(leonardo) playstation compatibility

This commit is contained in:
CrazyRedMachine
2021-11-12 00:21:51 +01:00
parent 7ac0f061cf
commit ce7400b3fb
6 changed files with 346 additions and 11 deletions
+50
View File
@@ -0,0 +1,50 @@
#if defined(ARDUINO_ARCH_AVR)
#include <stdlib.h>
#include <stdint.h>
#include <avr/interrupt.h>
typedef enum {
PS2_NC = 0,
PS2_SELECT = (1 << 0),
PS2_L3 = (1 << 1),
PS2_R3 = (1 << 2),
PS2_START = (1 << 3),
PS2_UP = (1 << 4),
PS2_RIGHT = (1 << 5),
PS2_DOWN = (1 << 6),
PS2_LEFT = (1 << 7),
PS2_L2 = (1 << 8),
PS2_R2 = (1 << 9),
PS2_L1 = (1 << 10),
PS2_R1 = (1 << 11),
PS2_TRIANGLE = (1 << 12),
PS2_CIRCLE = (1 << 13),
PS2_CROSS = (1 << 14),
PS2_SQUARE = (1 << 15),
} PS2_INPUT;
typedef struct PS2_InputList_t PS2_InputList_t;
struct PS2_InputList_t {
uint16_t *input; // Input source; NULL is always true
uint16_t mask; // Mask to check; (*input & mask)
PS2_INPUT buttons; // OR the following if true
PS2_InputList_t *parent;
};
#ifdef __cplusplus
extern "C"{
#endif
void PS2_Init(void);
void PS2_Task(void);
void PS2_MapInput(uint16_t *input, uint16_t mask, PS2_INPUT buttons);
void PS2_AlwaysInput(PS2_INPUT buttons);
#ifdef __cplusplus
}
#endif
#endif