PDL3: Simpler, easier, safer... but still in alpha.
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#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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[General]
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# You can choose 2 channel or 4 channel mode.
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# 4 channels uses front channels for speakers and rear channels as headphones.
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# 2 channels only has headphones output (with in-game volume bypassed).
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Channels=2
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# 16 or 24 bit integer and 32 bit float output are supported.
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# If you don't know what this means, you should leave it at 16.
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# On some versions of Windows floating point samples may increase latency.
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Bit_Depth=16
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# This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO.
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# Only use DirectSound if WASAPI doesn't work for some reason.
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# WASAPI_Exclusive may not work with some hardware, but can have lower latency.
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# ASIO requires special driver support.
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# ASIO doesn't use the buffer settings. Use ASIO config instead.
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# For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends.
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Backend=WASAPI
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# If the game crashes when loading, try setting this to 0.
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Alternate_Init=1
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[Buffer]
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# Sets the requested buffer size in milliseconds.
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# Try increasing this if audio stutters or desyncs.
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# WASAPI will usually provide a larger buffer than specified.
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# You can check the actual buffer size by enabling debug_component.
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Buffer_Size=10
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# Sets how many periods to use.
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# Fewer periods = lower latency, but it may cause issues.
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# You probably shouldn't set this below 2, and increasing it probably isn't necessary.
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Periods=2
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[ASIO]
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# Sets the device ID.
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# 0=first device(...), -1=first available device
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Device=-1
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# When set to 1 the ASIO driver config will open alongside the game.
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# Use this to adjust output settings, then disable it.
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Show_Config=0
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@@ -1,40 +0,0 @@
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[Config]
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# Patches to remove glitching with modern GPUs.
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# Appropriate patches will automatically be selected based on your GPU.
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Compat=1
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Improve: Adjusts toon shader lighting
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Toon_Improve=0
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# Specular Multiplier
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Toon_Improve_Val1=0.9
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# Specular Offset
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Toon_Improve_Val2=-0.5
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Eyes_Improve: Adjusts toon shader eyes
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Toon_Eyes_Improve=0
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Hair_Improve: Adjusts toon shader hair
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Toon_Hair_Improve=0
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# Diffuse Brightness
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Toon_Hair_Improve_Val1=1.25
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# Lyb's toon shader improvements (24 sept 2019)
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# Toon_Lines_Improve: Adjusts toon shader outlines
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Toon_Lines_Improve=0
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# ???
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Toon_Lines_Improve_Val1=0.75
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# Thickness Multiplier(?)
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Toon_Lines_Improve_Val2=0.75
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# Thickness Offset(?)
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Toon_Lines_Improve_Val3=0.75
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# Debug patches:
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# Nametags
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# Adds comments with the shader file name to the shader text. Useful for debugging issues.
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# You only need to enable one of these.
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# `nametags2` is a bit faster, but the tags are placed at the end of the file and you may not like that.
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Nametags1=0
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Nametags2=0
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#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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# components.ini
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# defines which components will be enabled
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[components]
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# emulates game input through mouse and keyboard.
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# controls can be set inside the keyconfig.ini file.
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input_emulator = true
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touch_slider_emulator = true
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touch_panel_emulator = true
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# freezes the PV select timer at 39 seconds.
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sys_timer = true
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# loads user defined const values from the playerdata.ini config
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# and writes them to the game's PlayerData struct.
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# required for modules selection
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player_data_manager = true
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# adjusts 2D and 3D animations to retain their original speed at different frame rates.
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frame_rate_manager = false
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# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.
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# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.
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fast_loader = true
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# allows for a user controllable camera which can be toggled using F3,
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# can be controlled using W/A/S/D to move, SPACE/CTRL to ascend/descend, Q/E to rotate, R/F to zoom in/out
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# and holding SHIFT/ALT to speed up or slow down these controls.
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camera_controller = false
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# scales the framebuffer so that it will fit the current screen or window
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# required to set resolutions in config.ini
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scale_component = true
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# lets the user change the current game state using the F4 - F8 keys, enable the dw_gui / DATA_TESTs
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# and speed up 2D animations / menu navigation by holding SHIFT + TAB.
