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Max/DragonMinded_bemaniutils
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mirror of https://github.com/DragonMinded/bemaniutils.git synced 2026-09-30 19:08:07 +03:00
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485 Commits 1 Branch 0 Tags
c8ebe18ebb332a2e89fefe83ce56ef8c47e8b263
Commit Graph
9 Commits
Author SHA1 Message Date
Jennifer Taylor ac707e767b Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms. 2021-08-10 23:36:18 +00:00
Jennifer Taylor 73a36e17c2 Fix anti-aliasing of rectangles so that they are always crisp. 2021-08-09 19:09:00 +00:00
Jennifer Taylor 74838e698d Switch perspective engine to using existing blitter with correct perspective-based texture mapping. 2021-08-05 17:32:20 +00:00
Jennifer Taylor b9b85bf146 Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues. 2021-08-03 17:04:20 +00:00
Jennifer Taylor debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor 7809ff360f More type changes for correctness in order to compile with mypyc in the future. 2021-05-31 18:13:43 +00:00
Jennifer Taylor e6ffc983f7 Add simple anti-aliasing to texture renderer functions. 2021-05-30 04:16:25 +00:00
Jennifer Taylor 4785b01132 Juggle around some imports a little bit after the massive refactor. 2021-05-30 04:16:08 +00:00
Jennifer Taylor b864148c3e Refactor/reorganization of C++ modules. 2021-05-29 22:11:15 +00:00
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