ShaderPatch: make all toon improvements compatible with patched AMD shaders
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@@ -49,6 +49,7 @@ stage_blinn.*\.fp=arch:GA,TU||cfg:compat||from:NRMH normal, a_normal;||to:NRM no
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cloth_npr1.*=cfg:toon_improve||from:MAD tmp.y, lc.z, 1.2, -0.5;||to:MAD tmp.y, lc.z, <val1>, <val2>;
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skin_default.*=cfg:toon_improve||from:MAD diff.xyz, spec, spec_ratio, diff;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD o_color_f0.w, diff.x, diff.y;||to:
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.*eye.*=cfg:toon_eyes_improve||from:ADD result.color.w, diff.x, diff.y;||to:
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hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x, tmp.x, 0.7; MUL diff, diff, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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