(semi-tested) ManMan JA translation, config inis replacing templates, downgrade DivaSound and upgrade DivaMovie, fixes

This commit is contained in:
nastys
2021-11-10 22:44:23 +01:00
parent ab1b2f88c7
commit 332a5324ae
58 changed files with 40875 additions and 67165 deletions
@@ -8,7 +8,7 @@
#include <windows.h>
#include "GameState.h"
const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
const std::string PLAYER_DATA_FILE_NAME = "..\\plugins_config\\playerdata.ini";
static WCHAR configPath[256];
int* headitemequip = (int*)0x0000000141804CDC;
int customheaditemequip;
@@ -237,7 +237,7 @@ namespace TLAC::Components
config.TryGetValue("level_name", &customPlayerData->LevelName);
// ScoreSaver copies & declaring non-playerdata values
std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini";
std::string utf8path = TLAC::framework::GetModuleDirectory() + "\\..\\plugins_config\\playerdata.ini";
MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
customPlayerData->LevelNum = config.GetIntegerValue("level");