
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if (nNoMovies)
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{
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InjectCode((void*)0x00000001404D1C6B, { 0x48, 0xE9 }); // unsure
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InjectCode((void*)0x00000001404D1B61, { 0x48, 0xE9 }); // unsure
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printf("[Patches] Movies disabled\n");
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}
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// Disable error banner
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if (nNoError)
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{
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// Disable Errors Banner
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InjectCode((void*)0x00000001403A0DCB, { 0x90, 0x90 });
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printf("[Patches] Errors Banner disabled\n");
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}
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// Disable timer
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if (nNoTimer)
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{
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// Freeze mode selection timer
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InjectCode((void*)0x00000001405456DE, { 0x90, 0x90, 0x90 });
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// Freeze PV selection timer
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InjectCode((void*)0x000000014059B21F, { 0x90, 0x90, 0x90, 0x90 });
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}
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// Disable timer sprite
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if (nNoTimerSprite)
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{
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InjectCode((void*)0x00000001409883A8, { 0x00 }); // time_loop
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InjectCode((void*)0x0000000140A01E20, { 0x00 }); // time_in
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InjectCode((void*)0x0000000140A01E28, { 0x00 }); // time_out
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}
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// Enhanced Stage Manager
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if (nEStageManager > 0)
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{
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// Replace the function that provides the number of stages and compact some of it
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InjectCode((void*)0x0000000140371E50, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
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// Jump to another section by addding some code to replace the values (Jump 1)
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InjectCode((void*)(0x0000000140371E50 + 0x104), { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
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// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
|
||||
InjectCode((void*)(0x0000000140371E50 + 0xC50), { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // unsure
|
||||
|
||||
// Use the value from our own address instead of the original one
|
||||
InjectCode((void*)0x00000001403DDABF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // unsure
|
||||
|
||||
// Jump to another section by addding some code to replace the values (Jump 2)
|
||||
InjectCode((void*)(0x00000001403F65AF + 0x89), { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure
|
||||
|
||||
DWORD StageCountProtect;
|
||||
VirtualProtect((int32_t*)0x140372B10, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); // unsure
|
||||
|
||||
int* ESM = (int*)0x0000000140372B10; // unsure
|
||||
|
||||
if (nEStageManagerEncore)
|
||||
ESM[1] = nEStageManager;
|
||||
else
|
||||
ESM[0] = nEStageManager;
|
||||
|
||||
ESM[2] = nEStageManagerEncore;
|
||||
|
||||
printf("[Patches] Enhanced Stage Manager enabled\n");
|
||||
}
|
||||
// OpenGL Patches
|
||||
if (nOGLPatchA)
|
||||
{
|
||||
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
if (nOGLPatchB)
|
||||
{
|
||||
// (js loc_14069BC32) -> (nop)...
|
||||
InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
|
||||
if (nUnlockPseudo)
|
||||
{
|
||||
InjectCode((void*)0x00000001409E71C0, { 0x00 });
|
||||
InjectCode((void*)0x00000001409E71D0, { 0x00 });
|
||||
InjectCode((void*)0x00000001409E71E0, { 0x00 });
|
||||
InjectCode((void*)0x00000001409E71F0, { 0x00 });
|
||||
InjectCode((void*)0x00000001409E7200, { 0x00 });
|
||||
}
|
||||
// Enable card button by somewhatlurker (pretty much just eye candy for now)
|
||||
if (nCard)
|
||||
{
|
||||
InjectCode((void*)0x00000001405449EB, { 0x90, 0x90 });
|
||||
}
|
||||
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
|
||||
if (!nHardwareSlider)
|
||||
{
|
||||
// Don't update the touch slider state so we can write our own
|
||||
InjectCode((void*)0x00000001405F0C5B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,693 @@
|
||||
#pragma once
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "PatchApplier.h"
|
||||
#include "framework.h"
|
||||
|
||||
class PatchApplier710 : public PatchApplier {
|
||||
virtual void ApplyPatches() {
|
||||
const struct { void* Address; std::vector<uint8_t> Data; } patches_710[] =
|
||||
{
|
||||
// Just completely ignore all SYSTEM_STARTUP errors
|
||||
{ (void*)0x00000001403F5080, { 0xC3 } },
|
||||
// Always exit TASK_MODE_APP_ERROR on the first frame
|
||||
{ (void*)0x00000001403F73A7, { 0x90, 0x90 } },
|
||||
{ (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } },
|
||||
// Ignore the EngineClear variable to clear the framebuffer at all resolutions
|
||||
{ (void*)0x0000000140501480, { 0x90, 0x90 } },
|
||||
{ (void*)0x0000000140501515, { 0x90, 0x90 } },
|
||||
// Write ram files to the current directory instead of Y : / SBZV / ram
|
||||
{ (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } },
|
||||
// Change mdata path from "C:/Mount/Option" to "mdata/"
|
||||
{ (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
|
||||
{ (void*)0x000000014066CEAE, { 0x06 } },
|
||||
// Skip parts of the network check state
|
||||
{ (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } },
|
||||
// Set the initial DHCP WAIT timer value to 0
|
||||
{ (void*)0x00000001406724E7, { 0x00, 0x00 } },
|
||||
// Ignore SYSTEM_STARTUP Location Server checks
|
||||
{ (void*)0x00000001406732A2, { 0x90, 0x90 } },
|
||||
// Toon Shader Fix by lybxlpsv
|
||||
{ (void*)0x000000014050214F, { 0x90 } },
|
||||
{ (void*)0x0000000140502150, { 0x90 } },
|
||||
// Toon Shader Outline Fix by lybxlpsv
|
||||
{ (void*)0x0000000140641102, { 0x01 } },
|
||||
// Skip unnecessary checks
|
||||
{ (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
|
||||
{ (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
|
||||
// Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
|
||||
{ (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
|
||||
// Allow modifier mode selection (by Team Shimapan)
|
||||
{ (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
|
||||
{ (void*)0x00000001405CA0F5, { 0x90, 0x90 } },
|
||||
// allow modifier modes to work without use_card
|
||||
{ (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
|
||||
{ (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
|
||||
// enable module selector without use_card
|
||||
{ (void*)0x00000001405C513B,{ 0x01 } },
|
||||
// fix back button
|
||||
{ (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } },
|
||||
// Force Hide IDs
|
||||
{ (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
|
||||
{ (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
|
||||
// fix TouchReaction
|
||||
// get some more space by optimizing this code for size
|
||||
{ (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
|
||||
{ (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
|
||||
{ (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
|
||||
{ (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual)
|
||||
// add new code
|
||||
{ (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
|
||||
{ (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d
|
||||
{ (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720)
|
||||
{ (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
|
||||
{ (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81
|
||||
{ (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
|
||||
{ (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
|
||||
{ (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
|
||||
{ (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function)
|
||||
// jmp to new code
|
||||
{ (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < _countof(patches_710); i++)
|
||||
InjectCode(patches_710[i].Address, patches_710[i].Data);
|
||||
|
||||
|
||||
|
||||
// The old stereo patch...
