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- Refactor handler dispatch to use a parsed GameModel instead of raw model strings (Handler.cs, HandlerService.cs, new GameModel.cs) - Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity) - Add WriteEventLogHandler, XrpcDouble serialization type - Rename EaCoin*Handler -> *EaCoinHandler for naming consistency - Add PIN/username update and forgot/reset password flows, with a console-logging IEmailSender until real email is wired up - Add a settings page and a theming pass (theme tokens, tailwind config) - Add plugin nav/route/UI-manifest frontend types
12 lines
362 B
C#
12 lines
362 B
C#
namespace Abstractions.Extractors.Unity.Models;
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/// <summary>Mirrors extract_streaming_info() - where an object's payload is streamed from on disk (e.g. resS files).</summary>
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public record StreamingInfo
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{
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public long Offset { get; set; }
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public long Size { get; set; }
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public string Path { get; set; } = "";
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public bool HasData => Size > 0;
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}
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