Add sppass/cardless login support

- SppassOpenHandler/LookupHandler/CloseHandler implementing the eAmuse
  sppass.open/lookup/close xrpc methods (request/response schema
  confirmed by tracing the client's psmap-based response parser and by
  live testing against a real cabinet build)
- SppassSessionService backs open/lookup/close with a token-keyed
  session (url + interval for the cabinet to display/poll, later
  card_type/card_id once approved)
- CardlessApi: POST /api/cardless/{token}/approve, letting a signed-in
  player's phone approve the pending token using their account's
  first registered card
- Cardless frontend pages ([token].vue, scan.vue) and useCardlessAuth
  composable driving the approval call
- GetConfig GraphQL query + ConfigQuery resolver so the cardless page
  can show which server it's talking to
- Wire ISppassSessionService and the cardless routes into Program.cs;
  HandlerService now parses model into a GameModel once per request
  instead of re-parsing per handler
This commit is contained in:
Kayori
2026-09-06 15:13:10 +02:00
parent 755c047693
commit 24f394116a
22 changed files with 642 additions and 18 deletions
+27 -4
View File
@@ -4,6 +4,7 @@ using Abstractions.Utils;
using KbinXml.Net;
using Microsoft.AspNetCore.Hosting.Server;
using Microsoft.AspNetCore.Hosting.Server.Features;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Server;
@@ -35,6 +36,14 @@ builder.Services.AddAuthorization();
builder.Services.AddIdentityApiEndpoints<User>()
.AddEntityFrameworkStores<AppDbContext>();
// AddIdentityApiEndpoints registers a no-op IEmailSender<User> by default; swap it for one that
// logs confirmation/reset links to the console until a real email sender is wired up.
// Must be Singleton: MapIdentityApi resolves it once via endpoints.ServiceProvider (the root
// container, at startup, before any request scope exists) and closes over it for the app's
// lifetime - a Scoped registration can't be resolved from the root container.
builder.Services.AddHttpContextAccessor();
builder.Services.AddSingleton<IEmailSender<User>, ConsoleEmailSender>();
builder.Services.AddHandlers();
if (!File.Exists("database/Medusa.db"))
@@ -45,7 +54,8 @@ if (!File.Exists("database/Medusa.db"))
}
}
builder.Services.AddDbContext<AppDbContext>(options => options.UseSqlite("Data Source=database/Medusa.db;"));
builder.Services.AddDbContext<AppDbContext>(options =>
options.UseSqlite("Data Source=database/Medusa.db;Default Timeout=5;"));
builder.Services.AddIdentityCore<User>(config =>
{
@@ -88,6 +98,7 @@ builder.Services.AddSingleton(pluginUiBroadcaster);
var pluginService = new PluginService(logger, pluginRegistry, pluginUiBroadcaster);
builder.Services.AddSingleton(pluginRegistry);
builder.Services.AddSingleton<IEaCoinSessionService, EaCoinSessionService>();
builder.Services.AddSingleton<ISppassSessionService, SppassSessionService>();
builder.Services.AddSingleton<IPluginService>(pluginService);
builder.Services.AddHostedService<PluginWatcher>();
@@ -139,6 +150,7 @@ app.UseHandlers();
var apiGroup = app.MapGroup("/api").WithTags("API");
apiGroup.MapCardsApiEndpoints();
apiGroup.MapUserApiEndpoints();
apiGroup.MapCardlessApiEndpoints();
apiGroup.MapIdentityApi();
app.MapPluginStaticFiles();
apiGroup.MapPluginApiEndpoints();
@@ -154,6 +166,15 @@ eamuseGroup.MapPost("/{model}/{module}/{method}", (string model, string module,
return HandleEAmuseRoute(amusementRequest, httpContext, logger, handlerService, pluginService);
});
eamuseGroup.MapPost("/{module}/{model}/{module2}/{method}", (string module, string model, string module2, string method,
HttpContext httpContext, [FromServices] ILogger<Program> logger, [FromServices] IHandlerService handlerService,
[FromServices] IPluginService pluginService) =>
{
var amusementRequest = new AmusementRequest() { Model = model, Module = module ?? "", Method = method ?? "" };
return HandleEAmuseRoute(amusementRequest, httpContext, logger, handlerService, pluginService);
});
eamuseGroup.MapPost("/{m}", (string m, [FromQuery] string model, [FromQuery] string? module, [FromQuery] string? method,
[FromQuery] string? f,
HttpContext httpContext, [FromServices] ILogger<Program> logger, [FromServices] IHandlerService handlerService,
@@ -185,6 +206,8 @@ var appDbContext = scope.ServiceProvider.GetRequiredService<AppDbContext>();
await appDbContext.Database.MigrateAsync();
await appDbContext.Database.ExecuteSqlRawAsync("PRAGMA journal_mode=WAL;");
app.Run();
return;
@@ -252,9 +275,9 @@ async Task<byte[]> HandleEAmuseRequest(AmusementRequest request, string body, st
var plugins = pluginService.GetPlugins();
var forcedEncoding = plugins.FirstOrDefault(p => p.GameCode == request.Model.Split(":")[0])?.ForcedEncoding;
var encodingEnum = encoding switch
var encodingEnum = encoding.ToLowerInvariant() switch
{
"shift_jis" or "ShiftJIS" or "SHIFT_JIS" => KnownEncodings.ShiftJIS,
"shift_jis" or "shiftjis" => KnownEncodings.ShiftJIS,
"us-ascii" => KnownEncodings.ASCII,
"utf-8" => KnownEncodings.UTF8,
"euc-jp" => KnownEncodings.EUC_JP,
@@ -294,4 +317,4 @@ async Task<byte[]> HandleEAmuseRequest(AmusementRequest request, string body, st
encodedBody = RC4.Encrypt(rc4Key, encodedBody);
return encodedBody;
}
}