|
||||
// Use 2 channels instead of 4
|
||||
if (nStereo)
|
||||
{
|
||||
InjectCode((void*)0x0000000140A860C0, { 0x02 });
|
||||
printf("[Patches] Stereo patch enabled\n");
|
||||
}
|
||||
|
||||
// Disable AA
|
||||
if (!nTAA)
|
||||
{
|
||||
// set TAA var (shouldn't be needed but whatever)
|
||||
*(byte*)0x00000001411AB67C = 0;
|
||||
|
||||
// make constructor/init not set TAA
|
||||
{DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((byte*)0x00000001404AB11D + 0) = 0x90;
|
||||
*((byte*)0x00000001404AB11D + 1) = 0x90;
|
||||
*((byte*)0x00000001404AB11D + 2) = 0x90;
|
||||
VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); }
|
||||
|
||||
// not sure, but it's somewhere in TaskPvGame init
|
||||
// just make it set TAA to 0 instead of 1 to avoid possible issues
|
||||
{DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((byte*)0x00000001401063CE + 0) = 0x00;
|
||||
VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); }
|
||||
|
||||
// prevent re-enabling after taking photos
|
||||
{DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((byte*)0x000000014048FBA9 + 0) = 0x00;
|
||||
VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); }
|
||||
|
||||
printf("[Patches] TAA disabled\n");
|
||||
}
|
||||
if (!nMLAA)
|
||||
{
|
||||
// set MLAA var (shouldn't be needed but whatever)
|
||||
*(byte*)0x00000001411AB680 = 0;
|
||||
|
||||
// make constructor/init not set MLAA
|
||||
{DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((byte*)0x00000001404AB11A + 0) = 0x90;
|
||||
*((byte*)0x00000001404AB11A + 1) = 0x90;
|
||||
*((byte*)0x00000001404AB11A + 2) = 0x90;
|
||||
VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); }
|
||||
|
||||
printf("[Patches] MLAA disabled\n");
|
||||
}
|
||||
|
||||
// Replace the hardcoded videos with MP4s, if they exist
|
||||
if (nMP4Movies)
|
||||
{
|
||||
patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC);
|
||||
patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4);
|
||||
patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC);
|
||||
patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD);
|
||||
patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE);
|
||||
patchMovieExt("diva_adv02", (void*)0x00000001409FF455);
|
||||
patchMovieExt("diva_adv", (void*)0x00000001409FF483);
|
||||
}
|
||||
// Hide "FREE PLAY"
|
||||
if (nHideFreeplay)
|
||||
{
|
||||
InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 });
|
||||
printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
|
||||
}
|
||||
// Enable "FREE PLAY" mode
|
||||
if (nFreeplay || nHideFreeplay)
|
||||
{
|
||||
// Always return true for the SelCredit enter SelPv check
|
||||
InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 });
|
||||
|
||||
InjectCode((void*)0x00000001403BABEA, { 0x75 });
|
||||
printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
|
||||
|
||||
if (nPDLoaderText && !nHideFreeplay)
|
||||
{
|
||||
InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 });
|
||||
printf("[Patches] Show PD Loader text\n");
|
||||
}
|
||||
}
|
||||
// Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
|
||||
if (nCursor)
|
||||
{
|
||||
InjectCode((void*)0x000000014019341B, { 0x00 });
|
||||
InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor
|
||||
printf("[Patches] Cursor enabled\n");
|
||||
}
|
||||
// Override status icon states to be invalid (hides them)
|
||||
if (nStatusIcons > 0)
|
||||
{
|
||||
std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
|
||||
std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
|
||||
|
||||
if (nStatusIcons == 2) // 2 for error icons
|
||||
{
|
||||
cardIcon = { 0xFA, 0x0A };
|
||||
networkIcon = { 0x9F, 0x1E };
|
||||
printf("[Patches] Status icons set to error state\n");
|
||||
}
|
||||
else if (nStatusIcons == 3) // 3 for OK icons
|
||||
{
|
||||
cardIcon = { 0xFC, 0x0A };
|
||||
networkIcon = { 0xA0, 0x1E };
|
||||
printf("[Patches] Status icons set to OK state\n");
|
||||
}
|
||||
else if (nStatusIcons == 4) // 4 for partial OK icons
|
||||
{
|
||||
cardIcon = { 0xFB, 0x0A };
|
||||
networkIcon = { 0xA1, 0x1E };
|
||||
printf("[Patches] Status icons set to partial OK state\n");
|
||||
}
|
||||
else // 1 or invalid for hidden
|
||||
{
|
||||
cardIcon = { 0xFD, 0x0A };
|
||||
networkIcon = { 0x9E, 0x1E };
|
||||
printf("[Patches] Status icons hidden\n");
|
||||
}
|
||||
|
||||
// card icon
|
||||
InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
|
||||
InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state
|
||||
|
||||
// network icon
|
||||
InjectCode((void*)0x00000001403BA14B, networkIcon); // error state
|
||||
InjectCode((void*)0x00000001403BA155, networkIcon); // OK state
|
||||
InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state
|
||||
|
||||
InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection
|
||||
|
||||
// I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
|
||||
// printf("[Patches] Status icons %s\n", iconType);
|
||||
}
|
||||
// Removes PV watermark
|
||||
if (nHidePVWatermark)
|
||||
{
|
||||
InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
|
||||
printf("[Patches] PV watermark hidden\n");
|
||||
}
|
||||
// Disable the PV screen photo UI
|
||||
if (nNoPVUi)
|
||||
{
|
||||
InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02)
|
||||
|
||||
// patch minimum PV UI state to 1 instead of 0
|
||||
// hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
|
||||
// dump new code in the skipped button panel condition
|
||||
InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
|
||||
InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
|
||||
InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634
|
||||
|
||||
InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93
|
||||
|
||||
printf("[Patches] PV UI disabled\n");
|
||||
}
|
||||
// Don't show volume control
|
||||
if (nHideVolCtrl)
|
||||
{
|
||||
// skip SE button
|
||||
InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 });
|
||||
|
||||
// skip volume sliders button
|
||||
InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 });
|
||||
|
||||
printf("[Patches] Volume control hidden\n");
|
||||
}
|
||||
// Skip loading (and therefore displaying) song lyrics
|
||||
if (nNoLyrics)
|
||||
{
|
||||
InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 });
|
||||
InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run
|
||||
printf("[Patches] Lyrics disabled\n");
|
||||
}
|
||||
// Skip loading (and therefore displaying) song movies
|
||||
if (nNoMovies)
|
||||
{
|
||||
InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 });
|
||||
InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 });
|
||||
printf("[Patches] Movies disabled\n");
|
||||
}
|
||||
// Disable error banner
|
||||
if (nNoError)
|
||||
{
|
||||
// Disable Errors Banner
|
||||
InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 });
|
||||
printf("[Patches] Errors Banner disabled\n");
|
||||
}
|
||||
// Disable timer
|
||||
if (nNoTimer)
|
||||
{
|
||||
// Freeze mode selection timer
|
||||
InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 });
|
||||
|
||||
// Freeze PV selection timer
|
||||
InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Disable timer sprite
|
||||
if (nNoTimerSprite)
|
||||
{
|
||||
InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop
|
||||
InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in
|
||||
InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out
|
||||
}
|
||||
// Enhanced Stage Manager
|
||||
if (nEStageManager > 0)
|
||||
{
|
||||
// Replace the function that provides the number of stages and compact some of it
|
||||
InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
|
||||
|
||||
// Jump to another section by addding some code to replace the values (Jump 1)
|
||||
InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
|
||||
|
||||
// Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
|
||||
InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
|
||||
|
||||
// Use the value from our own address instead of the original one
|
||||
InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 });
|
||||
|
||||
// Jump to another section by addding some code to replace the values (Jump 2)
|
||||
InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
|
||||
|
||||
DWORD StageCountProtect;
|
||||
VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect);
|
||||
|
||||
int* ESM = (int*)0x000000014038BBB0;
|
||||
|
||||
if (nEStageManagerEncore)
|
||||
ESM[1] = nEStageManager;
|
||||
else
|
||||
ESM[0] = nEStageManager;
|
||||
|
||||
ESM[2] = nEStageManagerEncore;
|
||||
|
||||
printf("[Patches] Enhanced Stage Manager enabled\n");
|
||||
}
|
||||
// OpenGL Patches
|
||||
if (nOGLPatchA)
|
||||
{
|
||||
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
if (nOGLPatchB)
|
||||
{
|
||||
// (js loc_14069BC32) -> (nop)...
