339 lines
8.8 KiB
Arduino
339 lines
8.8 KiB
Arduino
#define BOUNCE_WITH_PROMPT_DETECTION
|
|
#include <Bounce2.h>
|
|
#include <Keyboard.h>
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
#include <Keypad.h>
|
|
#else
|
|
#include <EEPROM.h>
|
|
#endif
|
|
#include "POPNHID.h"
|
|
/* 1 frame (as declared in POPNHID.cpp) on highspeed USB spec is 125µs */
|
|
#define REPORT_DELAY 125
|
|
#define MILLIDEBOUNCE 15
|
|
POPNHID_ POPNHID;
|
|
|
|
/* Buttons + Lights declarations */
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
byte LightPins[] = {A7, CANTX, A8, A9, CANRX, A10, DAC1, A11, DAC0, 14, 15, 16, 17, 18, A6, A5, A4, A3, 19, 20};
|
|
byte ButtonPins[] = {5, 4, 3, 2, 1, 6, 7, 8, 9, 11, 13, 10, 12};
|
|
byte DipPins[] = {22, 24, 26, 28};
|
|
#else
|
|
uint8_t LightPins[] = {11,12,13,23,22,21,20,19,18};
|
|
uint8_t ButtonPins[] = {0,1,2,3,4,5,6,7,8,9,10};
|
|
#endif
|
|
|
|
const byte ButtonCount = sizeof(ButtonPins) / sizeof(ButtonPins[0]);
|
|
const byte LightCount = sizeof(LightPins) / sizeof(LightPins[0]);
|
|
Bounce buttons[ButtonCount];
|
|
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
/* Keypad declarations */
|
|
const byte ROWS = 4;
|
|
const byte COLS = 3;
|
|
|
|
/*
|
|
// To use the keypad as the numpad keys (will require to send numlock for it to work)
|
|
char numpad[ROWS][COLS] = {
|
|
{'\347', '\350', '\351'},
|
|
{'\344', '\345', '\346'},
|
|
{'\341', '\342', '\343'},
|
|
{'\352', ',', '\337'}
|
|
};
|
|
*/
|
|
|
|
/* This is to use the toprow keys instead */
|
|
char numpad[ROWS][COLS] = {
|
|
{'7', '8', '9'},
|
|
{'4', '5', '6'},
|
|
{'1', '2', '3'},
|
|
{'0', ',', '\337'}
|
|
};
|
|
|
|
/* This follows the Pop'n Music cabinet numpad pins order */
|
|
//byte rowPins[ROWS] = {46, 44, 42, 40}; //connect to the row pinouts of the keypad
|
|
//byte colPins[COLS] = {48, 50, 52}; //connect to the column pinouts of the keypad
|
|
|
|
/* For mini keypad
|
|
*/
|
|
byte rowPins[ROWS] = {50, 40, 42, 46}; //connect to the row pinouts of the keypad
|
|
byte colPins[COLS] = {48, 52, 44}; //connect to the column pinouts of the keypad
|
|
|
|
Keypad kpd = Keypad( makeKeymap(numpad), rowPins, colPins, ROWS, COLS );
|
|
#endif
|
|
|
|
/* SETUP */
|
|
void setup() {
|
|
|
|
// setup I/O for pins
|
|
for (int i = 0; i < ButtonCount; i++) {
|
|
buttons[i] = Bounce();
|
|
buttons[i].attach(ButtonPins[i], INPUT_PULLUP);
|
|
buttons[i].interval(MILLIDEBOUNCE);
|
|
}
|
|
|
|
for (int i = 0; i < LightCount; i++) {
|
|
pinMode(LightPins[i], OUTPUT);
|
|
}
|
|
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
for (int i = 0; i < 4; i++) {
|
|
