playerdatamanager: add mylists

This commit is contained in:
somewhatlurker
2019-10-13 00:01:42 +11:00
parent 8496dce848
commit 1d74aafe91
6 changed files with 68 additions and 34 deletions
@@ -1,5 +1,6 @@
#pragma once
#include <string>
#include <vector>
namespace TLAC::Components
{
@@ -20,5 +21,6 @@ namespace TLAC::Components
bool UseCard;
bool GameModifierOptions;
bool ActionSE;
std::vector<int> Mylist[3];
};
}
@@ -361,22 +361,16 @@ struct PlayerData
int32_t slidertouch_se_equip_cmn;
int32_t use_pv_slidertouch_se_equip;
int32_t field_584;
int32_t field_588;
int32_t field_58C;
int32_t field_590;
int32_t field_594;
int* mylistA_begin;
int* mylistA_end;
int32_t field_598;
int32_t field_59C;
int32_t field_5A0;
int32_t field_5A4;
int32_t field_5A8;
int32_t field_5AC;
int* mylistB_begin;
int* mylistB_end;
int32_t field_5B0;
int32_t field_5B4;
int32_t field_5B8;
int32_t field_5BC;
int32_t field_5C0;
int32_t field_5C4;
int* mylistC_begin;
int* mylistC_end;
int32_t field_5C8;
int32_t field_5CC;
int32_t field_5D0;
@@ -876,7 +870,10 @@ struct PlayerData
int32_t field_D88;
int32_t field_D8C;
int32_t field_D90;
int32_t field_D94;
uint8_t clear_border;
uint8_t field_D95;
uint8_t field_D96;
uint8_t field_D97;
int32_t field_D98;
int32_t field_D9C;
int32_t field_DA0;
@@ -4,20 +4,10 @@
#include "../Constants.h"
#include "../Input/Keyboard/Keyboard.h"
#include "../FileSystem/ConfigFile.h"
#include "../Constants.h"
#include "../Utilities/Operations.h"
const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
void InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
namespace TLAC::Components
{
PlayerDataManager::PlayerDataManager()
@@ -53,15 +43,10 @@ namespace TLAC::Components
printf("[TLAC] PlayerDataManager::Update(): Loading config...\n");
LoadConfig();
}*/
if (!customPlayerData->UseCard)
{
DWORD oldProtect, bck;
// allow modifier modes to work without use_card
InjectCode((void*)0x00000001405CB14A, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode((void*)0x0000000140136CFA, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// enable module selector without use_card
InjectCode((void*)0x00000001405C513B, { 0x01 });
}
// nas, I moved the patches back to patches because please.. at least don't apply it every frame when it's not necessary lol
// and reverting was the easiest way to undo that
if (moduleCardWorkaround) {
int* pvId = (int*)0x00000001418054C4;
int* modState = (int*)0x00000001411A9790;
@@ -262,6 +247,36 @@ namespace TLAC::Components
customPlayerData->ActionSE = config.GetBooleanValue("act_toggle");
moduleCardWorkaround = config.GetBooleanValue("module_card_workaround");
std::string* mylistString;
std::vector<std::string> mylistStringVec;
customPlayerData->Mylist[0].clear();
config.TryGetValue("mylist_A", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[0].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
customPlayerData->Mylist[1].clear();
config.TryGetValue("mylist_B", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[1].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
customPlayerData->Mylist[2].clear();
config.TryGetValue("mylist_C", &mylistString);
if (mylistString != nullptr)
{
for (std::string &pvStr : TLAC::Utilities::Split(*mylistString, ","))
customPlayerData->Mylist[2].push_back(atoi(pvStr.c_str()));
delete mylistString;
}
if (moduleCardWorkaround) {
if (!customPlayerData->UseCard)
{
@@ -341,7 +356,7 @@ namespace TLAC::Components
setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
// Display clear borders on the progress bar
*(byte*)(PLAYER_DATA_ADDRESS + 0xD94) = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
playerData->clear_border = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
playerData->use_card = customPlayerData->UseCard; // required to allow for module selection
@@ -350,6 +365,13 @@ namespace TLAC::Components
memset((void*)MODULE_TABLE_START, 0xFF, 128);
memset((void*)ITEM_TABLE_START, 0xFF, 128);
playerData->mylistA_begin = customPlayerData->Mylist[0].begin()._Ptr;
playerData->mylistA_end = customPlayerData->Mylist[0].end()._Ptr;
playerData->mylistB_begin = customPlayerData->Mylist[1].begin()._Ptr;
playerData->mylistB_end = customPlayerData->Mylist[1].end()._Ptr;
playerData->mylistC_begin = customPlayerData->Mylist[2].begin()._Ptr;
playerData->mylistC_end = customPlayerData->Mylist[2].end()._Ptr;
if (customPlayerData->PlayerName != nullptr)
{
playerData->field_DC = 0x10;