Options redesign; Rumble intensity; Dark fix; Remove OGL patches

This commit is contained in:
nastys
2021-08-11 18:25:15 +02:00
parent 389d8f2b5c
commit 3b0338a5ba
11 changed files with 773 additions and 534 deletions
@@ -46,6 +46,16 @@ NPR1_HINT=NPR1 shader\n\nPress F9 to toggle.
2D_HINT=Disable all 3D passes.\n\nWARNING: The extended data will be deleted unless Prevent Data Deletion is enabled. Don't enable on Intel GPUs, enable "Disable Extended Data" instead.
# options
SECTION_LOADER=Loader
SECTION_COMPATIBILITY=Compatibility
SECTION_PV_SELECTOR=PV Selector
SECTION_ESM=Stages (Songs)
SECTION_UI_ELM=UI Elements
SECTION_PV_PATCHES=PV Patches
SECTION_FRAMERATE=Framerate
SECTION_CONTROLLER_OPTIONS=Controller Options
SECTION_LAUNCHER=Launcher
BUILTIN_PATCHES_NAME=Enable Built-In Patches
BUILTIN_PATCHES_HINT=Enables the built-in patches, including the options below.
CUSTOM_PATCHES_NAME=Enable Custom Patches
@@ -89,7 +99,7 @@ NO_PV_UI_NAME=Disable PV UI
NO_PV_UI_HINT=Remove the photo controls during PV playback.
HIDE_PV_WATERMARK_NAME=Hide PV Watermark
HIDE_PV_WATERMARK_HINT=Hide the watermark that's usually shown in PV viewing mode.
STATUS_ICONS_NAME=Top-Right Corner Icons:
STATUS_ICONS_NAME=Top-Right Network Icons:
STATUS_ICONS_HINT=Set the state of card reader and network status icons.
NO_LYRICS_NAME=Disable Lyrics
NO_LYRICS_HINT=Disable showing lyrics.
@@ -131,17 +141,16 @@ AUTOPAUSE_HINT=Pause when focus is lost.
RUMBLE_NAME=XInput Rumble
RUMBLE_HINT=Enables rumble during chainslides.
XINPUT_RUMBLE_INTENSITY_LEFT_NAME=Left Motor Intensity
XINPUT_RUMBLE_INTENSITY_LEFT_HINT=Default: 8000.
XINPUT_RUMBLE_INTENSITY_RIGHT_NAME=Right Motor Intensity
XINPUT_RUMBLE_INTENSITY_RIGHT_HINT=Default: 4000.
XINPUT_PREFERRED_NAME=XInput Controller Num:
XINPUT_PREFERRED_HINT=Sets the preferred XInput controller.\nIf unavailable, the next connected controller is used.
HARDWARE_SLIDER_NAME=Use Hardware Slider
HARDWARE_SLIDER_HINT=Enable this if using a real arcade slider.\n(set the slider to port COM11)
OPENGL_PATCH_A_NAME=OpenGL Patch A
OPENGL_PATCH_A_HINT=Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.
OPENGL_PATCH_B_NAME=OpenGL Patch B
OPENGL_PATCH_B_HINT=Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.
PREVENT_DATA_DELETION_NAME=Prevent Data Deletion
PREVENT_DATA_DELETION_HINT=Prevents the game from deleting files.
COMMAND_LINE_NAME=Command Line: