Add shadow res option (thanks to koren), move databank, remove legacy options
This commit is contained in:
@@ -798,7 +798,7 @@ void Init()
|
||||
stream.close();
|
||||
}
|
||||
|
||||
const std::filesystem::path databank_template = L"ram\\databank_template";
|
||||
const std::filesystem::path databank_template = L"ram\\databank_template_v2";
|
||||
const std::filesystem::path databank = L"ram\\databank";
|
||||
if (!std::filesystem::exists(databank)&&std::filesystem::exists(databank_template))
|
||||
{
|
||||
|
||||
@@ -174,8 +174,9 @@ ConfigOptionBase* graphicsArray[] = {
|
||||
new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"Reflections", L"Enable or disable reflections.", true, false),
|
||||
new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Reflection Res:", L"Sets the reflection buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE),
|
||||
new ResolutionOption(L"refract_res_width", L"refract_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Refraction Res:", L"Sets the refraction buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, RESOPT_NONE),
|
||||
new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"Gamma:", L"Increase to darken shadows.\nSet to 125 for a console-like experience.\n\nDefault: 0 or 100", 100, 0, 200),
|
||||
new BooleanOption(L"shadows", GRAPHICS_SECTION, CONFIG_FILE, L"Shadows", L"Enable or disable shadows.", true, false),
|
||||
new ResolutionOption(L"shadow_res_width", L"shadow_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Shadow Res:", L"Sets the shadow buffer resolution (instead of 2048x2048).", resolution(2048, 2048), std::vector<resolution>({resolution(256,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096), resolution(8192,8192)}), true, RESOPT_NONE),
|
||||
new NumericOption(L"gamma", GRAPHICS_SECTION, CONFIG_FILE, L"Gamma:", L"Increase to darken shadows.\nSet to 125 for a console-like experience.\n\nDefault: 0 or 100", 100, 0, 200),
|
||||
new BooleanOption(L"punchthrough", GRAPHICS_SECTION, CONFIG_FILE, L"Transparent Meshes", L"Show transparent meshes.", true, false),
|
||||
new BooleanOption(L"glare", GRAPHICS_SECTION, CONFIG_FILE, L"Glare", L"Enable or disable glare.", true, false),
|
||||
new BooleanOption(L"shader", GRAPHICS_SECTION, CONFIG_FILE, L"Shader", L"Enable or disable high-quality shaders.", true, false),
|
||||
@@ -232,7 +233,7 @@ ConfigOptionBase* optionsArray[] = {
|
||||
new BooleanOption(L"hide_volume", PATCHES_SECTION, CONFIG_FILE, L"Hide Volume Buttons", L"Hide the volume and SE control buttons.", false, false),
|
||||
new BooleanOption(L"no_pv_ui", PATCHES_SECTION, CONFIG_FILE, L"Disable PV UI", L"Remove the photo controls during PV playback.", false, false),
|
||||
new BooleanOption(L"hide_pv_watermark", PATCHES_SECTION, CONFIG_FILE, L"Hide PV Watermark", L"Hide the watermark that's usually shown in PV viewing mode.", false, false),
|
||||
new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Top-Right Corner Icons:", L"Set the state of card reader and network status icons.", 3, std::vector<LPCWSTR>({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })),
|
||||
new DropdownOption(L"status_icons", PATCHES_SECTION, CONFIG_FILE, L"Top-Right Network Icons:", L"Set the state of card reader and network status icons.", 3, std::vector<LPCWSTR>({ L"Default", L"Hidden", L"Error", L"OK", L"Partial OK" })),
|
||||
new BooleanOption(L"no_lyrics", PATCHES_SECTION, CONFIG_FILE, L"Disable Lyrics", L"Disable showing lyrics.", false, false),
|
||||
new BooleanOption(L"no_error", PATCHES_SECTION, CONFIG_FILE, L"Disable Error Banner", L"Disable the error banner on the attract screen.", true, false),
|
||||
new BooleanOption(L"hide_freeplay", PATCHES_SECTION, CONFIG_FILE, L"Hide \"FREE PLAY\"/\"CREDIT(S)\"", L"Hide the \"FREE PLAY\"/\"CREDIT(S)\" text.", false, false),
|
||||
@@ -250,21 +251,21 @@ ConfigOptionBase* optionsArray[] = {
|
||||
new OptionMetaSeparator(),
|
||||
new OptionMetaSpacer(8),
|
||||
|
||||
new OptionMetaSectionLabel(L"Advanced Compatibility"),
|
||||
new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
|
||||
new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
|
||||
new OptionMetaSeparator(),
|
||||
new OptionMetaSpacer(8),
|
||||
//new OptionMetaSectionLabel(L"Advanced Compatibility"),
|
||||
//new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
|
