Commit Graph
272 Commits
Author SHA1 Message Date
Jennifer Taylor d39a660eab Implement ability to override the canvas size, to render animations that overflow the canvas. 2022-07-26 23:25:35 +00:00
Jennifer Taylor 9dd3772380 Implement Pop'n-style _visible attribute to fix some artifacting on some renders. 2022-07-26 22:35:46 +00:00
Jennifer Taylor 5aee4f802e Fix some Pop'n animations that should loop failing to loop properly. 2022-07-26 22:27:27 +00:00
Jennifer Taylor 495466f4e4 Fix weird filename edgecase with some ifs file. 2021-10-24 17:12:06 +00:00
Jennifer Taylor c4a5abaf4d Fix background elements disappearing when root clip is rewound. 2021-10-24 16:16:48 +00:00
Jennifer Taylor 2664237026 Merge overlay blend mode fix from ARCHVILE. 2021-10-24 15:51:08 +00:00
Jennifer Taylor 6569925b18 Implement (incorrect) version of blend mode 13. 2021-09-20 18:22:56 +00:00
Jennifer Taylor 38f8c94ed0 Fix frame control function to be invisible for X number of frames, instead of until frame X. 2021-09-20 05:05:14 +00:00
Jennifer Taylor 30fa4e6e1a Make child clips loop indefinitely, as it seems that newer games expect this. 2021-09-20 05:04:52 +00:00
Jennifer Taylor b151afef69 Improve a few aeplib calls now that I understand them better. 2021-09-20 05:04:33 +00:00
Jennifer Taylor a6e3ec524a Add debugging components options to AFP parser and renderer. 2021-09-20 01:16:40 +00:00
Jennifer Taylor 3863b9f048 Apply Final to a few more miscelaneous classes outside of frontend. 2021-09-07 17:57:18 +00:00
Jennifer Taylor b572689107 Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking. 2021-08-20 18:10:07 +00:00
Jennifer Taylor c2fa122a25 Add support for animated backgrounds, including previously rendered output. 2021-08-11 21:40:01 +00:00
Jennifer Taylor ed5b5beda5 Small change necessary to attempt to render DDR PS3 animations. 2021-08-11 18:31:37 +00:00
Jennifer Taylor 362456f929 Add a readme for AFP. 2021-08-11 17:56:23 +00:00
Jennifer Taylor 360b80b102 Favor more accurate A/B/C/D transform values when parsing a SWF. 2021-08-10 23:37:30 +00:00
Jennifer Taylor d1a6c1abf6 Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform. 2021-08-10 23:37:08 +00:00
Jennifer Taylor d04c366497 Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame. 2021-08-10 23:36:39 +00:00
Jennifer Taylor ac707e767b Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms. 2021-08-10 23:36:18 +00:00
Jennifer Taylor d80c6a5ccd No longer take "blank pixels" outside of the screen into consideration for rendering SSAA. 2021-08-09 20:20:26 +00:00
Jennifer Taylor 41a1114469 Fix multiply blending mode. 2021-08-09 20:20:09 +00:00
Jennifer Taylor 73a36e17c2 Fix anti-aliasing of rectangles so that they are always crisp. 2021-08-09 19:09:00 +00:00
Jennifer Taylor f6bd2aef54 Fix perspective mask calculation. 2021-08-09 17:33:21 +00:00
Jennifer Taylor b939ecd030 Fix incorrect copying of affine transform over 3D transform on some updates. 2021-08-09 17:32:40 +00:00
seth c77d834091 iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
2021-08-06 22:36:17 -04:00
Jennifer Taylor 4584cb3f45 Fix some 3D animations not getting their transforms updated per-frame. 2021-08-06 21:32:19 +00:00
Jennifer Taylor 7e70c6dad1 Fix clipping entirely off screen perspective quads. 2021-08-05 17:37:30 +00:00
Jennifer Taylor af25448d47 Fix 3D objects in wrong position and scaling when entire animation is being scaled. 2021-08-05 17:35:10 +00:00
Jennifer Taylor 48f1196f06 Disable bilinear interpolation for perspective transforms to fix aliasing quality. 2021-08-05 17:34:33 +00:00
Jennifer Taylor ed7fe542ec Fix clipping calculations when textures come through the camera. 2021-08-05 17:33:30 +00:00
Jennifer Taylor 53f69c0eca Fix wiggling textures in perspective mode due to premature rounding. 2021-08-05 17:33:09 +00:00
Jennifer Taylor 74838e698d Switch perspective engine to using existing blitter with correct perspective-based texture mapping. 2021-08-05 17:32:20 +00:00
Jennifer Taylor 75bc9f975c More concrete selection of perspective/affine rendering engines. 2021-08-05 17:31:28 +00:00
Jennifer Taylor 62b77b850c Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective. 2021-08-03 20:34:06 +00:00
Jennifer Taylor b9b85bf146 Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues. 2021-08-03 17:04:20 +00:00
Jennifer Taylor 44f6a7fee0 Slightly more correct transform updating. Does not currently matter but affects some 3D transforms. 2021-08-03 17:03:35 +00:00
Jennifer Taylor 9c3010bcbd Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for. 2021-07-31 01:16:09 +00:00
Jennifer Taylor 96a99f6f74 Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures. 2021-07-31 01:15:52 +00:00
Jennifer Taylor 6e76c25e95 Switch back to older style of parsing transform matrixes from SWF files. 2021-07-31 01:15:32 +00:00
Jennifer Taylor 52216cb56b Change the way we calculate visibility on hidden items. 2021-07-31 01:15:15 +00:00
Jennifer Taylor cfba02ebee Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations. 2021-07-29 22:02:10 +00:00
Jennifer Taylor c8be6aef23 Eliminate some more gotos, enable finding more types of compound if. 2021-07-15 00:15:52 +00:00
Jennifer Taylor 2895bfc050 Another quick goto eliminiation optimization for decompiler. 2021-07-15 00:15:28 +00:00
Jennifer Taylor 244f54d93f Add future enhancement TODO to decompiler optimizer. 2021-07-15 00:15:14 +00:00
Jennifer Taylor 392a5e5133 Fix a few edge cases in a few of the decompilation optimizers. 2021-07-15 00:14:48 +00:00
Jennifer Taylor 7ca9e6920f Enable many more types of switch statements to be detected. 2021-07-15 00:14:29 +00:00
Jennifer Taylor a8f8b82768 Allow code optimizer to be turned off without tripping on asserts. 2021-07-15 00:13:45 +00:00
Jennifer Taylor 5ebb0a3524 Fix detection of some compound or statements with no false path. 2021-07-15 00:13:25 +00:00
Jennifer Taylor 599825332a Introduce switch statements and use those to make decompilation better. 2021-07-15 00:13:02 +00:00