|
||||
InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
|
||||
if (nUnlockPseudo)
|
||||
{
|
||||
InjectCode((void*)0x0000000140A21770, { 0x00 });
|
||||
InjectCode((void*)0x0000000140A21780, { 0x00 });
|
||||
InjectCode((void*)0x0000000140A21790, { 0x00 });
|
||||
InjectCode((void*)0x0000000140A217A0, { 0x00 });
|
||||
InjectCode((void*)0x0000000140A217B0, { 0x00 });
|
||||
}
|
||||
// Enable card button by somewhatlurker (pretty much just eye candy for now)
|
||||
if (nCard)
|
||||
{
|
||||
InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 });
|
||||
}
|
||||
// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
|
||||
if (!nHardwareSlider)
|
||||
{
|
||||
// Don't update the touch slider state so we can write our own
|
||||
InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Quick start
|
||||
{
|
||||
if (nQuickStart == 1) // skip the card/guest screen
|
||||
{
|
||||
InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 });
|
||||
}
|
||||
else if (nQuickStart == 2) // skip everything; normal mode
|
||||
{
|
||||
InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 });
|
||||
InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error
|
||||
}
|
||||
}
|
||||
// Disable scrolling sound effect
|
||||
if (nNoScrollingSfx)
|
||||
{
|
||||
InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Disable hand scaling
|
||||
if (nNoHandScaling)
|
||||
{
|
||||
InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 });
|
||||
}
|
||||
// Default hand size
|
||||
if (nDefaultHandSize != -1)
|
||||
{
|
||||
printf("[Patches] Changing default hand size...\n");
|
||||
const float num = (float)nDefaultHandSize / 10000.0;
|
||||
DWORD oldProtect;
|
||||
float* addr1 = (float*)(0x140506B59);
|
||||
float* addr2 = (float*)(0x140506B60);
|
||||
/*float* addr3 = (float*)(0x140506B67);
|
||||
float* addr4 = (float*)(0x140506B71);*/
|
||||
VirtualProtect(addr1, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
VirtualProtect(addr2, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
/*VirtualProtect(addr3, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
VirtualProtect(addr4, 4, PAGE_EXECUTE_READWRITE, &oldProtect);*/
|
||||
*addr1 = *addr2 /*= *addr3 = *addr4*/ = num;
|
||||
VirtualProtect(addr1, 4, oldProtect, nullptr);
|
||||
VirtualProtect(addr2, 4, oldProtect, nullptr);
|
||||
/*VirtualProtect(addr3, 4, oldProtect, nullptr);
|
||||
VirtualProtect(addr4, 4, oldProtect, nullptr);*/
|
||||
printf("[Patches] New default hand size: %f\n", num);
|
||||
}
|
||||
// Sing missed notes
|
||||
if (nSingMissed)
|
||||
{
|
||||
InjectCode((void*)0x140109044, { 0xEB });
|
||||
// Breaks border:
|
||||
// InjectCode((void*)0x140109096, { 0xEB });
|
||||
}
|
||||
// Force mouth animations
|
||||
{
|
||||
if (nForceMouth == 1) // PDA
|
||||
{
|
||||
printf("[Patches] Forcing PDA mouth...\n");
|
||||
int* mouth_table = (int*)(0x1409A1DC0);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 11; i++)
|
||||
{
|
||||
mouth_table[i]++;
|
||||
}
|
||||
VirtualProtect(mouth_table, 44, oldProtect, nullptr);
|
||||
printf("[Patches] PDA mouth forced\n");
|
||||
}
|
||||
else if (nForceMouth == 2) // FT
|
||||
{
|
||||
printf("[Patches] Forcing FT mouth...\n");
|
||||
int* mouth_table_oldid = (int*)(0x1409A1E1C);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 11; i++)
|
||||
{
|
||||
mouth_table_oldid[i]--;
|
||||
}
|
||||
VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr);
|
||||
printf("[Patches] FT mouth forced\n");
|
||||
}
|
||||
}
|
||||
// Force expressions
|
||||
{
|
||||
if (nForceExpressions == 1) // PDA
|
||||
{
|
||||
printf("[Patches] Forcing PDA expressions...\n");
|
||||
int* exp_table = (int*)(0x140A21900);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
exp_table[i] += 2;
|
||||
}
|
||||
VirtualProtect(exp_table, 104, oldProtect, nullptr);
|
||||
printf("[Patches] PDA expressions forced\n");
|
||||
}
|
||||
else if (nForceExpressions == 2) // FT
|
||||
{
|
||||
printf("[Patches] Forcing FT expressions...\n");
|
||||
int* exp_table_oldid = (int*)(0x140A219D0);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 26; i++)
|
||||
{
|
||||
exp_table_oldid[i] -= 2;
|
||||
}
|
||||
VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr);
|
||||
printf("[Patches] FT expressions forced\n");
|
||||
}
|
||||
}
|
||||
// Force look animations
|
||||
{
|
||||
if (nForceLook == 1) // PDA
|
||||
{
|
||||
printf("[Patches] Forcing PDA look...\n");
|
||||
int* look_table = (int*)(0x1409A1D70);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
look_table[i]++;
|
||||
}
|
||||
VirtualProtect(look_table, 36, oldProtect, nullptr);
|
||||
printf("[Patches] PDA look forced\n");
|
||||
}
|
||||
else if (nForceLook == 2) // FT
|
||||
{
|
||||
printf("[Patches] Forcing FT look...\n");
|
||||
int* look_table_oldid = (int*)(0x1409A1D9C);
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
look_table_oldid[i]--;
|
||||
}
|
||||
VirtualProtect(look_table_oldid, 36, oldProtect, nullptr);
|
||||
printf("[Patches] FT look forced\n");
|
||||
}
|
||||
}
|
||||
// NPR1
|
||||
{
|
||||
if (nNpr1 == 1) // force on
|
||||
{
|
||||
InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
|
||||
InjectCode((void*)0x0000000140502FC6, { 0x01, 0x00, 0x00, 0x00, 0xC3 });
|
||||
|
||||
printf("[Patches] NPR1 forced\n");
|
||||
}
|
||||
else if (nNpr1 == 2) // force off
|
||||
{
|
||||
InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
|
||||
InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 });
|
||||
|
||||
printf("[Patches] NPR1 disabled\n");
|
||||
}
|
||||
}
|
||||
// Depth of Field
|
||||
if (!nDoF)
|
||||
{
|
||||
InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
|
||||
InjectCode((void*)0x00000001411AB650, { 0b00000001 });
|
||||
}
|
||||
// MAG filter
|
||||
if (nMAG > 0)
|
||||
{
|
||||
//InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
|
||||
unsigned char filter;
|
||||
switch (nMAG)
|
||||
{
|
||||
case 1: // nearest
|
||||
filter = 0;
|
||||
InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 });
|
||||
break;
|
||||
case 2: // sharpen
|
||||
filter = 3; // sharpen(4tap)
|
||||
break;
|
||||
case 3: // cone
|
||||
filter = 5; // cone(2tap)
|
||||
break;
|
||||
default:
|
||||
filter = 1;
|
||||
}
|
||||
|
||||
//InjectCode((void*)0x00000001404A864F, { filter });
|
||||
//InjectCode((void*)0x00000001411AC518, { filter });
|
||||
|
||||
InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 });
|
||||
InjectCode((void*)0x00000001404ACE93, { 0x90 });
|
||||
}
|
||||
// Reflections
|
||||
if (!nReflections)
|
||||
{
|
||||
InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
|
||||