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# enabling this component is not recommended for most users.
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debug_component = false
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# allows the usage of hold transfer
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target_inspector = true
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# saves high scores to plugins/scores.ini
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score_saver = true
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# adds a pause menu
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pause = true
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@@ -1,154 +0,0 @@
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#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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[Global]
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# Load plugins including below options
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Enable=1
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[GPU]
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# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell, 2=Turing, 3=Ampere
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Model=-1
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[Launcher]
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# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
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Skip=0
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# Disables unsupported GPU warning dialogs.
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No_GPU_Dialog=0
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# Sets the dark colour scheme in the launcher.
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Dark_Launcher=0
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# Enables acrylic blur in the launcher on Windows 10 20H2 or later.
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Acrylic_Blur=0
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#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
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OpenGL_Patch_A=0
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#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
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OpenGL_Patch_B=0
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# Command line arguments
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Command_Line=
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# Launches divahook.bat intead of diva.exe.
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Use_divahook_bat=0
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[Patches]
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#Disable movies (enable this if the game hangs when loading certain PVs)
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No_Movies=0
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#Enable custom MP4 adv movies (experimental)
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MP4_Movies=1
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#Enable or disable mouse cursor
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Cursor=1
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#Use 2 channels instead of 4 (when not using DivaSound)
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Stereo=1
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#Skip one or more menus -- 0=disabled, 1=guest, 2=guest+normal
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Quick_Start=1
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#Disable the scrolling sound effect
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No_Scrolling_SFX=0
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#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
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#Number of stages (0 = disabled)
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Enhanced_Stage_Manager=0
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#Use encore stages or not
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Enhanced_Stage_Manager_Encore=1
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#Change the mouth animations -- 0=default, 1=force PDA, 2=force FT
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Force_Mouth=0
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#Change the expressions -- 0=default, 1=force PDA, 2=force FT
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Force_Expressions=0
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#Change the look animations -- 0=default, 1=force PDA, 2=force FT
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Force_Look=0
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#Disable hand scaling
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No_Hand_Scaling=0
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#Default hand size -- -1=default, 12200=PDA
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Default_Hand_Size=-1
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#Sing missed notes
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Sing_Missed=0
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#Hide the volume and SE control buttons
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Hide_Volume=0
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#Remove the photo controls during PV playback
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No_PV_UI=0
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#Hide the watermark that's usually shown in PV viewing mode
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Hide_PV_Watermark=0
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#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
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Status_Icons=0
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#Disable showing lyrics
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No_Lyrics=0
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#Disable the error banner
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No_Error=1
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#Hide "CREDIT(S)"/"FREE PLAY"
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Hide_Freeplay=0
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#Show "FREE PLAY" instead of "CREDIT(S)" and don't require credits
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Freeplay=1
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#Show "PD Loader" instead of "FREE PLAY"
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PDLoaderText=1
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#Freeze the timer
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No_Timer=1
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#Disable the timer sprite
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No_Timer_Sprite=1
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#Unlock PSEUDO modules (incomplete, will default to Miku)
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Unlock_Pseudo=0
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#Enable the card menu (incomplete, it doesn't bypass the card prompt)
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Card=0
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#Allow using a real arcade slider attached to COM11 (or PS4 official FT controller)
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Hardware_Slider=0
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#Enable custom patches
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Custom_Patches=1
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#Prevent data deletion
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Prevent_Data_Deletion=0
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[Graphics]
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# Lag Compensation
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Lag_Compensation = 0
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# Set to -1 to unlock the frame rate.
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FPS.Limit=60
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# Reduces FPS Limiter CPU usage
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# (may have less consistent performance)
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FPS.Limit.LightMode=1
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# Enable debug warnings for lightweight limiter
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FPS.Limit.Verbose=0
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# Temporal Anti-Aliasing
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TAA=1
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# Morphological Anti-Aliasing
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MLAA=1
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# MAG Filter -- 0=default (bilinear), 1=nearest-neighbour, 2=sharpen, 3=cone (smooth)
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MAG=0
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# Depth of Field
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DOF=1
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# Reflections
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Reflections=1
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# Shadows
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Shadows=1
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# Transparent Meshes
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Punchthrough=1
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# Glare
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Glare=1
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# Shader
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Shader=1
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# Toon shader (press F9 to toggle) -- 0=default, 1=force on, 2=force off
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NPR1=0
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# Disable all 3D passes. WARNING: The extended data will be deleted unless Prevent Data Deletion is enabled.
