launcher: improve appearance of GPU Info slightly
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@@ -151,6 +151,7 @@ namespace Launcher {
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int window = glutCreateWindow("glut"); // a context must be created to use glGetString
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String^ vendor = gcnew String((char*)glGetString(GL_VENDOR));
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vendor = vendor->Replace(" Corporation", ""); // this is useless.. remove it to help ensure the GPU type line fits
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String^ renderer = gcnew String((char*)glGetString(GL_RENDERER));
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String^ version = gcnew String((char*)glGetString(GL_VERSION));
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@@ -376,9 +377,9 @@ namespace Launcher {
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// labelGPU
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//
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this->labelGPU->AutoSize = true;
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this->labelGPU->BackColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(128)), static_cast<System::Int32>(static_cast<System::Byte>(64)), static_cast<System::Int32>(static_cast<System::Byte>(64)),
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static_cast<System::Int32>(static_cast<System::Byte>(64)));;
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this->labelGPU->Location = System::Drawing::Point(12, 317);
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this->labelGPU->BackColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(80)), static_cast<System::Int32>(static_cast<System::Byte>(24)),
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static_cast<System::Int32>(static_cast<System::Byte>(24)), static_cast<System::Int32>(static_cast<System::Byte>(24)));;
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this->labelGPU->Location = System::Drawing::Point(12, 314);
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this->labelGPU->MinimumSize = System::Drawing::Size(410, 20);
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this->labelGPU->Name = L"labelGPU";
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this->labelGPU->Size = System::Drawing::Size(410, 20);
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