TLAC: revert to old style slider emulation when not using ps4 slider input
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@@ -57,7 +57,7 @@ namespace TLAC::Components
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ContactPoint ContactPoints[CONTACT_POINTS];
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void EmulateSliderInput(Input::Binding *leftBinding, Input::Binding *rightBinding, ContactPoint &contactPoint, float start, float end);
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void ApplyContactPoint(ContactPoint &contactPoint);
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void ApplyContactPoint(ContactPoint &contactPoint, int section);
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void ApplyBitfieldState(uint32_t state);
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};
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}
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