pause: bring back the fancy icons (with a fix for createAetLayer's signature in drawing)
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@@ -248,9 +248,10 @@ namespace TLAC::Components
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};
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// draw an aet layer (with all settings)
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int createAetLayer(int32_t unk1, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point* scale, int32_t unk5)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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int createAetLayer(int32_t unk1, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point* scale, const void* aetSpeedCallback)
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{
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point*, int32_t, const char*, const char*, float, float, const Point*, int32_t))0x14013be60)(unk1, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, unk5);
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point*, int32_t, const char*, const char*, float, float, const Point*, const void*))0x14013be60)(unk1, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
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}
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// draw an aet layer (with animation timing override)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, float animationInTime, float animationOutTime)
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@@ -327,47 +327,35 @@ namespace TLAC::Components
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fontInfo.setSize(18, 18);
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dtParams.originLoc = { 32, 720 - 40 };
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dtParams.currentLoc = dtParams.originLoc;
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//const float spriteSize = 18;
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//const float halfSpriteSize = spriteSize / 2;
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//Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
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//Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
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const float spriteSize = 18;
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const float halfSpriteSize = spriteSize / 2;
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Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
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const Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
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if (curMenuSet != MENUSET_MAIN)
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{
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xff80ff40;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"△");
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dtParams.colour = 0xffffffff;
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, nullptr);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
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}
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xffc080ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"□");
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dtParams.colour = 0xffffffff;
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, nullptr);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xffff8040;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"×");
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dtParams.colour = 0xffffffff;
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, nullptr);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
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//spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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//circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
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//dtParams.originLoc.x += spriteSize;
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dtParams.colour = 0xff6040ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"○");
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dtParams.colour = 0xffffffff;
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, nullptr);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
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}
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}
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