Files

545 lines
18 KiB
Python

import copy
from typing import Optional, List, Dict, Any
from bemani.common.constants import GameConstants
def intish(val: Any, base: int = 10) -> Optional[int]:
"""
Given a value of any type, if it can be interpreted as an int, do so.
This includes native integers, floats as well as strings that contain
only an integer value. If the input turns out not to be an integer,
returns None instead.
"""
if val is None:
return None
try:
return int(val, base)
except ValueError:
return None
class ValidatedDict(dict):
"""
Helper class which gives a Dict object superpowers. Allows stores and loads to be
validated so you only ever update when given good data, and only ever return
non-default values when data is good. Used primarily for storing data pulled
directly from game responses, or reading data to echo to a game.
All the get functions will verify that the attribute exists and is the right
type. If it is not, the default value is returned. This is a strict check, so
for instance if you need an int and the type is a float, this will choose the
default value instead of coercing the float to an int.
All the set functions will verify that the to-be-stored value matches the
type. If it does not, the value is not updated. This is a strict check, just like
the various get functions.
"""
def clone(self) -> "ValidatedDict":
return ValidatedDict(copy.deepcopy(self))
def get_int(self, name: str, default: int = 0) -> int:
"""
Given the name of a value, return an integer stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't an integer.
Returns:
An integer.
"""
val = self.get(name)
if val is None:
return default
if type(val) != int:
return default
return val
def get_float(self, name: str, default: float = 0.0) -> float:
"""
Given the name of a value, return a float stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't a float.
Returns:
A float.
"""
val = self.get(name)
if val is None:
return default
if type(val) != float:
return default
return val
def get_bool(self, name: str, default: bool = False) -> bool:
"""
Given the name of a value, return a boolean stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't a boolean.
Returns:
A boolean.
"""
val = self.get(name)
if val is None:
return default
if type(val) != bool:
return default
return val
def get_str(self, name: str, default: str = "") -> str:
"""
Given the name of a value, return string stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't a string.
Returns:
A string.
"""
val = self.get(name)
if val is None:
return default
if type(val) != str:
return default
return val
def get_bytes(self, name: str, default: bytes = b"") -> bytes:
"""
Given the name of a value, return bytes stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't bytes.
Returns:
A bytestring.
"""
val = self.get(name)
if val is None:
return default
if type(val) != bytes:
return default
return val
def get_int_array(self, name: str, length: int, default: Optional[List[int]] = None) -> List[int]:
"""
Given the name of a value, return a list of integers stored under that name.
Parameters:
name - Name of attribute
length - The expected length of the array
default - The default to return if the value doesn't exist, or isn't a list of integers
of the right length.
Returns:
A list of integers.
"""
if default is None:
default = [0] * length
if len(default) != length:
raise Exception("Gave default of wrong length!")
val = self.get(name)
if val is None:
return default
if type(val) != list:
return default
if len(val) != length:
return default
for v in val:
if type(v) != int:
return default
return val
def get_bool_array(self, name: str, length: int, default: Optional[List[bool]] = None) -> List[bool]:
"""
Given the name of a value, return a list of booleans stored under that name.
Parameters:
name - Name of attribute
length - The expected length of the array
default - The default to return if the value doesn't exist, or isn't a list of booleans
of the right length.
Returns:
A list of booleans.
"""
if default is None:
default = [False] * length
if len(default) != length:
raise Exception("Gave default of wrong length!")
val = self.get(name)
if val is None:
return default
if type(val) != list:
return default
if len(val) != length:
return default
for v in val:
if type(v) != bool:
return default
return val
def get_bytes_array(self, name: str, length: int, default: Optional[List[bytes]] = None) -> List[bytes]:
"""
Given the name of a value, return a list of bytestrings stored under that name.
Parameters:
name - Name of attribute
length - The expected length of the array
default - The default to return if the value doesn't exist, or isn't a list of bytestrings
of the right length.
Returns:
A list of bytestrings.
"""
if default is None:
default = [b""] * length
if len(default) != length:
raise Exception("Gave default of wrong length!")
val = self.get(name)
if val is None:
return default
if type(val) != list:
return default
if len(val) != length:
return default
for v in val:
if type(v) != bytes:
return default
return val
def get_str_array(self, name: str, length: int, default: Optional[List[str]] = None) -> List[str]:
"""
Given the name of a value, return a list of strings stored under that name.
Parameters:
name - Name of attribute
length - The expected length of the array
default - The default to return if the value doesn't exist, or isn't a list of strings
of the right length.
Returns:
A list of strings.
"""
if default is None:
default = [""] * length
if len(default) != length:
raise Exception("Gave default of wrong length!")
val = self.get(name)
if val is None:
return default
if type(val) != list:
return default
if len(val) != length:
return default
for v in val:
if type(v) != str:
return default
return val
def get_dict(self, name: str, default: Optional[Dict[Any, Any]] = None) -> "ValidatedDict":
"""
Given the name of a value, return a dictionary stored under that name.
Parameters:
name - Name of attribute
default - The default to return if the value doesn't exist, or isn't a dictionary.
Returns:
A dictionary, wrapped with this helper class so the same helper methods may be called.
"""
if default is None:
default = {}
validateddefault = ValidatedDict(default)
val = self.get(name)
if val is None:
return validateddefault
if not isinstance(val, dict):
return validateddefault
return ValidatedDict(val)
def replace_int(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually an integer.