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2D=0
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# FrameRateManager motion rate (fps)
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FRM.Motion.Rate=400
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[Resolution]
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# 0 = Windowed, 1 = Fast, 2 = Exclusive, 3 = Safe
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# For same as screen res: -1x-1
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Display=1
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Width=-1
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Height=-1
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# Fullscreen only options
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BitDepth=32
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RefreshRate=60
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# Set a custom internal render resolution
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# Same as window: -1x-1
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# HD : 1280x720
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# FHD : 1920x1080
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# WQHD : 2560x1440
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# 4K UHD: 3840x2160
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# 5K UHD: 5120x2880
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# 8K UHD: 7680x4320
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r.Enable=0
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r.Width=1920
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r.Height=1080
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[plugins]
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DivaWig.dva=0
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DSCRemote.dva=0
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custom_freeplay_text_example.p=0
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@@ -1,153 +0,0 @@
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[keyconfig]
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#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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# keyconfig.ini
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# defines the input_emulator key bindings
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# multiple keys are to be specified comma separated
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# Options:
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# Allow the user to mouse wheel scroll through the PV selection list
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mouse_scroll_pv_selection = true
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# The interval it takes for the emulated slider touch points to move from one contact point to another.
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# In most cases, this does not need editing.
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touch_slider_emulation_speed = 750.0
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# Preferred Xinput controller (0-3)
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xinput_preferred =0
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# DirectInput Vendor ID and Product ID
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# Check them in Device Manager or dxdiag.exe
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VID = 046D
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PID = C216
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# Rumble (Xinput)
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rumble =true
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# Pause when focus is lost
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autopause =true
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# Allow using slider in menus
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# Recommended to enable this and remove MENU_L/R bindings if you have a real slider.
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# Also needed to see slider in input test
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slider_in_menus =false
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# Use the hardware slider from HORI FT official controller (PS4 version)
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# Requires enabling hardware slider support.
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# Warning: alpha feature, may not work properly
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# Recommended to remove Ds4_L_Stick_* and Ds4_R_Stick_* from button bindings (JVS_LEFT, JVS_RIGHT, MENU_L, MENU_R).
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ps4_official_slider =false
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# JVS Buttons:
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JVS_TEST = F1
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JVS_SERVICE = F2