InjectCode((void*)0x1411ADAFC, { 0x00 });
|
||||
}
|
||||
// Shadows
|
||||
if (!nShadows)
|
||||
{
|
||||
//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
|
||||
//InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)0x140502766, { 0x00 });
|
||||
InjectCode((void*)0x1411AD438, { 0x00 });
|
||||
InjectCode((void*)0x1411AD320, { 0x00 });
|
||||
}
|
||||
// Punch-through transparency
|
||||
if (!nPunchthrough)
|
||||
{
|
||||
InjectCode((void*)0x1411AD43D, { 0x00 });
|
||||
}
|
||||
// Glare
|
||||
if (!nGlare)
|
||||
{
|
||||
InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
// Shader
|
||||
if (!nShader)
|
||||
{
|
||||
InjectCode((void*)0x140C9C48E, { 0x00 });
|
||||
}
|
||||
// 2D
|
||||
if (n2D)
|
||||
{
|
||||
//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
/*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow
|
||||
InjectCode((void*)0x1411AD323, { 0x00 }); // reflect
|
||||
InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS
|
||||
InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess
|
||||
InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/
|
||||
InjectCode((void*)0x1411AD32A, { 0x01 }); // post process
|
||||
InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite
|
||||
|
||||
InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
|
||||
}
|
||||
// Prevent data deletion
|
||||
if (nNoDelete)
|
||||
{
|
||||
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x14081B6A4), { 0xC3 });
|
||||
|
||||
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x14081B67A), { 0xC3 });
|
||||
}
|
||||
|
||||
// patch refract and reflect buffer sizes
|
||||
// no need to really check anything before injecting, because reinjecting defaults is fine
|
||||
InjectCode((void*)(0x140a24424), std::vector<uint8_t>((uint8_t*)&nRefractResWidth, (uint8_t*)((int64_t)&nRefractResWidth + 4)));
|
||||
InjectCode((void*)(0x140a24428), std::vector<uint8_t>((uint8_t*)&nRefractResHeight, (uint8_t*)((int64_t)&nRefractResHeight + 4)));
|
||||
InjectCode((void*)(0x140a2443c), std::vector<uint8_t>((uint8_t*)&nReflectResWidth, (uint8_t*)((int64_t)&nReflectResWidth + 4)));
|
||||
InjectCode((void*)(0x140a24440), std::vector<uint8_t>((uint8_t*)&nReflectResHeight, (uint8_t*)((int64_t)&nReflectResHeight + 4)));
|
||||
// for large reflect resolutions, adjust blur effect amount to not lose the effect
|
||||
// scaling is based on a 1024 width instead of the original 512px
|
||||
// because we don't wanna make it too blurry when just being used to smooth jaggies
|
||||
if (nReflectResWidth >= 2048)
|
||||
{
|
||||
int blurAmount = nReflectResWidth / 1024;
|
||||
|
||||
// multiply blur setting
|
||||
// ECX has blur amount, EDX has blur type
|
||||
InjectCode((void*)(0x140503000), { 0x89, 0x15, 0x3a, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad340], EDX
|
||||
InjectCode((void*)(0x140503006), { 0xb8 }); // MOV EAX, blurAmount
|
||||
InjectCode((void*)(0x140503007), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
|
||||
InjectCode((void*)(0x14050300b), { 0xf7, 0xe1 }); // MUL (EDX:EAX,)ECX
|
||||
InjectCode((void*)(0x14050300d), { 0xeb, 0x09 }); // JMP 0x140503018
|
||||
InjectCode((void*)(0x140503018), { 0x89, 0x05, 0x1e, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad33c], EAX
|
||||
InjectCode((void*)(0x14050301e), { 0xc3 }); // RET
|
||||
|
||||
// divide dwgui blur amount getting
|
||||
// RDX gets type, RCX gets amount
|
||||
InjectCode((void*)(0x140502910), { 0x48, 0x85, 0xd2 }); // TEST RDX, RDX
|
||||
InjectCode((void*)(0x140502913), { 0x74, 0x08 }); // JZ 0x14050291d
|
||||
InjectCode((void*)(0x140502915), { 0x8b, 0x05, 0x25, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad340]
|
||||
InjectCode((void*)(0x14050291b), { 0x89, 0x02 }); // MOV dword ptr [RDX], EAX
|
||||
|
||||
InjectCode((void*)(0x14050291d), { 0x48, 0x85, 0xc9 }); // TEST RCX, RCX
|
||||
InjectCode((void*)(0x140502920), { 0x74, 0x2d }); // JZ 0x14050294f
|
||||
InjectCode((void*)(0x140502922), { 0x8b, 0x05, 0x14, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad33c]
|
||||
|
||||
InjectCode((void*)(0x140502928), { 0xeb, 0x0d }); // JMP 0x140502937
|
||||
InjectCode((void*)(0x140502937), { 0x49, 0xc7, 0xc0 }); // MOV R8, blurAmount
|
||||
InjectCode((void*)(0x14050293a), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
|
||||
InjectCode((void*)(0x14050293e), { 0xeb, 0x08 }); // JMP 0x140502948
|
||||
InjectCode((void*)(0x140502948), { 0x31, 0xd2 }); // XOR EDX,EDX
|
||||
InjectCode((void*)(0x14050294a), { 0x49, 0xf7, 0xf0 }); // DIV (EDX:EAX,)R8
|
||||
|
||||
InjectCode((void*)(0x14050294d), { 0x89, 0x01 }); // MOV dword ptr [RCX], EAX
|
||||
InjectCode((void*)(0x14050294f), { 0xc3 }); // RET
|
||||
}
|
||||
|
||||
// lag compensation
|
||||
if (nLagCompensation>0 && nLagCompensation<=500)
|
||||
{
|
||||
InjectCode((void*)(0x14011e44e), { 0xf3, 0x0f, 0x10, 0x05, 0x8a, 0xcf, 0x9c, 0x00 }); // hijack xmm0
|
||||
InjectCode((void*)(0x14011e46b), { 0xf3, 0x0f, 0x11, 0x44, 0x24, 0x20 }); // get value from xmm0 instead of xmm1
|
||||
float startPos = (float)nLagCompensation / 1000.0;
|
||||
InjectCode((void*)(0x140aeB3e0), { *((uint8_t*)(&startPos)), *((uint8_t*)(&startPos)+1), *((uint8_t*)(&startPos) + 2), *((uint8_t*)(&startPos) + 3) });
|
||||
|
||||
printf("[Patches] Lag Compensation: %f\n", startPos);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,129 @@
|
||||
#pragma once
|
||||
#include "windows.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
std::string TrimString(const std::string& str, const std::string& whitespace)
|
||||
{
|
||||
const size_t strBegin = str.find_first_not_of(whitespace);
|
||||
|
||||
if (strBegin == std::string::npos)
|
||||
return "";
|
||||
|
||||
const size_t strEnd = str.find_last_not_of(whitespace);
|
||||
const size_t strRange = strEnd - strBegin + 1;
|
||||
|
||||
return str.substr(strBegin, strRange);
|
||||
}
|
||||
|
||||
std::vector<std::string> SplitString(const std::string& str, const std::string& delim)
|
||||
{
|
||||
std::vector<std::string> tokens;
|
||||
size_t prev = 0, pos = 0;
|
||||
do
|
||||
{
|
||||
pos = str.find(delim, prev);
|
||||
if (pos == std::string::npos)
|
||||
pos = str.length();
|
||||
|
||||
std::string token = str.substr(prev, pos - prev);
|
||||
|
||||
if (!token.empty())
|
||||
tokens.push_back(token);
|
||||
|
||||
prev = pos + delim.length();
|
||||
} while (pos < str.length() && prev < str.length());
|
||||
|
||||
return tokens;
|
||||
}
|
||||
|
||||
void InjectCode(void* address, const std::vector<uint8_t> data)
|
||||
{
|
||||
const size_t byteCount = data.size() * sizeof(uint8_t);
|
||||
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
