[ShaderPatch] Fix for Toon_Lines_Improve

This commit was merged in pull request #20.
This commit is contained in:
korenkonder
2025-01-11 22:50:53 +01:00
committed by nastys
parent a4216507d6
commit 3d422e4743
2 changed files with 21 additions and 14 deletions
+12 -8
View File
@@ -25,14 +25,17 @@ Toon_Hair_Improve=0
Toon_Hair_Improve_Val1=1.25 Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019) # Lyb's toon shader improvements (24 sept 2019)
# Fixes by korenkonder (11 jan 2025)
# Toon_Lines_Improve: Adjusts toon shader outlines # Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0 Toon_Lines_Improve=0
# ??? # Skin Shadow Strength
Toon_Lines_Improve_Val1=0.75 Toon_Lines_Improve_Val1=0.05
# Thickness Multiplier(?) # Skin Outline Strength
Toon_Lines_Improve_Val2=0.75 Toon_Lines_Improve_Val2=0.9
# Thickness Offset(?) # Outline Strength Multiplier
Toon_Lines_Improve_Val3=0.75 Toon_Lines_Improve_Val3=0.7
# Outline Strength Offset
Toon_Lines_Improve_Val4=0.25
[Patches] [Patches]
# Compatibility patches: # Compatibility patches:
@@ -51,8 +54,9 @@ skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to: .*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
.*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to: .*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to:
hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>; hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>; tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.05;||to:MUL density.y, density.y, <val1>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>; tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.9;||to:MUL density.y, density.y, <val2>;
tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val3>, <val4>;
# Intel related patches # Intel related patches
(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n (?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
@@ -22,14 +22,17 @@ Toon_Hair_Improve=0
Toon_Hair_Improve_Val1=1.25 Toon_Hair_Improve_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019) # Lyb's toon shader improvements (24 sept 2019)
# Fixes by korenkonder (11 jan 2025)
# Toon_Lines_Improve: Adjusts toon shader outlines # Toon_Lines_Improve: Adjusts toon shader outlines
Toon_Lines_Improve=0 Toon_Lines_Improve=0
# ??? # Skin Shadow Strength
Toon_Lines_Improve_Val1=0.75 Toon_Lines_Improve_Val1=0.05
# Thickness Multiplier(?) # Skin Outline Strength
Toon_Lines_Improve_Val2=0.75 Toon_Lines_Improve_Val2=0.9
# Thickness Offset(?) # Outline Strength Multiplier
Toon_Lines_Improve_Val3=0.75 Toon_Lines_Improve_Val3=0.7
# Outline Strength Offset
Toon_Lines_Improve_Val4=0.25
# Debug patches: # Debug patches:
# Nametags # Nametags