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JVS_SW1 = F11
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JVS_SW2 = F12
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JVS_START = Enter, Ds4_Options, XINPUT_START, MouseMiddle
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JVS_TRIANGLE = W, I, Ds4_Triangle, Ds4_DPad_Up, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_Y, XINPUT_UP, XINPUT_LT, XINPUT_RT
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JVS_SQUARE = A, J, Ds4_Square, Ds4_DPad_Left, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_X, XINPUT_LEFT, XINPUT_LT, XINPUT_RT, MouseX2
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JVS_CROSS = S, K, Ds4_Cross, Ds4_DPad_Down, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_A, XINPUT_DOWN, XINPUT_LT, XINPUT_RT, MouseX1
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JVS_CIRCLE = D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_B, XINPUT_RIGHT, XINPUT_LT, XINPUT_RT
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JVS_LEFT = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS
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JVS_RIGHT = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS
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MENU_L = Left, Up, Ds4_L1, XINPUT_LS, Ds4_DPad_Left, Ds4_DPad_Up, XINPUT_LEFT, XINPUT_UP, Q, U, Ds4_L_Stick_Left, XINPUT_LLEFT, Ds4_L_Stick_Up, XINPUT_LUP, Ds4_R_Stick_Left, XINPUT_RLEFT, Ds4_R_Stick_Up, XINPUT_RUP
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MENU_R = Right, Down, Ds4_R1, XINPUT_RS, Ds4_DPad_Right, Ds4_DPad_Down, XINPUT_RIGHT, XINPUT_DOWN, E, O, Ds4_L_Stick_Right, XINPUT_LRIGHT, Ds4_L_Stick_Down, XINPUT_LDOWN, Ds4_R_Stick_Right, XINPUT_RRIGHT, Ds4_R_Stick_Down, XINPUT_RDOWN
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MENU_CIRCLE = Spacebar
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COIN = F10
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WIREFRAME = F12
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# Touch Slider:
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LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT
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LEFT_SIDE_SLIDE_RIGHT = E, Ds4_L_Stick_Right, XINPUT_LRIGHT
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|
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RIGHT_SIDE_SLIDE_LEFT = U, Ds4_R_Stick_Left, XINPUT_RLEFT
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RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT
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# --- KEYBOARD KEY NAMES: ---
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# - Standard Keys
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# uppercase "A" to "Z", "0" to "9"
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||||
# - NumPad Keys
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||||
# "NumPad0" to "NumPad9"
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||||
# "Plus", "Minus", "Divide", "Multiply"
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||||
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||||
# - Function Keys
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||||
# "F1" to "F24"
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||||
|
||||
# - Shift Keys
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||||
# "LeftShift", "RightShift"
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||||
|
||||
# - Control Keys
|
||||
# "LeftControl", "RightControl"
|
||||
|
||||
# - Arrow Keys
|
||||
# "Up", "Down", "Left", "Right"
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||||
|
||||
# - Special Keys (may vary depending on the layout)
|
||||
# "Enter", "Tab", "Backspace", "Spacebar", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
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||||
# "Comma", "Period", "Colon", "Slash", "Tilde", "LeftBracket", "Backslash", "RightBracket", "SingleDoubleQuote", "OEM_8"
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||||
# --- MOUSE BUTTON NAMES: ---
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# "MouseLeft", "MouseMiddle", "MouseRight", "MouseX1", "MouseX2"
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||||
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# --- DUALSHOCK 4 BUTTON NAMES: ---
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# - Face Buttons
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# "Ds4_Square", "Ds4_Cross", "Ds4_Circle", "Ds4_Triangle"
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# - Standard Buttons
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# "Ds4_Share", "Ds4_Options", "Ds4_PS", "Ds4_Touch", "Ds4_L1", "Ds4_R1"
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||||
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||||
# - D-Pad Directions
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# "Ds4_DPad_Up", "Ds4_DPad_Right", "Ds4_DPad_Down", "Ds4_DPad_Left"
