Files
Kayori 755c047693 Platform, plugin & account UX improvements
- Refactor handler dispatch to use a parsed GameModel instead of raw
  model strings (Handler.cs, HandlerService.cs, new GameModel.cs)
- Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity)
- Add WriteEventLogHandler, XrpcDouble serialization type
- Rename EaCoin*Handler -> *EaCoinHandler for naming consistency
- Add PIN/username update and forgot/reset password flows, with a
  console-logging IEmailSender until real email is wired up
- Add a settings page and a theming pass (theme tokens, tailwind config)
- Add plugin nav/route/UI-manifest frontend types
2026-09-06 15:12:50 +02:00

19 lines
787 B
C#

using System;
using System.Collections.Generic;
namespace Abstractions.Extractors.Unity.Models;
/// <summary>An entry from the bundle's container map (the AssetBundle object's m_Container field): a logical
/// asset path (e.g. "assets/foo/bar.asset") mapped to the object it resolves to.</summary>
public record ContainerEntry(long PathId, string Type);
/// <summary>Summary of a loaded bundle, written to bundle_metadata.json.</summary>
public class BundleMetadata
{
public string Version { get; set; } = "Unknown";
public string Platform { get; set; } = "Unknown";
public int ObjectCount { get; set; }
public Dictionary<string, ContainerEntry> ContainerPaths { get; set; } = new();
public DateTimeOffset ExtractionTimestamp { get; set; } = DateTimeOffset.Now;
}