Files
Kayori_Medusa.net/Abstractions/Extractors/Unity/MonoScriptExtractor.cs
T
Kayori 755c047693 Platform, plugin & account UX improvements
- Refactor handler dispatch to use a parsed GameModel instead of raw
  model strings (Handler.cs, HandlerService.cs, new GameModel.cs)
- Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity)
- Add WriteEventLogHandler, XrpcDouble serialization type
- Rename EaCoin*Handler -> *EaCoinHandler for naming consistency
- Add PIN/username update and forgot/reset password flows, with a
  console-logging IEmailSender until real email is wired up
- Add a settings page and a theming pass (theme tokens, tailwind config)
- Add plugin nav/route/UI-manifest frontend types
2026-09-06 15:12:50 +02:00

52 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Abstractions.Extractors.Unity.Helpers;
using Abstractions.Extractors.Unity.Services;
namespace Abstractions.Extractors.Unity;
/// <summary>Extracts MonoScript metadata. Note: real Unity MonoScript objects only carry metadata
/// (m_ClassName/m_Namespace/m_AssemblyName/m_ExecutionOrder) - there is no m_Script source-code
/// field on the built-in type, so the "write the .cs source" half of this is a no-op on real data.</summary>
public sealed class MonoScriptExtractor : IAssetExtractor
{
public IReadOnlyCollection<string> HandledTypes { get; } = ["MonoScript"];
public async Task<bool> ExtractAsync(ExtractionContext context, CancellationToken cancellationToken = default)
{
var baseField = context.BaseField;
var scriptInfo = new Dictionary<string, object?>
{
["class_name"] = GetStringOr(baseField, "m_ClassName", "Unknown"),
["namespace"] = GetStringOr(baseField, "m_Namespace", ""),
["assembly_name"] = GetStringOr(baseField, "m_AssemblyName", "Unknown"),
["execution_order"] = baseField.Get("m_ExecutionOrder") is { IsDummy: false } order ? order.AsInt : 0,
};
var scriptField = baseField.Get("m_Script");
if (!scriptField.IsDummy)
{
var content = scriptField.Value?.ValueType == AssetsTools.NET.AssetValueType.ByteArray
? ReflectionHelper.Utf8IgnoreErrors.GetString(scriptField.AsByteArray)
: scriptField.AsString;
if (!string.IsNullOrEmpty(content))
{
var trimmed = content.TrimStart();
var isCSharp = trimmed.StartsWith("using ") || trimmed.StartsWith("namespace ") ||
trimmed.StartsWith("public class") || trimmed.StartsWith("class ");
var ext = isCSharp ? ".cs" : ".txt";
await ObjectSerializer.WriteTextAsync(content, context.OutputPathNoExtension + ext, cancellationToken);
}
}
await ObjectSerializer.WriteJsonAsync(scriptInfo, context.OutputPathNoExtension + "_info.json", cancellationToken);
return true;
}
private static string GetStringOr(AssetsTools.NET.AssetTypeValueField baseField, string name, string fallback) =>
ReflectionHelper.TryGetNonEmptyString(baseField, name, out var value) ? value : fallback;
}