amd-tools: consolidate patching and farc (un)packing into AFT Shader Patcher, and switch to xdelta vcdiff generation for use with new Novidia

This commit is contained in:
somewhatlurker
2020-11-13 00:03:54 +11:00
parent ca78ebefc3
commit 01d1f5de70
14 changed files with 697 additions and 43 deletions
+3
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venv/*
*.farc
*.vcdiff
@@ -0,0 +1,74 @@
# gane-specific settings for diva arcade future tone
GAME_NAME = "Project DIVA Arcade: Future Tone"
from re import compile as recompile
# some skinning can't be done due to using NV parameter buffers, so just disable it.
VP_SKINNING_REGEX = recompile(r"(BUFFER4[\s\S]*?)MOV (.*?).w, 1; SUBC _tmp1, vertex.attrib\[15\], (-1|255); (.*?) IF NE.y; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].y, \2; (.*?) MAD (.*?).xyz, _tmp0, vertex.attrib\[1\].y, \7; (.*?) MAD (.*?).xyz, _tmp0, vertex.attrib\[1\].y, \9; IF NE.z; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].z, \2; (.*?) MAD \7.xyz, _tmp0, vertex.attrib\[1\].z, \7; (.*?) MAD \9.xyz, _tmp0, vertex.attrib\[1\].z, \9; IF NE.w; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].w, \2; (.*?) MAD \7.xyz, _tmp0, vertex.attrib\[1\].w, \7; (.*?) MAD \9.xyz, _tmp0, vertex.attrib\[1\].w, \9; (?:ENDIF; ENDIF; ENDIF;|.*:)")
VP_SKINNING_SUB = "\\1MOV \\2.w, 1; MOV \\2.xyz, vertex.position; MOV \\7, vertex.normal; MOV \\9, vertex.attrib[6];"
VP_SKINNING_REGEX_2 = recompile(r"(BUFFER4[\s\S]*?)MOV (.*?).w, 1; SUBC _tmp1, vertex.attrib\[15\], (-1|255); (.*?) IF NE.y; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].y, \2; (.*?) MAD (.*?).xyz, _tmp0, vertex.attrib\[1\].y, \7; IF NE.z; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].z, \2; (.*?) MAD \7.xyz, _tmp0, vertex.attrib\[1\].z, \7; IF NE.w; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].w, \2; (.*?) MAD \7.xyz, _tmp0, vertex.attrib\[1\].w, \7; (?:ENDIF; ENDIF; ENDIF;|.*:)")
VP_SKINNING_SUB_2 = "\\1MOV \\2.w, 1; MOV \\2.xyz, vertex.position; MOV \\7, vertex.normal;"
VP_SKINNING_REGEX_3 = recompile(r"(BUFFER4[\s\S]*?)MOV (.*?).w, 1; SUBC _tmp1, vertex.attrib\[15\], (-1|255); (.*?) IF NE.y; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].y, \2; IF NE.z; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].z, \2; IF NE.w; (.*?) MAD \2.xyz, _tmp0, vertex.attrib\[1\].w, \2; (?:ENDIF; ENDIF; ENDIF;|.*:)")
VP_SKINNING_SUB_3 = "\\1MOV \\2.w, 1; MOV \\2.xyz, vertex.position;"
# some kind of effect (scrunching up or stretching?) in tights shaders starting with 11 that partially uses skinning of normals... let's just pretend it always results in 0
TIGHTS_SKINNING_EFFECT_REGEX = recompile(r"(BUFFER4[\s\S]*?)SUBC .*?, vertex.attrib\[15\], .*?;\s*?SUBC1 tmp, vertex.attrib\[15\], .*?;[\s\S]*?XPD .*?, .*?, .*?;\s*?DP3_SAT (.*?), .*?, .*?;")
TIGHTS_SKINNING_EFFECT_SUB = "\\1MOV \\2, 0;"
# some skinning just needs some branching fixup for AMD BRA working different (needs a target per branch instruction apparently)
SKIN_BRA_REGEX = recompile(r"BRA skinning_(?:\S*)end (\(.*?\.y\))*?\s*?;")
