Files
Kayori 755c047693 Platform, plugin & account UX improvements
- Refactor handler dispatch to use a parsed GameModel instead of raw
  model strings (Handler.cs, HandlerService.cs, new GameModel.cs)
- Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity)
- Add WriteEventLogHandler, XrpcDouble serialization type
- Rename EaCoin*Handler -> *EaCoinHandler for naming consistency
- Add PIN/username update and forgot/reset password flows, with a
  console-logging IEmailSender until real email is wired up
- Add a settings page and a theming pass (theme tokens, tailwind config)
- Add plugin nav/route/UI-manifest frontend types
2026-09-06 15:12:50 +02:00

30 lines
1.2 KiB
C#

using System.IO;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Abstractions.Extractors.Unity.Helpers;
using AssetsTools.NET;
namespace Abstractions.Extractors.Unity.Services;
/// <summary>
/// JSON output for whatever ReflectionHelper.ToPlainObject() produces, plus the typetree-dump entry
/// point that most extractors fall back to.
/// </summary>
public static class ObjectSerializer
{
private static readonly JsonSerializerOptions Options = new() { WriteIndented = true };
/// <summary>Reads an object's full field tree into a plain object graph (Dictionary/List/primitives).</summary>
public static object? ReadTypeTree(AssetTypeValueField baseField) => ReflectionHelper.ToPlainObject(baseField);
public static async Task WriteJsonAsync(object? data, string path, CancellationToken cancellationToken = default)
{
await using var stream = File.Create(path);
await JsonSerializer.SerializeAsync(stream, data, Options, cancellationToken);
}
public static async Task WriteTextAsync(string content, string path, CancellationToken cancellationToken = default) =>
await File.WriteAllTextAsync(path, content, cancellationToken);
}