memcpy(address, data.data(), byteCount);
|
||||
VirtualProtect(address, byteCount, oldProtect, nullptr);
|
||||
}
|
||||
|
||||
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
|
||||
void patchMovieExt(std::string moviefile, void* address)
|
||||
{
|
||||
bool isinmdata = 0;
|
||||
try {
|
||||
for (std::filesystem::path p : std::filesystem::directory_iterator("../mdata"))
|
||||
{
|
||||
if (std::filesystem::path(p).filename().string().at(0) != 'M' || std::filesystem::path(p).filename().string().length() > 4) continue;
|
||||
if (std::filesystem::exists(p.string() + "/rom/movie/" + moviefile + ".mp4"))
|
||||
{
|
||||
isinmdata = 1;
|
||||
//std::cout << "[Patches] Movie " << moviefile << ".mp4 found in M" << ss.str() << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const std::filesystem::filesystem_error& e) {
|
||||
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
|
||||
}
|
||||
|
||||
if (isinmdata || std::filesystem::exists("../rom/movie/" + moviefile + ".mp4"))
|
||||
{
|
||||
InjectCode(address, { 0x6D, 0x70, 0x34 });
|
||||
std::cout << "[Patches] Movie " << moviefile << " patched to mp4\n";
|
||||
return;
|
||||
}
|
||||
//std::cout << "[Patches] Movie " << moviefile << " NOT patched to mp4\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const LPCWSTR CONFIG_FILE = L".\\config.ini";
|
||||
|
||||
auto nCursor = GetPrivateProfileIntW(L"patches", L"cursor", TRUE, CONFIG_FILE);
|
||||
auto nHideFreeplay = GetPrivateProfileIntW(L"patches", L"hide_freeplay", FALSE, CONFIG_FILE);
|
||||
auto nFreeplay = GetPrivateProfileIntW(L"patches", L"freeplay", TRUE, CONFIG_FILE);
|
||||
auto nPDLoaderText = GetPrivateProfileIntW(L"patches", L"pdloadertext", TRUE, CONFIG_FILE);
|
||||
auto nStatusIcons = GetPrivateProfileIntW(L"patches", L"status_icons", 0, CONFIG_FILE);
|
||||
auto nHidePVWatermark = GetPrivateProfileIntW(L"patches", L"hide_pv_watermark", FALSE, CONFIG_FILE);
|
||||
auto nNoPVUi = GetPrivateProfileIntW(L"patches", L"no_pv_ui", FALSE, CONFIG_FILE);
|
||||
auto nHideVolCtrl = GetPrivateProfileIntW(L"patches", L"hide_volume", FALSE, CONFIG_FILE);
|
||||
auto nNoLyrics = GetPrivateProfileIntW(L"patches", L"no_lyrics", FALSE, CONFIG_FILE);
|
||||
auto nNoMovies = GetPrivateProfileIntW(L"patches", L"no_movies", FALSE, CONFIG_FILE);
|
||||
auto nMP4Movies = GetPrivateProfileIntW(L"patches", L"mp4_movies", FALSE, CONFIG_FILE);
|
||||
auto nNoError = GetPrivateProfileIntW(L"patches", L"no_error", FALSE, CONFIG_FILE);
|
||||
auto nNoTimer = GetPrivateProfileIntW(L"patches", L"no_timer", TRUE, CONFIG_FILE);
|
||||
auto nNoTimerSprite = GetPrivateProfileIntW(L"patches", L"no_timer_sprite", TRUE, CONFIG_FILE);
|
||||
auto nEStageManager = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager", 0, CONFIG_FILE);
|
||||
auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_manager_encore", TRUE, CONFIG_FILE);
|
||||
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
|
||||
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
|
||||
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
|
||||
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
|
||||
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
|
||||
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
|
||||
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
|
||||
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
|
||||
auto nMAG = GetPrivateProfileIntW(L"graphics", L"mag", 0, CONFIG_FILE);
|
||||
auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
|
||||
auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
|
||||
auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE);
|
||||
auto nNoScrollingSfx = GetPrivateProfileIntW(L"patches", L"no_scrolling_sfx", FALSE, CONFIG_FILE);
|
||||
auto nNoHandScaling = GetPrivateProfileIntW(L"patches", L"no_hand_scaling", FALSE, CONFIG_FILE);
|
||||
auto nDefaultHandSize = GetPrivateProfileIntW(L"patches", L"default_hand_size", -1, CONFIG_FILE);
|
||||
auto nSingMissed = GetPrivateProfileIntW(L"patches", L"sing_missed", FALSE, CONFIG_FILE);
|
||||
auto nForceMouth = GetPrivateProfileIntW(L"patches", L"force_mouth", 0, CONFIG_FILE);
|
||||
auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE);
|
||||
auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE);
|
||||
auto nNpr1 = GetPrivateProfileIntW(L"graphics", L"npr1", 0, CONFIG_FILE);
|
||||
auto nReflections = GetPrivateProfileIntW(L"graphics", L"reflections", TRUE, CONFIG_FILE);
|
||||
auto nShadows = GetPrivateProfileIntW(L"graphics", L"shadows", TRUE, CONFIG_FILE);
|
||||
auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, CONFIG_FILE);
|
||||
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
|
||||
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
|
||||
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
|
||||
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
|
||||
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
|
||||
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
|
||||
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
|
||||
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);
|
||||
auto nLagCompensation = GetPrivateProfileIntW(L"graphics", L"lag_compensation", 0, CONFIG_FILE);
|
||||
@@ -0,0 +1,255 @@
|
||||
#include "windows.h"
|
||||
#include "vector"
|
||||
#include <tchar.h>
|
||||
#include <GL/freeglut.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include "PluginConfigApi.h"
|
||||
#include "PatchApplier.h"
|
||||
#include "PatchApplier600.h"
|
||||
#include "PatchApplier710.h"
|
||||
|
||||
#include <detours.h>
|
||||
#include "framework.h"
|
||||
#pragma comment(lib, "detours.lib")
|
||||
|
||||
unsigned short game_version = 710;
|
||||
|
||||
void InjectCode(void* address, const std::vector<uint8_t> data);
|
||||
void ApplyPatches();
|
||||
void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING);
|
||||
|
||||
|
||||
|
||||
HMODULE *hModulePtr;
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
hModulePtr = &hModule;
|
||||
if (*(char*)0x140A570F0 == '6') game_version = 600;
|
||||
ApplyPatches();
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void ApplyPatches() {
|
||||
std::string version_string = std::to_string(game_version);
|
||||
version_string.insert(version_string.begin()+1, '.');
|
||||
std::cout << "[Patches] Game version " + version_string << std::endl;
|
||||
|
||||
PatchApplier* pa;
|
||||
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
pa = new PatchApplier600;
|
||||
break;
|
||||
default:
|
||||
pa = new PatchApplier710;
|
||||
}
|
||||
|
||||
pa->ApplyPatches();
|
||||
printf("[Patches] Patches applied\n");
