Add shadow res option (thanks to koren), move databank, remove legacy options
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@@ -308,16 +308,16 @@ class PatchApplier600 : public PatchApplier {
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printf("[Patches] Enhanced Stage Manager enabled\n");
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}
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// OpenGL Patches
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if (nOGLPatchA)
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{
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// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
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InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
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}
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if (nOGLPatchB)
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{
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// (js loc_14069BC32) -> (nop)...
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InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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}
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//if (nOGLPatchA)
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//{
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// // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
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// InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
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//}
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//if (nOGLPatchB)
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//{
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// // (js loc_14069BC32) -> (nop)...
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// InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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//}
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// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
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if (nUnlockPseudo)
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{
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