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Max/DragonMinded_bemaniutils
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mirror of https://github.com/DragonMinded/bemaniutils.git synced 2026-10-04 12:57:56 +03:00
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366 Commits 1 Branch 0 Tags
62b77b850c1028dd8d7b8cd2fa3de6fda06cfaf6
Commit Graph
8 Commits
Author SHA1 Message Date
Jennifer Taylor b9b85bf146 Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues. 2021-08-03 17:04:20 +00:00
Jennifer Taylor debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor 092c4b6972 Implement bilinear AA for scaled up sprites to get rid of boxy artifacting. 2021-06-13 18:24:18 +00:00
Jennifer Taylor 8e8fa77d36 Slight optimization for AA passes. 2021-06-13 16:46:22 +00:00
Jennifer Taylor f8c3f75883 Fix issue with anti-aliasing artifacts around borders with transparent pixels. 2021-06-13 03:15:03 +00:00
Jennifer Taylor 535a2c872e Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites. 2021-06-12 17:17:26 +00:00
Jennifer Taylor e6ffc983f7 Add simple anti-aliasing to texture renderer functions. 2021-05-30 04:16:25 +00:00
Jennifer Taylor b864148c3e Refactor/reorganization of C++ modules. 2021-05-29 22:11:15 +00:00
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