ShaderPatch: separate data and user config

This commit is contained in:
somewhatlurker
2019-11-01 20:57:30 +11:00
parent bbef3564cc
commit 052de69a21
4 changed files with 134 additions and 27 deletions
+5 -10
View File
@@ -1,4 +1,7 @@
[Config]
# As of 1 November 2019, this is just data about config, to be used for UI generation and default values.
# User config data is stored in ShaderPatchConfig.ini
# Patches to remove glitching with modern GPUs.
# Appropriate patches will automatically be selected based on your GPU.
Compat=1
@@ -31,14 +34,6 @@ Toon_Lines_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Val3=0.75
# Debug patches:
# Nametags
# Adds comments with the shader file name to the shader text. Useful for debugging issues.
# `nametags_val1` and `nametags_val2` are a dirty hack to hide this in launcher (options ending in _val. must belong to a parent to be displayed)
# `nametags_val2` is a bit faster, but the tags are placed at the end of the file and you may not like that
Nametags_Val1=0
Nametags_Val2=0
[Patches]
# Compatibility patches:
# Star Story (and etc.) stage corruption (Maxwell+)
@@ -65,5 +60,5 @@ tone_map_npr1.*=cfg:toon_lines||from:MAD density.w, density.x, 0.7, 0.25;||to:MA
# * `(\r?\n)` is used to capture the line ending type used and ensure we're at the start of a line
# * `[^!]` ensures the comment is inserted after all start program lines (not sure if this even matters)
# * `[\s\S]` matches all characters *including* new lines
.*=cfg:nametags_val1||from:(\r?\n)([^!][\s\S]*)||to:$1#<fname>$1$2
.*=cfg:nametags_val2||from:[\s\S]*?(\r?\n)[\s\S]*||to:$&$1#<fname>
.*=cfg:nametags1||from:(\r?\n)([^!][\s\S]*)||to:$1#<fname>$1$2
.*=cfg:nametags2||from:[\s\S]*?(\r?\n)[\s\S]*||to:$&$1#<fname>
@@ -0,0 +1,40 @@
[Config]
# Patches to remove glitching with modern GPUs.
# Appropriate patches will automatically be selected based on your GPU.
Compat=1
# Lyb's toon shader improvements (24 sept 2019)
# Toon: Adjusts toon shader lighting
Toon=0
# Specular Multiplier
Toon_Val1=0.9
# Specular Offset
Toon_Val2=-0.5
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Eyes: Adjusts toon shader eyes
Toon_Eyes=0
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Hair: Adjusts toon shader hair
Toon_Hair=0
# Diffuse Brightness
Toon_Hair_Val1=1.25
# Lyb's toon shader improvements (24 sept 2019)
# Toon_Lines: Adjusts toon shader outlines
Toon_Lines=0
# ???
Toon_Lines_Val1=0.75
# Thickness Multiplier(?)
Toon_Lines_Val2=0.75
# Thickness Offset(?)
Toon_Lines_Val3=0.75
# Debug patches:
# Nametags
# Adds comments with the shader file name to the shader text. Useful for debugging issues.
# You only need to enable one of these.
# `nametags2` is a bit faster, but the tags are placed at the end of the file and you may not like that.
Nametags1=0
Nametags2=0