shaderpatch: remove old obsolete stuff from template
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@@ -54,15 +54,6 @@ hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x,
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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# Intel/AMD related patches
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(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
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(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:RET|TXL|NRM|OPTION NV_fragment|PARAM p_charfragment.color|ATTRIB).*?||to:##
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(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:SHORT |LONG ).*?||to:
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.*sprite.100.fp.*=cfg:intel||from:MUL result.color, col1, fragment.color;||to:##MUL result.color, col1, fragment.color;
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(?:movie|sprite|imgfilter).*=cfg:amd||from:PARAM p_charfragment.color||to:##
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(?:movie|sprite|imgfilter).*=cfg:amd||from:!!NVfp4.0||to:!!ARBfp1.0
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(?:movie|sprite|imgfilter).*=cfg:amd||from:POW||to:##POW
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# Debug patches:
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# Nametags
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# Adds comments with the shader file name to the shader text. Useful for debugging issues
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