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- Refactor handler dispatch to use a parsed GameModel instead of raw model strings (Handler.cs, HandlerService.cs, new GameModel.cs) - Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity) - Add WriteEventLogHandler, XrpcDouble serialization type - Rename EaCoin*Handler -> *EaCoinHandler for naming consistency - Add PIN/username update and forgot/reset password flows, with a console-logging IEmailSender until real email is wired up - Add a settings page and a theming pass (theme tokens, tailwind config) - Add plugin nav/route/UI-manifest frontend types
4 lines
254 B
C#
4 lines
254 B
C#
namespace Abstractions.Extractors.Unity.Models;
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/// <summary>A single outgoing PPtr reference found while walking an object's fields. Mirrors get_object_dependencies().</summary>
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public record ObjectDependency(string Attribute, long PathId, int FileId); |