[ShaderPatch] Fix for Toon_Lines_Improve
This commit was merged in pull request #20.
This commit is contained in:
@@ -25,14 +25,17 @@ Toon_Hair_Improve=0
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Toon_Hair_Improve_Val1=1.25
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Toon_Hair_Improve_Val1=1.25
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# Lyb's toon shader improvements (24 sept 2019)
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# Lyb's toon shader improvements (24 sept 2019)
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# Fixes by korenkonder (11 jan 2025)
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# Toon_Lines_Improve: Adjusts toon shader outlines
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# Toon_Lines_Improve: Adjusts toon shader outlines
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Toon_Lines_Improve=0
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Toon_Lines_Improve=0
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# ???
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# Skin Shadow Strength
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Toon_Lines_Improve_Val1=0.75
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Toon_Lines_Improve_Val1=0.05
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# Thickness Multiplier(?)
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# Skin Outline Strength
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Toon_Lines_Improve_Val2=0.75
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Toon_Lines_Improve_Val2=0.9
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# Thickness Offset(?)
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# Outline Strength Multiplier
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Toon_Lines_Improve_Val3=0.75
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Toon_Lines_Improve_Val3=0.7
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# Outline Strength Offset
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Toon_Lines_Improve_Val4=0.25
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[Patches]
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[Patches]
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# Compatibility patches:
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# Compatibility patches:
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@@ -51,8 +54,9 @@ skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to:
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hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.05;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.9;||to:MUL density.y, density.y, <val2>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val3>, <val4>;
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# Intel related patches
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# Intel related patches
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(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
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(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
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@@ -22,14 +22,17 @@ Toon_Hair_Improve=0
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Toon_Hair_Improve_Val1=1.25
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Toon_Hair_Improve_Val1=1.25
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# Lyb's toon shader improvements (24 sept 2019)
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# Lyb's toon shader improvements (24 sept 2019)
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# Fixes by korenkonder (11 jan 2025)
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# Toon_Lines_Improve: Adjusts toon shader outlines
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# Toon_Lines_Improve: Adjusts toon shader outlines
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Toon_Lines_Improve=0
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Toon_Lines_Improve=0
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# ???
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# Skin Shadow Strength
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Toon_Lines_Improve_Val1=0.75
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Toon_Lines_Improve_Val1=0.05
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# Thickness Multiplier(?)
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# Skin Outline Strength
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Toon_Lines_Improve_Val2=0.75
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Toon_Lines_Improve_Val2=0.9
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# Thickness Offset(?)
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# Outline Strength Multiplier
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Toon_Lines_Improve_Val3=0.75
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Toon_Lines_Improve_Val3=0.7
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# Outline Strength Offset
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Toon_Lines_Improve_Val4=0.25
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# Debug patches:
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# Debug patches:
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# Nametags
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# Nametags
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