ShaderPatch: separate data and user config

This commit is contained in:
somewhatlurker
2019-11-01 20:57:30 +11:00
parent bbef3564cc
commit 052de69a21
4 changed files with 134 additions and 27 deletions
@@ -0,0 +1,40 @@
[Config]
# Patches to remove glitching with modern GPUs.
# Appropriate patches will automatically be selected based on your GPU.
Compat=1
# Lyb's toon shader improvements (24 sept 2019)
# Toon: Adjusts toon shader lighting
Toon=0
# Specular Multiplier
Toon_Val1=0.9
# Specular Offset
Toon_Val2=-0.5
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Eyes: Adjusts toon shader eyes
Toon_Eyes=0
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Hair: Adjusts toon shader hair
Toon_Hair=0
# Diffuse Brightness
Toon_Hair_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Lines: Adjusts toon shader outlines
Toon_Lines=0
# ???
Toon_Lines_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Val3=0.75
# Debug patches:
# Nametags
# Adds comments with the shader file name to the shader text. Useful for debugging issues.
# You only need to enable one of these.
# `nametags2` is a bit faster, but the tags are placed at the end of the file and you may not like that.
Nametags1=0
Nametags2=0