SKIN_BRA_SUB = "BRA sk_end1 \\1;"
SKIN_BRA_REGEX_2 = recompile(r"BRA skinning_(?:\S*)end (\(.*?\.z\))*?\s*?;")
SKIN_BRA_SUB_2 = "BRA sk_end2 \\1;"
SKIN_BRA_REGEX_3 = recompile(r"BRA skinning_(?:\S*)end (\(.*?\.w\))*?\s*?;")
SKIN_BRA_SUB_3 = "BRA sk_end3 \\1;"
SKIN_BRA_TGT_REGEX = recompile(r"skinning_(?:\S*)end:")
SKIN_BRA_TGT_SUB = "\nsk_end1:\nsk_end2:\nsk_end3:\n"
MATCH_FP_FNAME = recompile(r".*fp")
MATCH_VP_FNAME = recompile(r".*vp")
MATCH_ALL_FNAME = recompile(r".*")
MATCH_FONT_FNAME = recompile(r"font.*fp")
MATCH_TIGHTS_FNAME = recompile(r"tights.*vp")
# fourth param: apply continuously until no more matches are found
fix_repls = [
(MATCH_VP_FNAME, VP_SKINNING_REGEX, VP_SKINNING_SUB, False),
(MATCH_VP_FNAME, VP_SKINNING_REGEX_2, VP_SKINNING_SUB_2, False),
(MATCH_VP_FNAME, VP_SKINNING_REGEX_3, VP_SKINNING_SUB_3, False),
(MATCH_TIGHTS_FNAME, TIGHTS_SKINNING_EFFECT_REGEX, TIGHTS_SKINNING_EFFECT_SUB, False),
(MATCH_VP_FNAME, SKIN_BRA_REGEX, SKIN_BRA_SUB, False),
(MATCH_VP_FNAME, SKIN_BRA_REGEX_2, SKIN_BRA_SUB_2, False),
(MATCH_VP_FNAME, SKIN_BRA_REGEX_3, SKIN_BRA_SUB_3, False),
(MATCH_VP_FNAME, SKIN_BRA_TGT_REGEX, SKIN_BRA_TGT_SUB, False),
]
# use to open a differnt file instead of the original shader (eg. to replace with an easier-to-patch variant
def filename_filter(fname):
if fname == 'sss_filter.130.fp':
return 'sss_filter.120.fp'
elif fname == 'sss_filter.131.fp':
return 'sss_filter.121.fp'
else:
return fname
# use to tweak reasults after patching
def post_filter(fname, f_full):
f_full = f_full.replace('\nBUFFER4', '\n#BUFFER4')
# fix tex sampler offsets
# diva has something we can use for pixel size (program.local[0]), but it isn't in fonts so they get an approximation instead
if MATCH_FONT_FNAME.match(fname):
f_full = f_full.replace('{ 0.00078, 0.0014 }; ADD tex_offset_coord', '0.00035; ADD tex_offset_coord')
else:
f_full = f_full.replace('{ 0.00078, 0.0014 }; ADD tex_offset_coord', 'program.local[0]; ADD tex_offset_coord')
return f_full
@@ -0,0 +1,117 @@
import sys
from os import chdir, makedirs, get_terminal_size
from os.path import join as joinpath, splitext, isfile, exists, dirname, abspath
import pyfarc
import importlib, importlib.util
if getattr(sys, 'frozen', False):
datadir = dirname(sys.executable)
else:
datadir = dirname(__file__)
arbpatcher_dir = joinpath(datadir, 'ARB Patcher')
arbpatcher_gamesettings_dir = joinpath(arbpatcher_dir, 'gamesettings')
sys.path = [arbpatcher_dir] + sys.path
import main as ArbPatcher
sys.path = sys.path[1:]
game_settings_spec = importlib.util.spec_from_file_location('divaaft', joinpath(arbpatcher_gamesettings_dir, 'divaaft.py'))
game_settings_module = importlib.util.module_from_spec(game_settings_spec)
game_settings_spec.loader.exec_module(game_settings_module)
# not bothering to check for main here because it's just a glue script anyway
def get_args():
import argparse
parser = argparse.ArgumentParser(description='AFT Shader Patcher: Patches Nvidia-only ARB shaders from PDAFT to work on AMD. Patching techniques from Nezarn; implementation by somewhatlurker.')