|
||||
|
||||
if (nCustomPatches)
|
||||
{
|
||||
std::cout << "[Patches] Reading custom patches...\n";
|
||||
try {
|
||||
for (std::filesystem::path p : std::filesystem::directory_iterator("../patches"))
|
||||
{
|
||||
std::string extension = std::filesystem::path(p).extension().string();
|
||||
if ((extension == ".p" || extension == ".P" || extension == ".p2" || extension == ".P2") &&
|
||||
GetPrivateProfileIntW(L"plugins", std::filesystem::path(p).filename().c_str(), TRUE, CONFIG_FILE))
|
||||
{
|
||||
std::cout << "[Patches] Reading custom patch file: " << std::filesystem::path(p).filename().string() << std::endl;
|
||||
ApplyCustomPatches(std::filesystem::path(p).wstring());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const std::filesystem::filesystem_error &e) {
|
||||
std::cout << "[Patches] File system error " << e.what() << " " << e.path1() << " " << e.path2() << " " << e.code() << std::endl;
|
||||
}
|
||||
|
||||
std::cout << "[Patches] All custom patches applied\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ApplyCustomPatches(std::wstring CPATCH_FILE_STRING)
|
||||
{
|
||||
LPCWSTR CPATCH_FILE = CPATCH_FILE_STRING.c_str();
|
||||
std::ifstream fileStream(CPATCH_FILE_STRING);
|
||||
|
||||
if (!fileStream.is_open())
|
||||
return;
|
||||
|
||||
std::string line;
|
||||
|
||||
// check for BOM
|
||||
std::getline(fileStream, line);
|
||||
if (line.size() >= 3 && line.rfind("\xEF\xBB\xBF", 0) == 0)
|
||||
fileStream.seekg(3);
|
||||
else
|
||||
fileStream.seekg(0);
|
||||
|
||||
while (std::getline(fileStream, line))
|
||||
{
|
||||
if (line[0] == '#')
|
||||
{
|
||||
std::cout << "[Patches]" << line.substr(1, line.size()-1) << std::endl;
|
||||
continue;
|
||||
}
|
||||
if (line == "IGNORE") break;
|
||||
if (line.find(':') == std::string::npos || (line[0] == '/' && line[1] == '/')) continue;
|
||||
|
||||
std::vector<std::string> commentHSplit = SplitString(line, "#");
|
||||
std::vector<std::string> commentDSSplit = SplitString(commentHSplit[0], "//");
|
||||
std::vector<std::string> colonSplit = SplitString(commentDSSplit[0], ":");
|
||||
if (colonSplit.size() != 2) continue;
|
||||
bool echo = true;
|
||||
if (colonSplit[0].at(0) == '@')
|
||||
{
|
||||
echo = false;
|
||||
colonSplit[0].at(0) = ' ';
|
||||
}
|
||||
long long int address;
|
||||
std::istringstream iss(colonSplit[0]);
|
||||
iss >> std::setbase(16) >> address;
|
||||
if (address == 0) std::cout << "[Patches] Custom patch address wrong: " << std::hex << address << std::endl;
|
||||
|
||||
if (colonSplit[1].at(0) == '!')
|
||||
{
|
||||
if (echo) std::cout << "[Patches] Patching: " << std::hex << address << ":!";
|
||||
std::vector<std::string> fullColonSplit = SplitString(line, ":");
|
||||
for (int i = 1; i < fullColonSplit[1].size(); i++)
|
||||
{
|
||||
unsigned char byte_u = fullColonSplit[1].at(i);
|
||||
if(byte_u=='\\' && i<fullColonSplit[1].size())
|
||||
{
|
||||
switch (fullColonSplit[1].at(i + 1))
|
||||
{
|
||||
case '0':
|
||||
byte_u = '\0';
|
||||
i++;
|
||||
break;
|
||||
case 'n':
|
||||
byte_u = '\n';
|
||||
i++;
|
||||
break;
|
||||
case 't':
|
||||
byte_u = '\t';
|
||||
i++;
|
||||
break;
|
||||
case 'r':
|
||||
byte_u = '\r';
|
||||
i++;
|
||||
break;
|
||||
case 'b':
|
||||
byte_u = '\b';
|
||||
i++;
|
||||
break;
|
||||
case 'a':
|
||||
byte_u = '\a';
|
||||
i++;
|
||||
break;
|
||||
case 'f':
|
||||
byte_u = '\f';
|
||||
i++;
|
||||
break;
|
||||
case 'v':
|
||||
byte_u = '\v';
|
||||
i++;
|
||||
break;
|
||||
case '\\':
|
||||
byte_u = '\\';
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (echo) std::cout << byte_u;
|
||||
std::vector<uint8_t> patch = { byte_u };
|
||||
InjectCode((void*)address, patch);
|
||||
address++;
|
||||
}
|
||||
if (echo) std::cout << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<std::string> bytes = SplitString(colonSplit[1], " ");
|
||||
if (bytes.size() < 1) continue;
|
||||
|
||||
std::string comment_string = "";
|
||||
int comment_counter = 0;
|
||||
if (commentHSplit.size() > 1)
|
||||
{
|
||||
bool ignore = 1;
|
||||
for (std::string comment : commentHSplit)
|
||||
{
|
||||
if (ignore)
|
||||
{
|
||||
ignore = 0;
|
||||
continue;
|
||||
}
|
||||
comment_string = comment_string + comment;
|
||||
}
|
||||
}
|
||||
|
||||
if (echo) std::cout << "[Patches] Patching: " << std::hex << address << ":";
|
||||
for (std::string bytestring : bytes)
|
||||
{
|
||||
int byte;
|
||||
std::istringstream issb(bytestring);
|
||||
issb >> std::setbase(16) >> byte;
|
||||
unsigned char byte_u = byte;
|
||||
if (echo)
|
||||
{
|
||||
std::cout << std::hex << byte << " ";
|
||||
if (comment_counter < comment_string.length())
|
||||
{
|
||||
std::cout << "(" << comment_string.at(comment_counter) << ") ";
|
||||
comment_counter++;
|
||||
}
|
||||
}
|
||||
std::vector<uint8_t> patch = { byte_u };
|
||||
InjectCode((void*)address, patch);
|
||||
address++;
|
||||
}
|
||||
if (echo) std::cout << std::endl;
|
||||
else if (comment_string.length() > 0)
|
||||
{
|
||||
std::cout << "[Patches]";;
|
||||
if (comment_string.at(0) != ' ') std::cout << ' ';
|
||||
std::cout << comment_string << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fileStream.close();
|
||||
}
|
||||
|
||||
|
||||
using namespace PluginConfig;
|
||||
|
||||
extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
|
||||
{
|
||||
return L"Patches";
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
|
||||
{
|
||||
return L"Applies patches/tweaks to the game before it starts.\nThis plugin is required.";
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files
|
||||
#include <windows.h>
|
||||
#include <string>
|
||||
|
||||
static int(__cdecl* divaCreateWindow_710)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x140194D00;
|
||||
__int64 (__fastcall* divaParseParameters_710)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
|
||||
__int64(__fastcall* divaEngineUpdate_710)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x140194CD0;
|
||||
|
||||
uint8_t* fullScreenFlag_710 = (uint8_t*)0x140EDA5D1;
|
||||
DWORD* resolutionType_710 = (DWORD*)0x140EDA5D4;
|
||||
|
||||
|
||||
static int(__cdecl* divaCreateWindow_600)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x14018CD00;
|
||||
__int64(__fastcall* divaParseParameters_600)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x14018B660;
|
||||
__int64(__fastcall* divaEngineUpdate_600)(__int64 a1) = (__int64(__fastcall*)(__int64 a1))0x14018CCD0;
|
||||
|
||||
uint8_t* fullScreenFlag_600 = (uint8_t*)0x140E8DE41;
|
||||
DWORD* resolutionType_600 = (DWORD*)0x140E8DE44;
|
||||
|
||||
using namespace std;
|
||||
|
||||
wstring DirPath() {