pinMode(DipPins[i], INPUT_PULLUP);
|
|
}
|
|
kpd.setDebounceTime(30);
|
|
Keyboard.begin();
|
|
|
|
/* activate numlock if you are not using the toprow keys */
|
|
/* delay(2000);
|
|
Keyboard.press(136 + 83);
|
|
delay(500);
|
|
Keyboard.release(136+83);
|
|
*/
|
|
POPNHID.setLightMode(2);
|
|
#else
|
|
uint8_t lightMode;
|
|
EEPROM.get(0, lightMode);
|
|
if (lightMode > 4)
|
|
lightMode = 2;
|
|
POPNHID.setLightMode(lightMode);
|
|
#endif
|
|
//boot animation
|
|
uint16_t anim[] = {1, 4, 16, 64, 256, 128, 32, 8, 2};
|
|
animate(anim, 9, 100);
|
|
animate(anim, 9, 100);
|
|
uint16_t anim2[] = {1 + 4 + 16 + 64 + 256, 2 + 8 + 32 + 128};
|
|
animate(anim2, 2, 500);
|
|
animate(anim2, 2, 500);
|
|
}
|
|
|
|
/* LOOP */
|
|
unsigned long lastReport = 0;
|
|
uint32_t prevButtonsState = 0;
|
|
bool modeChanged = false;
|
|
void loop() {
|
|
/* BUTTONS */
|
|
uint32_t buttonsState = 0;
|
|
for (int i = 0; i < ButtonCount; i++) {
|
|
buttons[i].update();
|
|
int value = buttons[i].read();
|
|
if (value != HIGH){
|
|
Keyboard.press('0'+i);
|
|
buttonsState |= (uint32_t)1 << i;
|
|
} else {
|
|
Keyboard.release('0'+i);
|
|
buttonsState &= ~((uint32_t)1 << i);
|
|
}
|
|
}
|
|
|
|
/* USB DATA */
|
|
if ( ( (micros() - lastReport) >= REPORT_DELAY) )
|
|
{
|
|
POPNHID.sendState(buttonsState);
|
|
lastReport = micros();
|
|
prevButtonsState = buttonsState;
|
|
|
|
//check for HID-requested lightmode change
|
|
POPNHID.updateLightMode();
|
|
}
|
|
|
|
/* LAMPS */
|
|
uint8_t mode = POPNHID.getLightMode();
|
|
/* mixed mode will behave sometimes like HID, sometimes like reactive */
|
|
if (mode == 2){
|
|
if ((millis()-POPNHID.getLastHidUpdate()) > 3000)
|
|
mode = 0;
|
|
else
|
|
mode = 1;
|
|
}
|
|
switch (mode)
|
|
{
|
|
/* Reactive mode, locally determined lamp data */
|
|
case 0:
|
|
but_lights(buttonsState & 0x1ff);
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
reactive_neon(buttonsState & 0x1ff);
|
|
#endif
|
|
break;
|
|
/* HID mode, only based on received HID data */
|
|
case 1:
|
|
POPNHID.updateLeds(0, false);
|
|
break;
|
|
/* Combined inverse mode, received HID data and button state are combined then inverted */
|
|
case 4:
|
|
POPNHID.updateLeds(buttonsState & 0x1ff, true);
|
|
break;
|
|
/* Combined mode, received HID data and button state are combined */
|
|
case 3:
|
|
POPNHID.updateLeds(buttonsState & 0x1ff, false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
/* KEYPAD */
|
|
if (kpd.getKeys())
|
|
{
|
|
for (int i = 0; i < LIST_MAX; i++) // Scan the whole key list.
|
|
{
|
|
if ( kpd.key[i].stateChanged ) // Only find keys that have changed state.