parser.add_argument('-i', '--in_farc', default='shader.farc', help='input shader farc file (default: "shader.farc")')
parser.add_argument('-o', '--out_farc', default='shader_patched.farc', help='output shader farc file (default: "shader_patched.farc")')
parser.add_argument('-c', '--compress', action='store_true', help='force use of farc compression (this mey produce larger vcdiff files)')
parser.add_argument('-x', '--xdelta', action='store_true', help='generate a vcdiff patch file')
return parser.parse_args()
args = get_args()
print("AFT Shader Patcher")
print("==================")
print("Patching techniques from Nezarn; implementation by somewhatlurker")
print("=================================================================")
print("Input file: '{}'".format(args.in_farc))
print("Output file: '{}'".format(args.out_farc))
if not exists(args.in_farc):
print ("'{}' does not exist. Aborting".format(args.in_farc))
sys.exit()
elif not isfile(args.in_farc):
print ("'{}' is not a file. Aborting".format(args.in_farc))
sys.exit()
if exists(args.out_farc):
if not isfile(args.out_farc):
print ("'{}' already exists but is a directory. Aborting".format(args.out_farc))
sys.exit()
with open(args.in_farc, 'rb') as f:
farcdata = pyfarc.from_stream(f)
if args.xdelta:
f.seek(0)
from binascii import crc32
in_farc_crc_str = '{:08x}'.format(crc32(f.read()))
proc_count = 0
last_status_len = 0
for fname in farcdata['files']:
proc_count += 1
progress_val = proc_count / len(farcdata['files'])
progress_cnt_X = int(progress_val * 20)
status_str = '\r[{e:{s1}<{n1}}{e:{s2}<{n2}}]'.format(e='', s1='X', s2='-', n1=progress_cnt_X, n2=20-progress_cnt_X)
status_str += ' {:.2%}'.format(progress_val)
status_str += ' ' + fname
try:
terminal_width = get_terminal_size()[0]
except:
terminal_width = 120
if len(status_str) > terminal_width:
status_str = status_str[:terminal_width-3] + '...'
# fix characters left on screen from a previous longer line
# (without cursor staying off to the side)
this_status_len = len(status_str)
if this_status_len < last_status_len:
status_str = '{: <{l}}'.format(status_str, l=last_status_len)
last_status_len = this_status_len
print (status_str, end='')
if game_settings_module and game_settings_module.filename_filter:
openname = game_settings_module.filename_filter(fname)
else:
openname = fname
f_lines = farcdata['files'][openname]['data'].decode('utf-8').splitlines(keepends=True)
f_full = ArbPatcher.patch_shader(fname, f_lines, game_settings_module, True)
farcdata['files'][fname]['data'] = f_full.encode('utf-8')
if args.compress:
farcdata['farc_type'] = 'FArC'
with open(args.out_farc, 'wb') as f:
pyfarc.to_stream(farcdata, f, no_copy=True)
if args.xdelta:
import subprocess
# make paths absolute before running this
#args.in_farc = abspath(args.in_farc)
#args.out_farc = abspath(args.out_farc)
subprocess.run([joinpath(datadir, 'xdelta3.exe'), '-e', '-f', '-S', 'none', '-s', args.in_farc, args.out_farc, joinpath(dirname(args.out_farc), in_farc_crc_str + '.vcdiff')], )
@@ -0,0 +1,252 @@
"""
pyfarc reader and writer for farc archives
supports Farc and FarC only
"""
from construct import Struct, Const, Int32ub, Int32sb, RepeatUntil, CString, Pointer, Bytes, Padding
from copy import deepcopy
import gzip
_FArc_format = Struct(
"signature" / Const(b'FArc'),
"header_size" / Int32ub, # doesn't include signature or header_size
"alignment" / Int32sb,
"files" / RepeatUntil(lambda obj,lst,ctx: ctx._io.tell() - 7 > ctx.header_size, Struct(
"name" / CString("utf8"),
"pointer" / Int32ub,
"size" / Int32ub,
"data" / Pointer(lambda this: this.pointer, Bytes(lambda this: this.size))
)),
#Padding(lambda this: this.alignment - (this._io.tell() % this.alignment) if this._io.tell() % this.alignment else 0)
)
_FArC_format = Struct(
"signature" / Const(b'FArC'),
"header_size" / Int32ub, # doesn't include signature or header_size