||||
//new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
|
||||
//new OptionMetaSeparator(),
|
||||
//new OptionMetaSpacer(8),
|
||||
|
||||
new OptionMetaSectionLabel(L"Loader"),
|
||||
new BooleanOption(L"custom_patches", PATCHES_SECTION, CONFIG_FILE, L"Enable Custom Patches", L"Enables all custom patches.", true, false),
|
||||
new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"Prevent Data Deletion", L"Prevents the game from deleting files.", false, false),
|
||||
//new BooleanOption(L"prevent_data_deletion", PATCHES_SECTION, CONFIG_FILE, L"Prevent Data Deletion", L"Prevents the game from deleting files.", false, false),
|
||||
new OptionMetaSeparator(),
|
||||
new OptionMetaSpacer(8),
|
||||
|
||||
new OptionMetaSectionLabel(L"Launcher"),
|
||||
new BooleanOption(L"dark_launcher", LAUNCHER_SECTION, CONFIG_FILE, L"Dark Launcher", L"Sets the dark colour scheme in the launcher.", false, false),
|
||||
new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"Acrylic Blur", L"Enables acrylic blur in the launcher on Windows 10 20H2 or later.", false, false),
|
||||
//new BooleanOption(L"acrylic_blur", LAUNCHER_SECTION, CONFIG_FILE, L"Acrylic Blur", L"Enables acrylic blur in the launcher on Windows 10 20H2 or later.", false, false),
|
||||
new BooleanOption(L"no_gpu_dialog", LAUNCHER_SECTION, CONFIG_FILE, L"Disable GPU Warning", L"Disables the warning dialog for unsupported GPUs.", false, false),
|
||||
//new BooleanOption(L"ignore_exe_checksum", PATCHES_SECTION, CONFIG_FILE, L"Ignore exe checksum", L"Use at your own risk.", false, false),
|
||||
new StringOption(L"command_line", LAUNCHER_SECTION, CONFIG_FILE, L"Command Line:", L"Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.", L"", false),
|
||||
|
||||
@@ -395,9 +395,6 @@ namespace Launcher {
|
||||
void updateStyle()
|
||||
{
|
||||
int nDarkLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"dark_launcher", FALSE, CONFIG_FILE);
|
||||
int nAcrylicLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"acrylic_blur", FALSE, CONFIG_FILE);
|
||||
|
||||
bool useAcrylic = nAcrylicLauncher && setBlur(hWnd, AccentState::ACCENT_ENABLE_ACRYLICBLURBEHIND);
|
||||
|
||||
Color colourBg, colourBg2, colourFg;
|
||||
|
||||
@@ -416,22 +413,10 @@ namespace Launcher {
|
||||
colourBg2 = Color::FromArgb(242, 242, 242);
|
||||
}
|
||||
|
||||
if (useAcrylic)
|
||||
{
|
||||
this->button_Discord->BackColor = colourBg2;
|
||||
this->button_github->BackColor = colourBg2;
|
||||
this->button_Wiki->BackColor = colourBg2;
|
||||
|
||||
colourBg2 = Color::FromArgb(255, 0, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
setBlur(hWnd, AccentState::ACCENT_DISABLED);
|
||||
|
||||
this->button_Discord->BackColor = Color::Transparent;
|
||||
this->button_github->BackColor = Color::Transparent;
|
||||
this->button_Wiki->BackColor = Color::Transparent;
|
||||
}
|
||||
this->button_Discord->BackColor = Color::Transparent;
|
||||
this->button_github->BackColor = Color::Transparent;
|
||||
this->button_Wiki->BackColor = Color::Transparent;
|
||||
|
||||
this->tabPage_Resolution->BackColor = colourBg;
|
||||
this->tabPage_Resolution->ForeColor = colourFg;
|
||||
|
||||
@@ -308,16 +308,16 @@ class PatchApplier600 : public PatchApplier {
|
||||
printf("[Patches] Enhanced Stage Manager enabled\n");
|
||||
}
|
||||
// OpenGL Patches
|
||||
if (nOGLPatchA)
|
||||
{
|
||||
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
if (nOGLPatchB)
|
||||
{
|
||||
// (js loc_14069BC32) -> (nop)...
|
||||
InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
//if (nOGLPatchA)
|
||||
//{
|
||||
// // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
// InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
//}
|
||||
//if (nOGLPatchB)
|
||||
//{
|
||||
// // (js loc_14069BC32) -> (nop)...
|
||||
// InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
//}
|
||||
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
|
||||
if (nUnlockPseudo)
|
||||
{
|
||||
|
||||
@@ -325,18 +325,20 @@ class PatchApplier710 : public PatchApplier {
|
||||
ESM[2] = nEStageManagerEncore;
|
||||
|
||||
printf("[Patches] Enhanced Stage Manager enabled\n");
|
||||
|
||||
}
|
||||
// OpenGL Patches
|
||||
if (nOGLPatchA)
|
||||
{
|
||||
// (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
if (nOGLPatchB)
|
||||
{
|
||||
// (js loc_14069BC32) -> (nop)...