"""
if val is None:
return
if type(val) != int:
return
self[name] = val
def replace_float(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually a float
"""
if val is None:
return
if type(val) != float:
return
self[name] = val
def replace_bool(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually a boolean.
"""
if val is None:
return
if type(val) != bool:
return
self[name] = val
def replace_str(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually a string.
"""
if val is None:
return
if type(val) != str:
return
self[name] = val
def replace_bytes(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually a bytestring.
"""
if val is None:
return
if type(val) != bytes:
return
self[name] = val
def replace_int_array(self, name: str, length: int, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
length - Expected length of the list
val - The value to store, if it is actually a list of integers containing length elements.
"""
if val is None:
return
if type(val) != list:
return
if len(val) != length:
return
for v in val:
if type(v) != int:
return
self[name] = val
def replace_bool_array(self, name: str, length: int, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
length - Expected length of the list
val - The value to store, if it is actually a list of booleans containing length elements.
"""
if val is None:
return
if type(val) != list:
return
if len(val) != length:
return
for v in val:
if type(v) != bool:
return
self[name] = val
def replace_bytes_array(self, name: str, length: int, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
length - Expected length of the list
val - The value to store, if it is actually a list of bytestrings containing length elements.
"""
if val is None:
return
if type(val) != list:
return
if len(val) != length:
return
for v in val:
if type(v) != bytes:
return
self[name] = val
def replace_str_array(self, name: str, length: int, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
length - Expected length of the list
val - The value to store, if it is actually a list of strings containing length elements.
"""
if val is None:
return
if type(val) != list:
return
if len(val) != length:
return
for v in val:
if type(v) != str:
return
self[name] = val
def replace_dict(self, name: str, val: Any) -> None:
"""
Given the name of a value and a new value to store, update that value.
Parameters:
name - Name of attribute
val - The value to store, if it is actually a dictionary.
"""
if val is None:
return
if not isinstance(val, dict):
return
self[name] = val
def increment_int(self, name: str) -> None:
"""
Given the name of a value, increment the value by 1.
If the value doesn't exist or isn't an integer, converts it to an integer
and sets it to 1 (as if it was 0 before). If it is an integer, increments
it by 1.
Parameters:
name - Name of attribute
"""
if name not in self:
self[name] = 1
elif type(self[name]) != int:
self[name] = 1
else:
self[name] = self[name] + 1
class Profile(ValidatedDict):
"""
A special case of a ValidatedDict, a profile is guaranteed to also contain
references to how it was created or loaded, including the game/version
combo and the refid and extid associated with the profile. This is normally
fetched by calling get_profile, get_any_profile, or get_any_profiles from
within a game's handler. This is normally persisted by calling put_profile
from within the same game's handler.
"""
def __init__(
self,
game: GameConstants,
version: int,
refid: str,
extid: int,
initial_values: Dict[str, Any] = {},
) -> None:
super().__init__(initial_values or {})
self.game = game
self.version = version
self.refid = refid
self.extid = extid
def clone(self) -> "Profile":
return Profile(self.game, self.version, self.refid, self.extid, copy.deepcopy(self))
class PlayStatistics(ValidatedDict):
"""
A special case of a ValidatedDict, a play statistics object is guaranteed to
also contain several values representing last play times, total play times,
and the like. This structure represents per-series play statistics in a consistent
manner across all game series. To fetch play statistics for a given game you
should call get_play_statistics. To update play statistics for a given game you
should call update_play_statistics.
You can keep extra values in this structure just like any other ValidatedDict.
You might want to do that if you have settings, statistics or options that span
an entire game series. To do that, you can use this like any other ValidatedDict
after calling get_play_statistics, and you can include a PlayStatistics with extra
values in an update_play_statistics call.
"""
def __init__(
self,
game: GameConstants,
total_plays: int,
today_plays: int,
total_days: int,
consecutive_days: int,
first_play_timestamp: int,
last_play_timestamp: int,
extra_values: Dict[str, Any] = {},
) -> None:
super().__init__(extra_values or {})
self.game = game
# How many actual profiles saves have we registered across all games in this series.
# Note that on a fresh profile this will be 1, not 0, because it reflects the assumption
# that you are looking up the PlayStatistics for a user during profile load.
self.total_plays = total_plays
# How many actual profile saves have we registered today, so far. Note that on the first
# play of the day this will be 1, not 0.
self.today_plays = today_plays
# How many total days that we have registered at least one profile save. Note that on
# a fresh profile this will be 1 because it includes today in that count.
self.total_days = total_days
# How many consecutive days in a row we registered at least one profile save. Note that
# if this is the first consective day (either due to a new profile or they haven't played
# in awhile) this will be 1.
self.consecutive_days = consecutive_days
# The timestamp of the very first play session, in seconds.
self.first_play_timestamp = first_play_timestamp
# The timestamp of the very last play session, in seconds.
self.last_play_timestamp = last_play_timestamp
def clone(self) -> "PlayStatistics":
return PlayStatistics(
self.game,
self.total_plays,
self.today_plays,
self.total_days,
self.consecutive_days,
self.first_play_timestamp,
self.last_play_timestamp,
copy.deepcopy(self),
)