(semi-tested) ManMan JA translation, config inis replacing templates, downgrade DivaSound and upgrade DivaMovie, fixes
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@@ -8,7 +8,7 @@
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#include <windows.h>
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#include "GameState.h"
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const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
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const std::string PLAYER_DATA_FILE_NAME = "..\\plugins_config\\playerdata.ini";
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static WCHAR configPath[256];
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int* headitemequip = (int*)0x0000000141804CDC;
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int customheaditemequip;
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@@ -237,7 +237,7 @@ namespace TLAC::Components
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config.TryGetValue("level_name", &customPlayerData->LevelName);
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// ScoreSaver copies & declaring non-playerdata values
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std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini";
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std::string utf8path = TLAC::framework::GetModuleDirectory() + "\\..\\plugins_config\\playerdata.ini";
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MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
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customPlayerData->LevelNum = config.GetIntegerValue("level");
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