PDL3 part 2
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#pragma once
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void exitGameClean(int);
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int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int));
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__int64 hookedParseParameters(int a1, __int64* a2);
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__int64 __fastcall limiterFuncNormal(__int64 a1);
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__int64 __fastcall limiterFuncLight(__int64 a1);
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__int64 __fastcall hookedEngineUpdate(__int64 a1);
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void ApplyRender(HMODULE hModule);
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