"alignment" / Int32sb,
"files" / RepeatUntil(lambda obj,lst,ctx: ctx._io.tell() - 7 > ctx.header_size, Struct(
"name" / CString("utf8"),
"pointer" / Int32ub,
"compressed_size" / Int32ub,
"uncompressed_size" / Int32ub,
"data" / Pointer(lambda this: this.pointer, Bytes(lambda this: this.compressed_size))
)),
#Padding(lambda this: this.alignment - (this._io.tell() % this.alignment) if this._io.tell() % this.alignment else 0)
)
_farc_types = {
'FArc': {
'remarks': 'basic farc format',
'struct': _FArc_format,
'compression_support': False,
'compression_forced': False,
'fixed_header_size': 4,
'files_header_fields_size': 8,
},
'FArC': {
'remarks': 'farc with compression support',
'struct': _FArC_format,
'compression_support': True,
'compression_forced': True,
'fixed_header_size': 4,
'files_header_fields_size': 12,
},
}
class UnsupportedFarcTypeException(Exception):
pass
def check_farc_type(t):
"""Checks if a farc type is supported and returns a remarks string. Raises UnsupportedFarcTypeException if not supported."""
if not t in _farc_types:
raise UnsupportedFarcTypeException("{} type not supported".format(t))
return _farc_types[t]['remarks']
def _files_header_size_calc(files, farc_type):
"""Sums the size of the files header section for the given files and farc_type data."""
size = 0
for fname, info in files.items():
size += len(fname) + 1
size += farc_type['files_header_fields_size']
return size
def _prep_files(files, alignment, farc_type):
"""Gets files ready for writing by compressing them and calculating pointers."""
def _compress_files(files, farc_type):
for fname, info in files.items():
info['data_compressed'] = gzip.compress(info['data'], mtime=39) # set mtime for reproducible output
if (not farc_type['compression_forced']) and (len(info['data_compressed']) >= len(info['data'])):
info['data_compressed'] = info['data']
def _set_files_pointers(files, alignment, farc_type):
pos = 8 + farc_type['fixed_header_size'] + _files_header_size_calc(files, farc_type)
for fname, info in files.items():
if pos % alignment: pos += alignment - (pos % alignment)
info['pointer'] = pos
if 'data_compressed' in info:
pos += len(info['data_compressed'])
else:
pos += len(info['data'])
if farc_type['compression_support']:
_compress_files(files, farc_type)
_set_files_pointers(files, alignment, farc_type)
def to_bytes(data, alignment=1, no_copy=False):
"""
Converts a farc dictionary (formatted like the dictionary returned by from_bytes) to an in-memory bytes object containing farc data.
Set no_copy to True for a speedup and memory usage reduction if you don't mind your input data being contaminated.
"""
magic_str = data['farc_type']
check_farc_type(magic_str)
farc_type = _farc_types[magic_str]
if no_copy:
files = data['files']
else:
files = deepcopy(data['files'])
_prep_files(files, alignment, farc_type)
if farc_type['compression_support']:
return farc_type['struct'].build(dict(
header_size=farc_type['fixed_header_size'] + _files_header_size_calc(files, farc_type),
alignment=alignment,
files=[dict(
name=fname,
pointer=info['pointer'],
compressed_size=len(info['data_compressed']),
uncompressed_size=len(info['data']),
data=info['data_compressed']
) for fname, info in files.items()]
))
else:
return farc_type['struct'].build(dict(
header_size=farc_type['fixed_header_size'] + _files_header_size_calc(files, farc_type),
alignment=alignment,
files=[dict(
name=fname,
pointer=info['pointer'],
size=len(info['data']),
data=info['data']
) for fname, info in files.items()]
))
def to_stream(data, stream, alignment=1, no_copy=False):
"""
Converts a farc dictionary (formatted like the dictionary returned by from_stream) to farc data and writes it to a stream.
Set no_copy to True for a speedup and memory usage reduction if you don't mind your input data being contaminated.