|
||||
WCHAR buffer[MAX_PATH];
|
||||
GetModuleFileNameW(NULL, buffer, MAX_PATH);
|
||||
wstring::size_type pos = wstring(buffer).find_last_of(L"\\/");
|
||||
return wstring(buffer).substr(0, pos);
|
||||
}
|
||||
|
||||
wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\config.ini";
|
||||
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
|
||||
|
||||
int nDisplay = GetPrivateProfileIntW(L"resolution", L"display", 0, CONFIG_FILE);
|
||||
int nWidth = GetPrivateProfileIntW(L"resolution", L"width", 1280, CONFIG_FILE);
|
||||
int nHeight = GetPrivateProfileIntW(L"resolution", L"height", 720, CONFIG_FILE);
|
||||
|
||||
int nIntRes = GetPrivateProfileIntW(L"resolution", L"r.enable", FALSE, CONFIG_FILE);
|
||||
int nIntResWidth = GetPrivateProfileIntW(L"resolution", L"r.width", 1280, CONFIG_FILE);
|
||||
int nIntResHeight = GetPrivateProfileIntW(L"resolution", L"r.height", 720, CONFIG_FILE);
|
||||
|
||||
int nBitDepth = GetPrivateProfileIntW(L"resolution", L"bitdepth", 32, CONFIG_FILE);
|
||||
int nRefreshRate = GetPrivateProfileIntW(L"resolution", L"refreshrate", 60, CONFIG_FILE);
|
||||
|
||||
int nFpsLimit = GetPrivateProfileIntW(L"graphics", L"fps.limit", 60, CONFIG_FILE);
|
||||
int nUseLightLimiter = GetPrivateProfileIntW(L"graphics", L"fps.limit.lightmode", TRUE, CONFIG_FILE);
|
||||
int nVerboseLimiter = GetPrivateProfileIntW(L"graphics", L"fps.limit.verbose", FALSE, CONFIG_FILE);
|
||||
|
||||
// used to trick Optimus into switching to the NVIDIA GPU
|
||||
HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll");
|
||||
// cuInit actually returns a CUresult, but we don't really care about it
|
||||
void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit");
|
||||
@@ -0,0 +1,393 @@
|
||||
#include "framework.h"
|
||||
#include <detours.h>
|
||||
#pragma comment(lib, "detours.lib")
|
||||
#include <GL\freeglut.h>
|
||||
#include <GL\GL.h>
|
||||
#include <wingdi.h>
|
||||
#include <windows.h>
|
||||
#include <timeapi.h>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "PluginConfigApi.h"
|
||||
|
||||
using namespace std::chrono;
|
||||
|
||||
unsigned short game_version = 710;
|
||||
|
||||
void exitGameClean(int)
|
||||
{
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
*(bool*)0x0000000140E8DF20 = true; // 6.00
|
||||
break;
|
||||
default:
|
||||
*(bool*)0x0000000140EDA6B0 = true; // 7.10
|
||||
}
|
||||
}
|
||||
|
||||
int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
|
||||
{
|
||||
SetProcessDPIAware();
|
||||
|
||||
// trick Optimus into switching to the NVIDIA GPU
|
||||
if (cuInit != NULL) cuInit(0);
|
||||
|
||||
if (nDisplay == 2) // fullscreen
|
||||
{
|
||||
char GameModeString[24];
|
||||
sprintf_s(GameModeString, sizeof(GameModeString), "%dx%d:%d@%d", nWidth, nHeight, nBitDepth, nRefreshRate);
|
||||
glutGameModeString(GameModeString);
|
||||
|
||||
if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE)) {
|
||||
printf("[Render Manager] Game mode (exclusive fullscreen) enabled.\n");
|
||||
printf(GameModeString);
|
||||
printf("\n");
|
||||
glutEnterGameMode();
|
||||
}
|
||||
else {
|
||||
printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n");
|
||||
printf(GameModeString);
|
||||
printf("\n");
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
*fullScreenFlag_600 = 1;
|
||||
break;
|
||||
default:
|
||||
*fullScreenFlag_710 = 1;
|
||||
}
|
||||
__glutCreateWindowWithExit(title, exitGameClean);
|
||||
}
|
||||
}
|
||||
else // windowed or borderless
|
||||
{
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
*fullScreenFlag_600 = 0;
|
||||
break;
|
||||
default:
|
||||
*fullScreenFlag_710 = 0;
|
||||
}
|
||||
|
||||
RECT xy;
|
||||
SystemParametersInfo(SPI_GETWORKAREA, 0, &xy, 0);
|
||||
int screenWidth = xy.right - xy.left;
|
||||
int screenHeight = xy.bottom - xy.top;
|
||||
if (nWidth > screenWidth)
|
||||
{
|
||||
screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
xy.left = 0;
|
||||
}
|
||||
|
||||
if (nHeight > screenHeight)
|
||||
{
|
||||
screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
xy.top = 0;
|
||||
}
|
||||
int wndX = xy.left + (screenWidth - nWidth) / 2;
|
||||
int wndY = xy.top + (screenHeight - nHeight) / 2;
|
||||
|
||||
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
|
||||
glutInitWindowSize(nWidth, nHeight);
|
||||
glutInitWindowPosition(wndX, wndY);
|
||||
__glutCreateWindowWithExit(title, exitGameClean);
|
||||
|
||||
if (nDisplay == 1 || nDisplay == 3) // borderless mode
|
||||
{
|
||||
// support borderless mode even with original copy of glut
|
||||
HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context
|
||||
HWND hWnd = WindowFromDC(hDev); // convert it to a window handle
|
||||
|
||||
LONG_PTR wndStyle = WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; // set no border (visible to ensure something is shown immediately)
|
||||
|
||||
if (nDisplay == 1)
|
||||
{
|
||||
wndStyle |= WS_POPUP;
|
||||
printf("[Render Manager] Popup enabled.\n");
|
||||
}
|
||||
|
||||
SetWindowLongPtr(hWnd, GWL_STYLE, wndStyle);
|
||||
SetWindowPos(hWnd, HWND_TOP, wndX, wndY, nWidth, nHeight, SWP_FRAMECHANGED); // adjust position to apply new style
|
||||
|
||||
printf("[Render Manager] Borderless mode.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("[Render Manager] Windowed mode.\n");
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
__int64 hookedParseParameters(int a1, __int64* a2)
|
||||
{
|
||||
// Force -wqhd if Custom Internal Resolution is enabled
|
||||
if (nIntRes)
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
*resolutionType_600 = 15;
|
||||
break;
|
||||
default:
|
||||
*resolutionType_710 = 15;
|
||||
}
|
||||
// Return to the original function
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
return divaParseParameters_600(a1, a2);
|
||||
break;
|
||||
default:
|
||||
return divaParseParameters_710(a1, a2);
|
||||
}
|
||||
}
|
||||
|
||||
time_point<high_resolution_clock> sleepUntil = high_resolution_clock::now();
|
||||
time_point<high_resolution_clock> nextUpdate = high_resolution_clock::now();
|
||||
nanoseconds expectedFrameDuration;
|
||||
nanoseconds sleepWindow(2500000);
|
||||
|
||||
__int64 __fastcall limiterFuncNormal(__int64 a1)
|
||||
{
|
||||
auto timeNow = high_resolution_clock::now();
|
||||
|
||||
if (timeNow < nextUpdate)
|
||||
return 0;
|
||||
|
||||
timeNow = high_resolution_clock::now();
|
||||
|
||||
// increment nextUpdate by fixed interval to unsure timing accuracy between frames
|
||||
// (ignore time spent outside the update)
|
||||
nextUpdate += expectedFrameDuration;
|
||||
|
||||
// if dropping frames, run as fast as possible
|
||||