|
||||
InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
}
|
||||
//// OpenGL Patches
|
||||
//if (nOGLPatchA)
|
||||
//{
|
||||
// // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
|
||||
// InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
|
||||
//}
|
||||
//if (nOGLPatchB)
|
||||
//{
|
||||
// // (js loc_14069BC32) -> (nop)...
|
||||
// InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
//}
|
||||
//
|
||||
// Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
|
||||
if (nUnlockPseudo)
|
||||
{
|
||||
@@ -596,58 +598,59 @@ class PatchApplier710 : public PatchApplier {
|
||||
|
||||
InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
|
||||
}
|
||||
// Prevent data deletion
|
||||
if (nNoDelete)
|
||||
{
|
||||
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x14081B6A4), { 0xC3 });
|
||||
|
||||
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
InjectCode((void*)(0x14081B67A), { 0xC3 });
|
||||
}
|
||||
//// Prevent data deletion
|
||||
//if (nNoDelete)
|
||||
//{
|
||||
// InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x14081B6A4), { 0xC3 });
|
||||
|
||||
// InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
// InjectCode((void*)(0x14081B67A), { 0xC3 });
|
||||
//}
|
||||
|
||||
// patch refract and reflect buffer sizes
|
||||
if (nRefractResWidth != 512 || nRefractResHeight != 256)
|
||||
@@ -702,6 +705,13 @@ class PatchApplier710 : public PatchApplier {
|
||||
|
||||
printf("[Patches] Reflection resolution patched.\n");
|
||||
}
|
||||
if (nShadowResWidth != 2048 || nShadowResHeight != 2048)
|
||||
{
|
||||
InjectUint((void*)(0x140A81E04), nShadowResHeight);
|
||||
InjectUint((void*)(0x140A81E08), nShadowResWidth);
|
||||
|
||||
printf("[Patches] Shadow resolution patched.\n");
|
||||
}
|
||||
|
||||
// lag compensation
|
||||
if (nLagCompensation > 0 && nLagCompensation <= 500)
|
||||
|
||||
@@ -47,6 +47,14 @@ void InjectCode(void* address, const std::vector<uint8_t> data)
|
||||
VirtualProtect(address, byteCount, oldProtect, nullptr);
|
||||
}
|
||||
|
||||
void InjectUint(void* address, const uint32_t data)
|
||||
{
|
||||
DWORD oldProtect;
|
||||
VirtualProtect(address, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
memcpy(address, &data, 4);
|
||||
VirtualProtect(address, 4, oldProtect, nullptr);
|
||||
}
|
||||
|
||||
// patchMovieExt will modify an extension to mp4 only if the file exists on disk as an mp4
|
||||
void patchMovieExt(std::string moviefile, void* address)
|
||||
{
|
||||
@@ -98,8 +106,6 @@ auto nEStageManagerEncore = GetPrivateProfileIntW(L"patches", L"enhanced_stage_m
|
||||
auto nUnlockPseudo = GetPrivateProfileIntW(L"patches", L"unlock_pseudo", FALSE, CONFIG_FILE);
|
||||
auto nCard = GetPrivateProfileIntW(L"patches", L"card", TRUE, CONFIG_FILE);
|
||||
auto nHardwareSlider = GetPrivateProfileIntW(L"patches", L"hardware_slider", FALSE, CONFIG_FILE);
|
||||
auto nOGLPatchA = GetPrivateProfileIntW(L"patches", L"opengl_patch_a", FALSE, CONFIG_FILE);
|
||||
auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
|
||||
auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
|
||||
auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
|
||||
auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
|
||||
@@ -123,10 +129,11 @@ auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, C
|
||||
auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
|
||||
auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
|
||||
auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
|
||||
auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
|
||||
auto nReflectResWidth = GetPrivateProfileIntW(L"graphics", L"reflect_res_width", 512, CONFIG_FILE);
|
||||
auto nReflectResHeight = GetPrivateProfileIntW(L"graphics", L"reflect_res_height", 256, CONFIG_FILE);
|
||||
auto nRefractResWidth = GetPrivateProfileIntW(L"graphics", L"refract_res_width", 512, CONFIG_FILE);
|
||||
auto nRefractResHeight = GetPrivateProfileIntW(L"graphics", L"refract_res_height", 256, CONFIG_FILE);
|
||||
auto nShadowResWidth = GetPrivateProfileIntW(L"graphics", L"shadow_res_width", 2048, CONFIG_FILE);
|
||||
auto nShadowResHeight = GetPrivateProfileIntW(L"graphics", L"shadow_res_height", 2048, CONFIG_FILE);
|
||||
auto nLagCompensation = GetPrivateProfileIntW(L"graphics", L"lag_compensation", 0, CONFIG_FILE);
|
||||
auto nUseDivahookBat = GetPrivateProfileIntW(L"launcher", L"use_divahook_bat", FALSE, CONFIG_FILE);
|
||||
Reference in New Issue
Block a user