"""
magic_str = data['farc_type']
check_farc_type(magic_str)
farc_type = _farc_types[magic_str]
if no_copy:
files = data['files']
else:
files = deepcopy(data['files'])
_prep_files(files, alignment, farc_type)
if farc_type['compression_support']:
return farc_type['struct'].build_stream(dict(
header_size=farc_type['fixed_header_size'] + _files_header_size_calc(files, farc_type),
alignment=alignment,
files=[dict(
name=fname,
pointer=info['pointer'],
compressed_size=len(info['data_compressed']),
uncompressed_size=len(info['data']),
data=info['data_compressed']
) for fname, info in files.items()]
), stream)
else:
return farc_type['struct'].build_stream(dict(
header_size=farc_type['fixed_header_size'] + _files_header_size_calc(files, farc_type),
alignment=alignment,
files=[dict(
name=fname,
pointer=info['pointer'],
size=len(info['data']),
data=info['data']
) for fname, info in files.items()]
), stream)
def _parsed_to_dict(farcdata, farc_type):
"""Converts the raw construct data to our standard dictionary format."""
files = {}
if farc_type['compression_support']:
for f in farcdata['files']:
if farc_type['compression_forced'] or (f['uncompressed_size'] != f['compressed_size']):
data = gzip.decompress(f['data'])
else:
data = f['data']
files[f['name']] = {'data': data}
else:
for f in farcdata['files']:
data = f['data']
files[f['name']] = {'data': data}
return {'farc_type': farcdata['signature'].decode('ascii'), 'files': files}
def from_bytes(b):
"""Converts farc data from bytes to a dictionary."""
magic_str = b[:4].decode('ascii')
check_farc_type(magic_str)
farc_type = _farc_types[magic_str]
farcdata = farc_type['struct'].parse(b)
return _parsed_to_dict(farcdata, farc_type)
def from_stream(s):
"""Converts farc data from a stream to a dictionary."""
pos = s.tell()
magic_str = s.read(4).decode('ascii')
check_farc_type(magic_str)
farc_type = _farc_types[magic_str]
s.seek(pos)
farcdata = farc_type['struct'].parse_stream(s)
return _parsed_to_dict(farcdata, farc_type)
#test_farc = {'farc_type': 'FArc', 'files': {'aaa': {'data': b'test1'}, 'bbb': {'data': b'test2'}, 'ccc': {'data': b'aaaaaaaaaaaaaaaaaaaaaaaa'}}}
test_farc = {'farc_type': 'FArC', 'files': {'aaa': {'data': b'test1'}, 'bbb': {'data': b'test2'}, 'ccc': {'data': b'aaaaaaaaaaaaaaaaaaaaaaaa'}}}
#print (test_farc)
#test_bytes = to_bytes(test_farc, alignment=16)
#print (test_bytes)
#print (from_bytes(test_bytes))
#with open('test.farc', 'wb') as f:
# to_stream(test_farc, f, alignment=16)
#with open('test.farc', 'rb') as f:
# print (from_stream(f))
#with open('shader_amd.farc', 'rb') as f:
# shaderfarc = from_stream(f)
#with open('shader_amd_out.farc', 'wb') as f:
# to_stream(shaderfarc, f, alignment=16, no_copy=True)
#with open('shader_amd_compressed.farc', 'rb') as f:
# shaderfarc = from_stream(f)
#with open('shader_amd_out_compressed.farc', 'wb') as f:
# to_stream(shaderfarc, f, alignment=1, no_copy=True)
#with open('fontmap.farc', 'rb') as f:
# fontmapfarc = from_stream(f)
#with open('fontmap_out.farc', 'wb') as f:
# to_stream(fontmapfarc, f, alignment=1, no_copy=True)
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@@ -1,34 +1,236 @@
PD Loader Tools for AMD Compatibility
=====================================
Use the files here to patch your shaders to work (with Novidia) on AMD GPUs.
The Novidia plugin and its included shader patch data will allow Project DIVA
Arcade: Future Tone to work on AMD GPUs.
Instructions:
1. Copy amd-tools and plugins folders to your game directory.
2. Run "patch shaders" from amd-tools. This may take several minutes.
**WARNING** This will overwrite shader_amd.farc from existing MAMD mdata!
Usage Instructions:
Simply copy the plugins folder to your game directory.
ARB Patcher was developed with a lot of help from Nezarn, without whom AMD
support would not be possible.
