Files
Kayori_Medusa.net/Abstractions/Extractors/Unity/Models/FileSignature.cs
T
Kayori 755c047693 Platform, plugin & account UX improvements
- Refactor handler dispatch to use a parsed GameModel instead of raw
  model strings (Handler.cs, HandlerService.cs, new GameModel.cs)
- Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity)
- Add WriteEventLogHandler, XrpcDouble serialization type
- Rename EaCoin*Handler -> *EaCoinHandler for naming consistency
- Add PIN/username update and forgot/reset password flows, with a
  console-logging IEmailSender until real email is wired up
- Add a settings page and a theming pass (theme tokens, tailwind config)
- Add plugin nav/route/UI-manifest frontend types
2026-09-06 15:12:50 +02:00

10 lines
450 B
C#

namespace Abstractions.Extractors.Unity.Models;
/// <summary>Raw header bytes and detected compression for a file on disk, used for logging/reporting only.</summary>
public class FileSignature(byte[] signature, byte[] version, string compression, long size)
{
public byte[] Signature { get; } = signature;
public byte[] Version { get; } = version;
public string Compression { get; } = compression;
public long Size { get; } = size;
}