// and also change nextUpdate's timing to match current time
|
||||
// (so frame n+2 will be at least 1/nFpsLimit seconds from frame n+1)
|
||||
if (nextUpdate < timeNow)
|
||||
nextUpdate = timeNow;
|
||||
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
return divaEngineUpdate_600(a1);
|
||||
default:
|
||||
return divaEngineUpdate_710(a1);
|
||||
}
|
||||
}
|
||||
|
||||
__int64 __fastcall limiterFuncLight(__int64 a1)
|
||||
{
|
||||
auto timeNow = high_resolution_clock::now();
|
||||
|
||||
// sleep until the approximate correct time to save CPU usage,
|
||||
// then change to instantly returning when timing is more critical
|
||||
if (timeNow < sleepUntil)
|
||||
{
|
||||
std::this_thread::sleep_until(sleepUntil);
|
||||
|
||||
if (nVerboseLimiter)
|
||||
{
|
||||
timeNow = high_resolution_clock::now();
|
||||
nanoseconds timeDifference = (timeNow - sleepUntil);
|
||||
if (timeDifference > sleepWindow) // no need for abs because it doesn't matter if this is early
|
||||
{
|
||||
printf("FPS LIMITER SLEEP TIME OUTSIDE ALLOWED WINDOW\n");
|
||||
printf(" Target sleep until time: %lld, Actual time: %lld\n", sleepUntil.time_since_epoch().count(), timeNow.time_since_epoch().count());
|
||||
printf(" (Difference: %lld, Window: %lld)\n", timeDifference.count(), sleepWindow.count());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (timeNow < nextUpdate)
|
||||
return 0;
|
||||
|
||||
timeNow = high_resolution_clock::now();
|
||||
|
||||
// increment nextUpdate by fixed interval to unsure timing accuracy between frames
|
||||
// (ignore time spent outside the update)
|
||||
nextUpdate += expectedFrameDuration;
|
||||
|
||||
// if dropping frames, run as fast as possible
|
||||
// and also change nextUpdate's timing to match current time
|
||||
// (so frame n+2 will be at least 1/nFpsLimit seconds from frame n+1)
|
||||
if (nextUpdate < timeNow)
|
||||
nextUpdate = timeNow;
|
||||
|
||||
sleepUntil = nextUpdate - sleepWindow;
|
||||
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
return divaEngineUpdate_600(a1);
|
||||
default:
|
||||
return divaEngineUpdate_710(a1);
|
||||
}
|
||||
}
|
||||
|
||||
__int64 __fastcall hookedEngineUpdate(__int64 a1)
|
||||
{
|
||||
if (nFpsLimit < 1)
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
return divaEngineUpdate_600(a1);
|
||||
default:
|
||||
return divaEngineUpdate_710(a1);
|
||||
}
|
||||
else if (nUseLightLimiter)
|
||||
return limiterFuncLight(a1);
|
||||
else
|
||||
return limiterFuncNormal(a1);
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) int getFramerateLimit(void)
|
||||
{
|
||||
return nFpsLimit;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void setFramerateLimit(int framerate)
|
||||
{
|
||||
nFpsLimit = framerate;
|
||||
if (nFpsLimit < 1)
|
||||
expectedFrameDuration = nanoseconds(0);
|
||||
else
|
||||
expectedFrameDuration = nanoseconds(1000000000 / nFpsLimit);
|
||||
return;
|
||||
}
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
if (*(char*)0x140A570F0 == '6') game_version = 600;
|
||||
|
||||
DisableThreadLibraryCalls(hModule);
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
DetourAttach(&(PVOID&)divaCreateWindow_600, hookedCreateWindow);
|
||||
break;
|
||||
default:
|
||||
DetourAttach(&(PVOID&)divaCreateWindow_710, hookedCreateWindow);
|
||||
}
|
||||
DetourTransactionCommit();
|
||||
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
DetourAttach(&(PVOID&)divaParseParameters_600, hookedParseParameters);
|
||||
break;
|
||||
default:
|
||||
DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters);
|
||||
}
|
||||
DetourTransactionCommit();
|
||||
|
||||
|
||||
// set sleep time resolution to 2ms or device minimum (whichever's lower)
|
||||
TIMECAPS tc;
|
||||
|
||||
if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) == MMSYSERR_NOERROR)
|
||||
{
|
||||
UINT wTimerRes = min(max(tc.wPeriodMin, 2), tc.wPeriodMax);
|
||||
timeBeginPeriod(wTimerRes);
|
||||
}
|
||||
|
||||
setFramerateLimit(nFpsLimit);
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
DetourAttach(&(PVOID&)divaEngineUpdate_600, hookedEngineUpdate);
|
||||
break;
|
||||
default:
|
||||
DetourAttach(&(PVOID&)divaEngineUpdate_710, hookedEngineUpdate);
|
||||
}
|
||||
DetourTransactionCommit();
|
||||
|
||||
// if window is set to screen res, process that now so it can be used for auto internal res
|
||||
if (nWidth == -1 || nHeight == -1)
|
||||
{
|
||||
nWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
nHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
}
|
||||
|
||||
if (nIntRes)
|
||||
{
|
||||
// if -1 use window resolution
|
||||
if (nIntResWidth == -1 || nIntResHeight == -1)
|
||||
{
|
||||
nIntResWidth = nWidth;
|
||||
nIntResHeight = nHeight;
|
||||
}
|
||||
|
||||
printf("[Render] Custom internal resolution enabled\n");
|
||||
printf("[Render] X: %d Y: %d\n", nIntResWidth, nIntResHeight);
|
||||
switch (game_version)
|
||||
{
|
||||
case 600:
|
||||
{
|
||||
DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x0000000140980954, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((int*)0x0000000140980954) = nIntResWidth;
|
||||
VirtualProtect((BYTE*)0x0000000140980954, 6, oldProtect, &bck);
|
||||
}
|
||||
{
|
||||
DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x0000000140980958, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((int*)0x0000000140980958) = nIntResHeight;
|
||||
VirtualProtect((BYTE*)0x0000000140980958, 6, oldProtect, &bck);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x00000001409B8B68, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((int*)0x00000001409B8B68) = nIntResWidth;
|
||||
VirtualProtect((BYTE*)0x00000001409B8B68, 6, oldProtect, &bck);
|
||||
}
|
||||
{
|
||||
DWORD oldProtect, bck;
|
||||
VirtualProtect((BYTE*)0x00000001409B8B6C, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
*((int*)0x00000001409B8B6C) = nIntResHeight;
|
||||
VirtualProtect((BYTE*)0x00000001409B8B6C, 6, oldProtect, &bck);
|
||||
}
|
||||
|
||||
//*((int*)0x00000001409B8B6C) = maxHeight;
|
||||
//*((int*)0x00000001409B8B14) = maxWidth;
|
||||
//*((int*)0x00000001409B8B18) = maxHeight;
|
||||
|
||||
//*((int*)0x00000001409B8B1C) = maxWidth; // No parameters width?
|
||||
//*((int*)0x00000001409B8B20) = maxHeight; // No parameters height?
|
||||
}
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
using namespace PluginConfig;
|
||||
|
||||
extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
|
||||
{
|
||||
return L"Render";
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
|
||||
{
|
||||
return L"Applies window mode/size and FPS limiting.";
|
||||
}
|
||||
Reference in New Issue
Block a user