================================================================================
AFT Shader Patcher can be used to attempt patching modded Nvidia-only shaders to
also work.
Patch Creation Instructions:
1. Extract amd-tools.
2. Copy your modified shader.farc into your extracted amd-tools folder.
3. Run "patch shaders". This may take several minutes.
4. Copy the "XXXXXXXX.vcdiff" file into your "plugins\Novidia Shaders" folder.
5. Install the shader mod like you would normally using shader.farc.
6. Novidia will automatically apply the generated patches.
* shader_patched.farc is an intermediate file and can be safely deleted.
================================================================================
FarcPack is from MikuMikuLibrary, licensed under MIT license:
ARB Patcher, the tool used to make modifications to shaders, was developed with
a lot of help from Nezarn, without whom AMD support would not be possible.
================================================================================
Novidia and AFT Shader Patcher use xdelta3, licensed under the Apache License
Version 2.0:
Copyright (c) 2020 Skyth
Xdelta version 3.0.12, Copyright (C) Joshua MacDonald
Xdelta version 3.1.1, Copyright (C) Joshua MacDonald
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
- The above copyright notice and this permission notice shall be included in all
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Novidia uses Microsoft Detours, licensed under MIT License:
# Copyright (c) Microsoft Corporation
All rights reserved.
# MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
@@ -37,7 +239,8 @@ FarcPack is from MikuMikuLibrary, licensed under MIT license:
SOFTWARE.
ARB Patcher includes (parts of) Python 3.8, licensed under PSF License 2.0:
AFT Shader Patcher and ARB Patcher include (parts of) Python 3.8, licensed
under PSF License 2.0:
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
@@ -86,7 +289,7 @@ ARB Patcher includes (parts of) Python 3.8, licensed under PSF License 2.0:
Agreement.
ARB Patcher is built using cx_Freeze, licensed under cx_Freeze license:
AFT Shader Patcher is built using cx_Freeze, licensed under cx_Freeze license:
* Copyright © 2007-2020, Anthony Tuininga.
* Copyright © 2001-2006, Computronix (Canada) Ltd., Edmonton, Alberta, Canada.
@@ -133,4 +336,30 @@ ARB Patcher is built using cx_Freeze, licensed under cx_Freeze license:
8. By copying, installing or otherwise using cx_Freeze, Licensee agrees to be
bound by the terms and conditions of this License Agreement.
Computronix® is a registered trademark of Computronix (Canada) Ltd.
Computronix® is a registered trademark of Computronix (Canada) Ltd.
pyfarc (used by AFT Shader Patcher) uses construct, licensed under MIT License:
Copyright (C) 2006-2020
Arkadiusz Bulski (arek.bulski@gmail.com)
Tomer Filiba (tomerfiliba@gmail.com)
Corbin Simpson (MostAwesomeDude@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-3
View File
@@ -1,3 +0,0 @@
#mdata_info
depend.length=0
version=20161030
@@ -1,10 +1 @@
FarcPack ..\rom\shader.farc shader_unpacked
"ARB Patcher Source\main.py" -i shader_unpacked -o shader_patched -g divaaft
mkdir ..\mdata\MAMD
mkdir ..\mdata\MAMD\rom
copy info.txt ..\mdata\MAMD\
FarcPack -c shader_patched ..\mdata\MAMD\rom\shader_amd.farc
del /Q shader_unpacked
rmdir shader_unpacked
del /Q shader_patched
rmdir shader_patched
"AFT Shader Patcher\aft_shader_patcher.py" -i shader.farc -o shader_patched.farc --xdelta
+1 -10
View File
@@ -1,10 +1 @@
FarcPack ..\rom\shader.farc shader_unpacked
"ARB Patcher\main.exe" -i shader_unpacked -o shader_patched -g divaaft
mkdir ..\mdata\MAMD
mkdir ..\mdata\MAMD\rom
copy info.txt ..\mdata\MAMD\
FarcPack -c shader_patched ..\mdata\MAMD\rom\shader_amd.farc
del /Q shader_unpacked
rmdir shader_unpacked
del /Q shader_patched
rmdir shader_patched
"AFT Shader Patcher\aft_shader_patcher.exe" -i shader.farc -o shader_patched.farc --xdelta