|
|
{
|
|
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
|
|
case PRESSED:
|
|
Keyboard.press(kpd.key[i].kchar);
|
|
break;
|
|
case HOLD:
|
|
|
|
break;
|
|
case RELEASED:
|
|
Keyboard.release(kpd.key[i].kchar);
|
|
break;
|
|
case IDLE:
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* MANUAL LIGHTMODE UPDATE */
|
|
if ( buttonsState & 1024 ) {
|
|
if ( (buttonsState & 2) && (modeChanged == false)) {
|
|
modeChanged = true;
|
|
uint8_t mode = POPNHID.getLightMode()+1;
|
|
if (mode > 4) mode = 0;
|
|
POPNHID.setLightMode(mode);
|
|
#if defined(ARDUINO_ARCH_AVR)
|
|
EEPROM.put(0, mode);
|
|
#endif
|
|
}
|
|
else if (!(buttonsState&2)) {
|
|
modeChanged = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Light up button lights according to bitfield */
|
|
void but_lights(uint16_t lightDesc) {
|
|
for (int i = 0; i < 9; i++) {
|
|
if ((lightDesc >> i) & 1) {
|
|
digitalWrite(LightPins[i], HIGH);
|
|
} else {
|
|
digitalWrite(LightPins[i], LOW);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Light up pillars and top neons according to bitfield */
|
|
void neon_lights(uint16_t lightDesc) {
|
|
for (int i = 0; i < 9; i++) {
|
|
if ((lightDesc >> i) & 1) {
|
|
digitalWrite(LightPins[i + 9], HIGH);
|
|
} else {
|
|
digitalWrite(LightPins[i + 9], LOW);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Display animation on the cab according to a bitfield array */
|
|
void animate(uint16_t* tab, uint8_t n, int mswait) {
|
|
for (int i = 0; i < n; i++) {
|
|
but_lights(tab[i]);
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
neon_lights(tab[i]);
|
|
#endif
|
|
delay(mswait);
|
|
}
|
|
}
|
|
|
|
/* ARDUINO DUE ONLY FUNCTIONS */
|
|
|
|
#if defined(ARDUINO_ARCH_SAM)
|
|
/* Manage pillars and top neons in reactive mode */
|
|
uint16_t neon_anim[] = {16, 24, 28, 30, 31, 30, 28, 24};
|
|
int neon_anim_index = 0;
|
|
uint16_t pillar_state[] = {0, 0x140, 0xA0, 0x1E0};
|
|
int pillar_state_index = 0;
|
|
bool pillar_lit = false;
|
|
uint16_t prevState = 0;
|
|
unsigned long lastBlink = 0;
|
|
unsigned long lastNeonUpdate = 0;
|
|
unsigned long lastButtonAction = 0;
|
|
unsigned long actionRate = 0;
|
|
unsigned long neonRate = 200;
|
|
void reactive_neon(uint16_t buttonsState) {
|
|
uint16_t neons = 0;
|
|
unsigned long currTime = millis();
|
|
|
|
/*
|
|
* SIDE PILLARS
|
|
* When pressing any button the side pillars will blink for half a second
|
|
* The color is randomly chosen with blue being predominant, red rare and purple super rare
|
|
*/
|
|
if ( buttonsState != prevState )
|
|
{
|
|
if ( buttonsState != 0 ){
|
|
long randNumber = random(21);
|
|
if (randNumber == 0)
|
|
{
|
|
pillar_state_index = 3;
|
|
}
|
|
else if (randNumber < 3)
|
|
{
|
|
pillar_state_index = 1;
|
|
} else {
|
|
pillar_state_index = 2;
|
|
}
|
|
pillar_lit = true;
|
|
if (buttonsState != 0) lastButtonAction = currTime;
|
|
}
|
|
prevState = buttonsState;
|
|
} else { /* no state change, continue to blink for 50ms */
|
|
if (currTime - lastBlink > 50) {
|
|
pillar_lit = !pillar_lit;
|
|
lastBlink = currTime;
|
|
}
|
|
if (currTime - lastButtonAction > 500) {
|
|
pillar_state_index = 0;
|
|
}
|
|
}
|
|
|
|
if (pillar_lit)
|
|
neons |= pillar_state[pillar_state_index];
|
|
|
|
/*
|
|
* Adjusting top neon animation speed (should go faster when you hit buttons quickly)
|
|
*/
|
|
actionRate = currTime - lastButtonAction;
|
|
|
|
if (15*actionRate < neonRate)
|
|
neonRate *= 0.99995;
|
|
else if (actionRate > 10*neonRate){
|
|
neonRate = neonRate*1.01;
|
|
if (neonRate < 100) neonRate++;
|
|
}
|
|
if (neonRate > 400)
|
|
neonRate = 400;
|
|
|
|
if (neonRate < 40)
|
|
neonRate = 40;
|
|
|
|
/*
|
|
* Cycling through the top neon animation
|
|
*/
|
|
if ((currTime - lastNeonUpdate) > neonRate)
|
|
{
|
|
neon_anim_index++;
|
|
if (neon_anim_index > 7) neon_anim_index = 0;
|
|
lastNeonUpdate = currTime;
|
|
}
|
|
|
|
neons |= neon_anim[neon_anim_index];
|
|
|
|
/*
|
|
* Light the leds
|
|
*/
|
|
neon_lights(neons);
|
|
}
|
|
#endif
|