mirror of
https://gitea.tendokyu.moe/Kayori/Medusa.net.git
synced 2026-09-28 09:48:05 +03:00
- Refactor handler dispatch to use a parsed GameModel instead of raw model strings (Handler.cs, HandlerService.cs, new GameModel.cs) - Add a Unity asset-extraction subsystem (Abstractions/Extractors/Unity) - Add WriteEventLogHandler, XrpcDouble serialization type - Rename EaCoin*Handler -> *EaCoinHandler for naming consistency - Add PIN/username update and forgot/reset password flows, with a console-logging IEmailSender until real email is wired up - Add a settings page and a theming pass (theme tokens, tailwind config) - Add plugin nav/route/UI-manifest frontend types
23 lines
777 B
XML
23 lines
777 B
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net10.0</TargetFramework>
|
|
<Nullable>enable</Nullable>
|
|
<LangVersion>latest</LangVersion>
|
|
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
|
<PackageId>Kayori.Medusa.Abstractions</PackageId>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="AssetsTools.NET" Version="3.0.5" />
|
|
<PackageReference Include="AssetsTools.NET.Texture" Version="3.0.2" />
|
|
<PackageReference Include="SkiaSharp" Version="4.151.0" />
|
|
<PackageReference Include="SkiaSharp.NativeAssets.Linux" Version="4.151.0" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<FrameworkReference Include="Microsoft.AspNetCore.App" />
|
|
</ItemGroup>
|
|
|
|
</Project>
|