pause: fix restart scoring, improve navigation implementation
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@@ -114,14 +114,30 @@ namespace TLAC::Components
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};
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static int curMenuPos;
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static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
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static std::vector<std::pair<menusets, int>> menuHistory; // used for implementing back button in menus
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static menusets curMenuSet;
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static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
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static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
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// static void mainmenu() { setMenuPos(MENUSET_MAIN, 0); menuHistory.resize(0); };
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static void menuback()
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{
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if (menuHistory.size() == 0)
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{
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// mainmenu();
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unpause();
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}
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else
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{
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std::pair<menusets, int> menuPos = menuHistory.back();
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menuHistory.pop_back();
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setMenuPos(menuPos.first, menuPos.second, false);
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}
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}
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static void unpause() { pause = false; };
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static void restart() {
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static void restart()
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{
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/*
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140d0b510+2 = 0, 140d0b510+14 = 8 for restart
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@@ -146,6 +162,11 @@ namespace TLAC::Components
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percentage doesn't fully reset by the looks of it????
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rip
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(actually was hold and slide scores -- fixed by manually clearing them now)
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TODO:
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check holds count towards percentage after restart if 5% limit was reached
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reset not clear flag in protected mode
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*/
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// inject flow overrides to switch cases in FUN_1400fddc0
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@@ -162,6 +183,11 @@ namespace TLAC::Components
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doLoading(0x140cdd8d0);
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}
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// for some reason the above doesn't reset all scoring stuff
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*(int*)0x140D0A9BC = 0; // total holds
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*(int*)0x140D0A9B8 = 0; // hold + multi
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*(int*)0x140D0A9C0 = 0; // slide
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// revert patches and unpause
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InjectCode((void*)0x1401038cd, { 0x12 }); InjectCode((void*)0x140103b94, { 0x16 });
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unpause();
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@@ -175,7 +201,7 @@ namespace TLAC::Components
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// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
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static std::vector<menuSet> menu;
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static void setMenuPos(menusets set, int pos);
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static void setMenuPos(menusets set, int pos, bool updateHistory = true);
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static float getMenuAnimPos();
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