score_saver: don't block game loading when scores aren't loaded -- just delay score loading
This commit is contained in:
@@ -35,11 +35,13 @@ namespace TLAC::Components
|
||||
return "score_saver";
|
||||
}
|
||||
|
||||
bool ScoreSaver::initCacheFinished = false;
|
||||
void ScoreSaver::initCache()
|
||||
{
|
||||
// build the score cache
|
||||
UpdateScoreCache();
|
||||
UpdateClearCounts();
|
||||
initCacheFinished = true;
|
||||
}
|
||||
|
||||
bool(__stdcall* ScoreSaver::divaInitResults)(void* cls) = (bool(__stdcall*)(void* cls))RESULTS_INIT_ADDRESS;
|
||||
@@ -306,44 +308,58 @@ namespace TLAC::Components
|
||||
}
|
||||
|
||||
UpdateSingleScoreCacheEntry(pvNum, pvDifficulty, pvDifficultyIsEx, true);
|
||||
UpdateClearCounts();
|
||||
if (initCacheFinished) // don't update clear counts if they're not ready yet
|
||||
UpdateClearCounts();
|
||||
if (didInitialAddressUpdate) // don't set the addresses if they're not ready yet
|
||||
FixScoreCacheAddresses(pvDifficulty);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool ScoreSaver::didInitialAddressUpdate = false;
|
||||
void ScoreSaver::Update()
|
||||
{
|
||||
// the below stuff is only verified for operating in menus
|
||||
if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && (*(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_SELECTOR || *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_SEL))
|
||||
{
|
||||
if (initThread.joinable())
|
||||
if (!didInitialAddressUpdate)
|
||||
{
|
||||
// it's actually fine to let the init happen in the background after reaching game state,
|
||||
// but this is safer because it means the begin and end addresses aren't changed in a different thread
|
||||
printf("[ScoreSaver] Waiting for initialisation...");
|
||||
initThread.join();
|
||||
}
|
||||
|
||||
int pvNum = *(int*)SELPV_CURRENT_SONG_ADDRESS;
|
||||
int diff = *(int*)(GAME_INFO_ADDRESS);
|
||||
int diffIsEx = *(int*)(GAME_INFO_ADDRESS + 0x4);
|
||||
byte insurance = *(byte*)(GAME_INFO_ADDRESS + 0x14);
|
||||
|
||||
if (pvNum != currentPv || diff != currentDifficulty || diffIsEx != currentDifficultyIsEx || insurance == currentInsurance)
|
||||
{
|
||||
DivaScore* cachedScore = GetCachedScore(pvNum, diff, diffIsEx);
|
||||
if (cachedScore == nullptr)
|
||||
if (initCacheFinished) // check for initThread to be done
|
||||
{
|
||||
// create a score cache entry if none exists for current song
|
||||
ScoreCache[diff].push_back(DivaScore(pvNum, diffIsEx));
|
||||
// update score begin and end vars from game
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d0) = ScoreCache[diff].begin()._Ptr;
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d8) = ScoreCache[diff].end()._Ptr;
|
||||
// fix the addresses here instead of doing it unsafely in initThread
|
||||
FixScoreCacheAddresses(0);
|
||||
FixScoreCacheAddresses(1);
|
||||
FixScoreCacheAddresses(2);
|
||||
FixScoreCacheAddresses(3);
|
||||
didInitialAddressUpdate = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// it probably doesn't really matter whether the initial address update is done first if I add some locks,
|
||||
// but I feel better knowing that there won't be multiple things racing to modify the vector
|
||||
// this does mean that with a lot of scores you can beat the loading into the game, thus not getting the new record banner etc. after a song....
|
||||
int pvNum = *(int*)SELPV_CURRENT_SONG_ADDRESS;
|
||||
int diff = *(int*)(GAME_INFO_ADDRESS);
|
||||
int diffIsEx = *(int*)(GAME_INFO_ADDRESS + 0x4);
|
||||
byte insurance = *(byte*)(GAME_INFO_ADDRESS + 0x14);
|
||||
|
||||
currentPv = pvNum;
|
||||
currentDifficulty = diff;
|
||||
currentDifficultyIsEx = diffIsEx;
|
||||
currentInsurance = insurance;
|
||||
if (pvNum != currentPv || diff != currentDifficulty || diffIsEx != currentDifficultyIsEx || insurance == currentInsurance)
|
||||
{
|
||||
DivaScore* cachedScore = GetCachedScore(pvNum, diff, diffIsEx);
|
||||
if (cachedScore == nullptr)
|
||||
{
|
||||
// create a score cache entry if none exists for current song
|
||||
ScoreCache[diff].push_back(DivaScore(pvNum, diffIsEx));
|
||||
// update score begin and end vars from game
|
||||
FixScoreCacheAddresses(diff);
|
||||
}
|
||||
|
||||
currentPv = pvNum;
|
||||
currentDifficulty = diff;
|
||||
currentDifficultyIsEx = diffIsEx;
|
||||
currentInsurance = insurance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -441,10 +457,6 @@ namespace TLAC::Components
|
||||
{
|
||||
ScoreCache[diff].push_back(DivaScore(pvNum, exDiff));
|
||||
cachedScore = GetCachedScore(pvNum, diff, exDiff);
|
||||
|
||||
// update score begin and end vars from game
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d0) = ScoreCache[diff].begin()._Ptr;
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d8) = ScoreCache[diff].end()._Ptr;
|
||||
}
|
||||
if (cachedScore != nullptr)
|
||||
{
|
||||
@@ -519,10 +531,6 @@ namespace TLAC::Components
|
||||
{
|
||||
ScoreCache[diff].push_back(DivaScore(pvNum, exDiff));
|
||||
cachedScore = GetCachedScore(pvNum, diff, exDiff);
|
||||
|
||||
// update score begin and end vars from game
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d0) = ScoreCache[diff].begin()._Ptr;
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d8) = ScoreCache[diff].end()._Ptr;
|
||||
}
|
||||
if (cachedScore != nullptr)
|
||||
{
|
||||
@@ -533,6 +541,13 @@ namespace TLAC::Components
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreSaver::FixScoreCacheAddresses(int diff)
|
||||
{
|
||||
// update score begin and end vars from game
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d0) = ScoreCache[diff].begin()._Ptr;
|
||||
*(DivaScore**)(PLAYER_DATA_ADDRESS + diff * 0x18 + 0x5d8) = ScoreCache[diff].end()._Ptr;
|
||||
}
|
||||
|
||||
void ScoreSaver::UpdateScoreCache()
|
||||
{
|
||||
for (int pvNum = 0; pvNum < 1000; pvNum++)
|
||||
|
||||
@@ -104,6 +104,7 @@ namespace TLAC::Components
|
||||
static void UpdateScoreCache();
|
||||
static void UpdateSingleScoreCacheEntry(int pvNum, int diff, int exDiff, bool doDefaultsReset);
|
||||
static void UpdateSingleScoreCacheRivalEntry(int pvNum, int diff, int exDiff);
|
||||
static void FixScoreCacheAddresses(int diff); // only call this from the main thread
|
||||
static DivaScore* GetCachedScore(int pvNum, int diff, int exDiff);
|
||||
static void UpdateClearCounts();
|
||||
|
||||
@@ -123,5 +124,8 @@ namespace TLAC::Components
|
||||
int currentDifficulty;
|
||||
int currentDifficultyIsEx;
|
||||
byte currentInsurance;
|
||||
|
||||
static bool initCacheFinished;
|
||||
static bool didInitialAddressUpdate;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user