Files
Kayori 755c047693 Platform, plugin & account UX improvements
- Refactor handler dispatch to use a parsed GameModel instead of raw
  model strings (Handler.cs, HandlerService.cs, new GameModel.cs)
- Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity)
- Add WriteEventLogHandler, XrpcDouble serialization type
- Rename EaCoin*Handler -> *EaCoinHandler for naming consistency
- Add PIN/username update and forgot/reset password flows, with a
  console-logging IEmailSender until real email is wired up
- Add a settings page and a theming pass (theme tokens, tailwind config)
- Add plugin nav/route/UI-manifest frontend types
2026-09-06 15:12:50 +02:00

58 lines
2.6 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Abstractions.Extractors.Unity.Services;
namespace Abstractions.Extractors.Unity;
/// <summary>
/// Extracts AudioClip metadata plus whatever raw compressed bytes Unity stored (m_AudioData, or the
/// streamed resource m_StreamData points at if m_AudioData is empty). Decoding the compressed audio
/// to PCM (FMOD/vorbis) isn't implemented - that would need a decoder of its own.
/// </summary>
public sealed class AudioExtractor : IAssetExtractor
{
public IReadOnlyCollection<string> HandledTypes { get; } = ["AudioClip"];
public async Task<bool> ExtractAsync(ExtractionContext context, CancellationToken cancellationToken = default)
{
try
{
var baseField = context.BaseField;
var compressionFormat = baseField.Get("m_CompressionFormat") is { IsDummy: false } cf ? cf.AsInt : 0;
var audioInfo = new Dictionary<string, object?>
{
["name"] = baseField.Get("m_Name") is { IsDummy: false } n ? n.AsString : "Unknown",
["length"] = baseField.Get("m_Length") is { IsDummy: false } len ? len.AsFloat : 0f,
["frequency"] = baseField.Get("m_Frequency") is { IsDummy: false } freq ? freq.AsInt : 0,
["channels"] = baseField.Get("m_Channels") is { IsDummy: false } ch ? ch.AsInt : 0,
["bits_per_sample"] = baseField.Get("m_BitsPerSample") is { IsDummy: false } bps ? bps.AsInt : 0,
["compression_format"] = compressionFormat,
["load_type"] = baseField.Get("m_LoadType") is { IsDummy: false } lt ? lt.AsInt : 0,
["streaming_info"] = context.StreamingInfo,
};
var audioDataField = baseField.Get("m_AudioData");
var audioData = !audioDataField.IsDummy ? audioDataField.AsByteArray : [];
if (audioData.Length == 0 && context.StreamingInfo is { HasData: true } streamingInfo)
audioData = context.Loader.TryReadStreamedResource(streamingInfo) ?? [];
if (audioData.Length > 0)
{
var ext = compressionFormat == 1 ? ".ogg" : ".wav";
await File.WriteAllBytesAsync(context.OutputPathNoExtension + ext, audioData, cancellationToken);
}
await ObjectSerializer.WriteJsonAsync(audioInfo, context.OutputPathNoExtension + "_info.json", cancellationToken);
return true; // writing the info json alone still counts as success
}
catch
{
return false;
}
}
}