Files
MewoLab_AquaDX/AquaNet/src/pages/User/Settings.svelte
T
2024-06-05 18:57:48 +02:00

200 lines
5.8 KiB
Svelte

<!-- Svelte 4.2.11 -->
<script lang="ts">
import { slide, fade } from "svelte/transition";
import type { AquaNetUser, GameOption } from "../../libs/generalTypes";
import { SETTING, USER } from "../../libs/sdk";
import StatusOverlays from "../../components/StatusOverlays.svelte";
import Icon from "@iconify/svelte";
import { pfp } from "../../libs/ui";
import { t, ts } from "../../libs/i18n";
import { FADE_IN, FADE_OUT } from "../../libs/config";
import UserBox from "../../components/UserBox.svelte";
USER.ensureLoggedIn()
let me: AquaNetUser;
let error: string;
let submitting = ""
let tab = 0
const tabs = [ 'profile', 'game', 'userbox']
const profileFields = [
[ 'displayName', t('settings.profile.name') ],
[ 'username', t('settings.profile.username') ],
[ 'password', t('settings.profile.password') ],
[ 'profileLocation', t('settings.profile.location') ],
[ 'profileBio', t('settings.profile.bio') ],
]
let gameFields: GameOption[] = []
// Fetch user data
const getMe = () => Promise.all([USER.me(), SETTING.get()]).then(([m, s]) => {
gameFields = s
me = m
values = profileFields.map(([field]) => me[field as keyof AquaNetUser])
}).catch(e => error = e.message)
getMe()
let values = Array(profileFields.length).fill('')
let changed: string[] = []
let pfpField: HTMLInputElement
function submit(field: string, value: string) {
if (submitting) return
submitting = field
USER.setting(field, value).then(() => {
changed = changed.filter(c => c !== field)
}).catch(e => error = e.message).finally(() => submitting = "")
}
function submitGameOption(field: string, value: any) {
if (submitting) return
submitting = field
SETTING.set(field, value).catch(e => error = e.message).finally(() => submitting = "")
}
function uploadPfp(file: File) {
if (submitting) return
submitting = 'profilePicture'
USER.uploadPfp(file).then(() => {
me.profilePicture = file.name
// reload
getMe()
}).catch(e => error = e.message).finally(() => submitting = "")
}
const passwordAction = (node: HTMLInputElement, whether: boolean) => {
if (whether) node.type = 'password'
}
</script>
<main class="content">
<div class="outer-title-options">
<h2>{t('settings.title')}</h2>
<nav>
{#each tabs as tabName, i}
<div transition:slide={{axis: 'x'}} class:active={tab === i}
on:click={() => tab = i} on:keydown={e => e.key === 'Enter' && (tab = i)}
role="button" tabindex="0">
{ts(`settings.tabs.${tabName}`)}
</div>
{/each}
</nav>
</div>
{#if tab === 0}
<!-- Tab 0: Profile settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN} class="fields">
<div class="field">
<label for="profile-upload">{t('settings.profile.picture')}</label>
<div>
{#if me && me.profilePicture}
<div on:click={() => pfpField.click()} on:keydown={e => e.key === 'Enter' && pfpField.click()}
role="button" tabindex="0" class="clickable">
<img use:pfp={me} alt="Profile" />
</div>
{:else}
<button on:click={() => pfpField.click()}>
{t('settings.profile.upload-new')}
</button>
{/if}
</div>
<input id="profile-upload" type="file" accept="image/*" style="display: none" bind:this={pfpField}
on:change={() => pfpField.files && uploadPfp(pfpField.files[0])} />
</div>
{#each profileFields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text" use:passwordAction={field === 'password'}
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? t('settings.profile.unchanged') : t('settings.profile.unset')}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop" />
{:else}
{t('settings.profile.save')}
{/if}
</button>
{/if}
</div>
</div>
{/each}
</div>
{:else if tab === 1}
<!-- Tab 1: Game settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN} class="fields">
{#each gameFields as field}
<div class="field">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)} />
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
</div>
{/if}
</div>
{/each}
</div>
{:else if tab === 2}
<!-- Tab 2: Userbox settings -->
<UserBox />
{/if}
<StatusOverlays {error} loading={!me || !!submitting} />
</main>
<style lang="sass">
@import "../../vars"
.fields
display: flex
flex-direction: column
gap: 12px
.bool
display: flex
align-items: center
gap: 1rem
label
display: flex
flex-direction: column
.desc
opacity: 0.6
.field
display: flex
flex-direction: column
label
max-width: max-content
> div:not(.bool)
display: flex
align-items: center
gap: 1rem
margin-top: 0.5rem
> input
flex: 1
img
max-width: 100px
max-height: 100px
border-radius: $border-radius
object-fit: cover
</style>