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||||
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||||
# - Trigger Buttons
|
||||
# "Ds4_L_Trigger", "Ds4_R_Trigger"
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||||
|
||||
# - Left Joystick
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||||
# "Ds4_L_Stick_Up", "Ds4_L_Stick_Right", "Ds4_L_Stick_Down", "Ds4_L_Stick_Left", "Ds4_L3"
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||||
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||||
# - Right Joystick
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||||
# "Ds4_R_Stick_Up", "Ds4_R_Stick_Right", "Ds4_R_Stick_Down", "Ds4_R_Stick_Left", "Ds4_R3"
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||||
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||||
# --- XINPUT BUTTON NAMES: ---
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||||
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||||
# - Face Buttons
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||||
# "XINPUT_A", "XINPUT_B", "XINPUT_X", "XINPUT_Y"
|
||||
|
||||
# - Standard Buttons
|
||||
# "XINPUT_START", "XINPUT_BACK", "XINPUT_LS"/"XINPUT_LB", "XINPUT_RS"/"XINPUT_RB"
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||||
|
||||
# - D-Pad Directions
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||||
# "XINPUT_UP", "XINPUT_DOWN", "XINPUT_LEFT", "XINPUT_RIGHT"
|
||||
|
||||
# - Trigger Buttons
|
||||
# "XINPUT_LT", "XINPUT_RT"
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||||
|
||||
# - Left Joystick
|
||||
# "XINPUT_LLEFT", "XINPUT_LRIGHT", "XINPUT_LUP", "XINPUT_LDOWN", "XINPUT_LSB"
|
||||
|
||||
# - Right Joystick
|
||||
# "XINPUT_RLEFT", "XINPUT_RRIGHT", "XINPUT_RUP", "XINPUT_RDOWN", "XINPUT_RSB"
|
||||
|
||||
# --- Generic USB BUTTON NAMES: ---
|
||||
|
||||
# - Standard Buttons (Button number in "Game controller settings", max allowed 13 buttons at the moment)
|
||||
# "GU_BUTTON1", "GU_BUTTON2", "GU_BUTTON3", "GU_BUTTON4", "GU_BUTTON5", "GU_BUTTON6", "GU_BUTTON7", "GU_BUTTON8", "GU_BUTTON9", "GU_BUTTON10", "GU_BUTTON11", "GU_BUTTON12", "GU_BUTTON13"
|
||||
|
||||
# - D-Pad Directions
|
||||
# "GU_DPAD_UP", "GU_DPAD_RIGHT", "GU_DPAD_DOWN", "GU_DPAD_LEFT"
|
||||
|
||||
# - Left Joystick
|
||||
# "GU_L_STICK_UP", "GU_L_STICK_RIGHT", "GU_L_STICK_DOWN", "GU_L_STICK_LEFT"
|
||||
|
||||
# - Right Joystick
|
||||
# "GU_R_STICK_UP", "GU_R_STICK_RIGHT", "GU_R_STICK_DOWN", "GU_R_STICK_LEFT"
|
||||
@@ -1,64 +0,0 @@
|
||||
[playerdata]
|
||||
#########################################
|
||||
# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
|
||||
#########################################
|
||||
|
||||
# playerdata.ini
|
||||
# defines constant values to be loaded into the PlayerData struct
|
||||
# this file has to be encoded using utf-8
|
||||
player_name =NO-NAME
|
||||
level_name =忘れないでね私の声を
|
||||
level =1
|
||||
vocaloid_point=0
|
||||
|
||||
# IDs defined in rom/gm_plate_tbl.farc/gm_plate_id.bin
|
||||
level_plate_id =0
|
||||
level_plate_effect=1
|
||||
# IDs same as gam_skin%3d
|
||||
skin_equip =0
|
||||
# Allows for song specific skin settings which can be set in the file skins.ini
|
||||
use_pv_skin_equip =true
|
||||
# IDs defined in rom/gm_btn_se_tbl.farc/gm_btn_se_id.bin
|
||||
btn_se_equip =-1
|
||||
# Allows for song specific sound effect settings which can be set in the file sfx.ini
|
||||
use_pv_sfx_equip =true
|
||||
# IDs defined in rom/gm_slide_se_tbl.farc/gm_slide_se_id.bin
|
||||
slide_se_equip =-1
|
||||
# IDs defined in rom/gm_chainslide_se_tbl.farc/gm_chainslide_se_id.bin
|
||||
chainslide_se_equip =-1
|
||||
slidertouch_se_equip=-1
|
||||
# "Shared Set" or "Original" setting, works similarly to PSP series module selection (Updates when changed in-game)
|
||||
module_equip_cmn0=0
|
||||
module_equip_cmn1=0
|
||||
module_equip_cmn2=0
|
||||
module_equip_cmn3=0
|
||||
module_equip_cmn4=0
|
||||
module_equip_cmn5=0
|
||||
# Allows Song Specific module selections (values update when changed in-game in the file modules.ini) (May lag on song select and menu)
|
||||
use_pv_module_equip=true
|
||||
# Enable button/slider sounds & volume settings
|
||||
act_toggle =true
|
||||
act_vol =100
|
||||
act_slide_vol=100
|
||||
# Show clear borders on Progress Bar for:
|
||||
# Great
|
||||
border_great =true
|
||||
# Excellent
|
||||
border_excellent =true
|
||||
# Rival
|
||||
border_rival=true
|
||||
|
||||
# Allows module selection (WARNING: It may cause lag in the main menu and other places) (May be necessary for use_pv_equip settings!)
|
||||
use_card =true
|
||||
|
||||
# Allows module selection without card and attempts to disable module refresh when sliding in PV select to reduce CPU and IO load.
|
||||
module_card_workaround =false
|
||||
|
||||
# Allows use of game mode modifiers (hi-speed, hidden, and sudden)
|
||||
gamemode_options =true
|
||||
|
||||
|
||||
|
||||
mylist_A=
|
||||
mylist_B=
|
||||
mylist_C=
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user