diff --git a/ModeSwitch/ahk/src/modeswitch.ahk b/ModeSwitch/ahk/src/modeswitch.ahk index 118bcf0..a0ed52f 100644 --- a/ModeSwitch/ahk/src/modeswitch.ahk +++ b/ModeSwitch/ahk/src/modeswitch.ahk @@ -2,9 +2,9 @@ #Persistent #include AHKHID.ahk -hArd := HID_Open("2341","003E") +hArd := HID_Open("1ccf","4148") while (hLED = -1) { - hArd := HID_Open("2341","003E") + hArd := HID_Open("1ccf","4148") Sleep, 5000 } if 0 < 1 ; The left side of a non-expression if-statement is always the name of a variable. diff --git a/ModeSwitch/readme.md b/ModeSwitch/readme.md index 4efe56c..79756aa 100644 --- a/ModeSwitch/readme.md +++ b/ModeSwitch/readme.md @@ -1,3 +1,5 @@ +# NOTE: ModeSwitch is broken for now, fixing is low priority as long as nobody needs it, so open an issue if needed. + # ModeSwitch for the Pop'n Ultimate Controller This is a binary meant to set the LightMode used by the Pop'n Controller. It is mostly useful for multi-boot frontends as it allows to switch to the correct mode before launching a game. diff --git a/ezusb/ezusb-popn15.dll b/ezusb/ezusb-popn15.dll index 1583f47..71ec81b 100644 Binary files a/ezusb/ezusb-popn15.dll and b/ezusb/ezusb-popn15.dll differ diff --git a/ezusb/ezusb.dll b/ezusb/ezusb.dll index bd339aa..9434841 100644 Binary files a/ezusb/ezusb.dll and b/ezusb/ezusb.dll differ diff --git a/ezusb/readme.md b/ezusb/readme.md index cdbb4ba..64fe77d 100644 --- a/ezusb/readme.md +++ b/ezusb/readme.md @@ -14,6 +14,4 @@ The dll makes the lights turn on for 1 sec on load so you'll know if the game ma ## How to retrieve devicepath -The dll will attempt to open the default paths from the Due and Leonardo versions of this firmware, in case it doesn't work you can put a `devicepath.dat` file in the same folder as the dll. - -See instructions from ModeSwitch to know more about the path format and how to find the one corresponding to your device. \ No newline at end of file +The dll will attempt to open the device automatically based on the custom VID/PID. In case it doesn't work you can put a `devicepath.dat` file in the same folder as the dll. \ No newline at end of file